Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's uncertain whose hand the Acolyte would enter. As written it should go into your hand since it says "your hand" instead of "its owner's hand". However, the card was written before it was possible to take control of somebody else's minion, so the argument could be made that the intention of the card was to return to its owner's hand.
Regardless of where the Acolyte went, the player who activated the effect would get an extra minion play on that base.
Ninja Acolyte does not activate at the start of the turn...
'Special: On your turn, if you have not yet played a minion, you may return this minion to your hand and play an extra minion on this base.'
It would seem legit as long as I do it before I play a minion.