GUNS UP!

GUNS UP!

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stoneyoda 19 DIC 2019 a las 0:38
Best upgrades for each unit
would someone mind giving me a few tips. im currently stuck at lvl 19
and literally can't win a single battle for the life of me. i only have the grenade,grunt,medic and assault characters. every base (even 1 skull bases) are a min of 1500 attack power.
my base is 2k.
so what upgrades the the best for each character because i'm getting absolutely destroyed and am forced to surrender like 98% of the time.
most of the time my units don't even make it past the first machine gun nest. i use smoke screens and decoys and focus fires. all the good stuff and never win. it's funny because up until the game randomly switch the difficulty i hadn't lost a single battle (around 35 or so) . i went from fight 2 skull 600-800 attack power to 1 skulls being 1500 and 2 skulls in the 2k's in a single turn
the game has completely stalled. to the point of i'm literally grinding out CPU defend because it pays 8-11k each time and i can't win a single pvp battle and am wasting my 2x boosts for no reason. i haven't won a fight in over 25 battles i'v even tried renting out rocket troops and riot troops trying to get a vet, but no luck, and no wins
also note. but those hats that heal your units are stupid OP.
Última edición por stoneyoda; 19 DIC 2019 a las 0:41
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Hello i run this
Grunt: speed, lower cost, faster spawning
Assault: rate of fire, accuracy, lower cost
Medic: speed, hp, stagger chance(that brick wall iam not sure how its called)
Granade: rate of fire, accuracy, and stagger chance

Keep in mind that lower cost is very good for attacking bases because you can buy more units and with spawn rate even faster.
claytonhorning 19 DIC 2019 a las 2:35 
Those units all suck.

Try saving up munitions for Riots & Snipers & Rangers. That will give you a big boost.

And this is all coming from the guy who said:

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C4
i don't get the config you mentioned, things are changed that don't need to be changed.
the defaults work good. and mouse/keyboard for attacking is optimal.
using a controller on attacking isn't great. tbh controller is only useful for pixel planning when your building your base.

unless there's something im not getting here cause to me the controller just seems like a downgrade in most areas
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Not using a controller is your first mistake.
Not using Riots is your second.
Not using +10 hp/sec healing hats is your third.

Learn a thing or two.
http://www.youtube.com/claytonhorning
Última edición por claytonhorning; 19 DIC 2019 a las 5:03
stoneyoda 19 DIC 2019 a las 7:20 
Publicado originalmente por claytonhorning:
Those units all suck.

Try saving up munitions for Riots & Snipers & Rangers. That will give you a big boost.

And this is all coming from the guy who said:

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C4
i don't get the config you mentioned, things are changed that don't need to be changed.
the defaults work good. and mouse/keyboard for attacking is optimal.
using a controller on attacking isn't great. tbh controller is only useful for pixel planning when your building your base.

unless there's something im not getting here cause to me the controller just seems like a downgrade in most areas
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Not using a controller is your first mistake.
Not using Riots is your second.
Not using +10 hp/sec healing hats is your third.

Learn a thing or two.
http://www.youtube.com/claytonhorning
lol explain to me why a controller is better.
you keep saying it is. but have no real reason other then "i'm Mr. #3 in the world so what i say means meta" you make me laugh.
claytonhorning 19 DIC 2019 a las 7:54 
I apologize, you're right I have no idea what I'm doing in Guns Up. My advice is completely worthless.

http://gunsupgame.com/en-us/leaderboards/lifetime/pvp_score/all

Have fun losing to 1-skull bases.
Última edición por claytonhorning; 19 DIC 2019 a las 7:56
stoneyoda 19 DIC 2019 a las 9:36 
Publicado originalmente por claytonhorning:
I apologize, you're right I have no idea what I'm doing in Guns Up. My advice is completely worthless.

http://gunsupgame.com/en-us/leaderboards/lifetime/pvp_score/all

Have fun losing to 1-skull bases.
my god. you are so up your own ass it's actually insane.
cool i get that your "Mr. #3 in the world"
and you surely love to flaunt it. but can you not simply explain why you think controller is better? instead of being a child. you could just be a civil human being and explain to me your reasonings.

i also find it funny how i asked you why you thought controller is better.
and you instantly get all defensive and act as if i'm saying you have no idea what you are talking about. apparently i think your advice is "worthless" for asking you a question?
jeeeeeeez man, you need to take a dam chill pill./
claytonhorning 19 DIC 2019 a las 9:40 
Speed.
stoneyoda 19 DIC 2019 a las 9:42 
Publicado originalmente por claytonhorning:
Speed.
lastly
"-not using riots
-not using 10hp hats"
well if you read the post, i have been using them, i even said i was trying to get vets.
and i mean, i don't own that hat, and to get it i'm pretty sure you need to pay actual money.
not really advice, more of "hey you wanna do better, then just pay money" like. duh lol
stoneyoda 19 DIC 2019 a las 9:45 
Publicado originalmente por claytonhorning:
Speed.
speed? how is a controller faster then a keyboard.
that doesn't make alot of sense. could you maybe explain?
claytonhorning 19 DIC 2019 a las 9:48 
Not everyone can be a winner. I tried to help, I'm done now.
Última edición por claytonhorning; 19 DIC 2019 a las 9:48
stoneyoda 19 DIC 2019 a las 9:57 
Publicado originalmente por claytonhorning:
Not everyone can be a winner.
so you have no reason other then "speed"
witch you have given 0 explination for.
you act like a pompous Git by constantly linking and referencing your "guns up stats" lolool are you gonna continue to just be a caveman with no purpose in life other then to be some shmuck who acts like a ♥♥♥♥ over the internet on a forum because someone doesn't just instantly except your word as fact. and is now just commenting pointless shet on my post. as clearly you aren't a civil human that can understand the english language. or you really are just that much of a troglodyte
seriously grow up you're clearly only 14 and have no social life with over 2.8k hours in some f2p game. (that you probably paid a stupid amount of money to get to "Mr. number 3 in the world") jeez i can understand why this game is dead when you have people like you in the forums being an absolute do-u-che
the fact you have any friends on your friends list saddens me as clearly they have excepted the lowest of the low. and are probably troglodyte's themselfs. to be friends with such a person as you
Última edición por stoneyoda; 19 DIC 2019 a las 9:59
NatiSlim95 20 DIC 2019 a las 14:14 
Publicado originalmente por C4:
Publicado originalmente por claytonhorning:
Not everyone can be a winner.
so you have no reason other then "speed"
witch you have given 0 explination for.
you act like a pompous Git by constantly linking and referencing your "guns up stats" lolool are you gonna continue to just be a caveman with no purpose in life other then to be some shmuck who acts like a ♥♥♥♥ over the internet on a forum because someone doesn't just instantly except your word as fact. and is now just commenting pointless shet on my post. as clearly you aren't a civil human that can understand the english language. or you really are just that much of a troglodyte
seriously grow up you're clearly only 14 and have no social life with over 2.8k hours in some f2p game. (that you probably paid a stupid amount of money to get to "Mr. number 3 in the world") jeez i can understand why this game is dead when you have people like you in the forums being an absolute do-u-che
the fact you have any friends on your friends list saddens me as clearly they have excepted the lowest of the low. and are probably troglodyte's themselfs. to be friends with such a person as you

Not all of Clay's friends are @$$h0-e$ like he is...We're actually pretty cool & decent people...But if that's how u feel....enjoy those 1 skull bases.
Bing Chilling 20 DIC 2019 a las 17:26 
Publicado originalmente por NatiSlim95:
Publicado originalmente por C4:
so you have no reason other then "speed"
witch you have given 0 explination for.
you act like a pompous Git by constantly linking and referencing your "guns up stats" lolool are you gonna continue to just be a caveman with no purpose in life other then to be some shmuck who acts like a ♥♥♥♥ over the internet on a forum because someone doesn't just instantly except your word as fact. and is now just commenting pointless shet on my post. as clearly you aren't a civil human that can understand the english language. or you really are just that much of a troglodyte
seriously grow up you're clearly only 14 and have no social life with over 2.8k hours in some f2p game. (that you probably paid a stupid amount of money to get to "Mr. number 3 in the world") jeez i can understand why this game is dead when you have people like you in the forums being an absolute do-u-che
the fact you have any friends on your friends list saddens me as clearly they have excepted the lowest of the low. and are probably troglodyte's themselfs. to be friends with such a person as you

Not all of Clay's friends are @$$h0-e$ like he is...We're actually pretty cool & decent people...But if that's how u feel....enjoy those 1 skull bases.
lol you seem like the same type of person,
NatiSlim95 20 DIC 2019 a las 22:49 
Publicado originalmente por StoneYoda:
Publicado originalmente por NatiSlim95:

Not all of Clay's friends are @$$h0-e$ like he is...We're actually pretty cool & decent people...But if that's how u feel....enjoy those 1 skull bases.
lol you seem like the same type of person,

Nope....not at all...me & clay are totally different!!!! But the fact that i am a friend of his and i was being called a "troglodyte" simply bcuz i'm his friend is jus wrong. Don't throw others in the mix if and when u have an issue with somebody. But clay is clay and will always be clay! Hate him, like him or leave him be. He talks $4-7 like a lot of others and jus might be the best on here to do it!!! But he was actually trying to help. And since the help was not wanted....oh da f82k well!!!
KaizoDerep581 23 DIC 2020 a las 21:48 
I haven't played Guns Up! too often, but I do have some ideas.

It is better to have a wide array of units who specialize in different tasks. Assaults for example could potentially be replaced if you had to replace one of your units for another. This is because your Grenadiers need to be the ones doing the heavy lifting when attacking due to their high damage output alongside splash damage to weaken multiple targets at once. Medics can continuously heal up to 8 units nearby to keep the team going. Medics also have a weapon that can shoot farther compared to Grunts and Assaults, allowing them to pick off targets at a safe distance. Unless you have OP hats for your units that gives them insane regeneration, it is best to just have Medics on your team at all times. Grunts, while weak, are probably the most valuable asset you have on your time. Grunts are cheap and can be used as meat shields for your other units while also taking out enemy infantry units and structures assuming they have strength in numbers. Assaults don't anything that stands out from them such as constant healing, splash damage, etc. Although they are better in close-quarters combat unlike Grunts, Grunts are still cheaper and more practical to use overall. Of course, if Assaults are all you have, keep them. But when given the opportunity to replace them, it may be a good idea to replace them with more capable units.

Just some advice when using Assaults:
-Assaults move a lot quicker compared to your other units. You can summon a small platoon of Assaults ahead of the rest of your team to clear out early infantry.

-Their speed makes them useful as backup. Because they can reach the front lines than others can, assuming if you have reserves and your current team of units need backup such as taking out a machine gun nest, you can summon some Assaults in as they can come their aid much faster.

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When using focus fire, if you are forced to enter a chokepoint where your team can easily get crushed, trying to have a Focus Fire on you. I know you stated you used Focus Fire before, but just in case, let me explain: Try combining a Rally Flag and Focus Fire card. Look for spots in the enemy's base that could be used as flank routes. Use a Rally Flag to guide your units close to that section. If it is blocked my walls, instead using a Focus Fire on the walls, instead use a Focus Fire on a possible tent, sniper tower, machine gun nest, or any other idle enemy structure that are BEHIND the wall(s). This way, your units will be forced to shoot through the wall in order to get to your desired target. This is a good way to make the most out of a focus fire. This is a good strategy as your opponent will have mostl ikely blocked that area with wall(s) in order to ensure he/she doesn't get flanked. most structures will generally not be ready for a flank attack. Take advantage of this as if you are able to create a weak spot within the enemy's defenses, you can basically mow down most structures without the worry of them retaliating (NOTE: Remember that projectile units such as Bombardiers, Grenadiers, and Rocketeers will shoot OVER the walls instead and onto the desired target instead of the actual wall(s) Just make sure that most of your current team mainly consists of bullet units as if you aim at just infantry units for example, your projectile units could kill it too early before the rest of your team can destroy the wall(s)).

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You can use a decoy to cause enemy units/structures to attack each other. Set a decoy around a machine gun nest or any other structure besides the main HQ. Units and structures that can SEE the decoy will target it. The units may occasionally friendly-fire the structure you've set the decoy around. If there Flamers or explosive units around, even better, as their high damage spread will definitely injure the structure in some way. Just make sure to put the decoy in a spot where other structures and infantry units can actually aim at it and that their occasional missing of shots will hopefully damage the desired structure. Also make sure to NOT put the decoy on top of the structure as units will just shoot above it. However, remember the point of decoys is to distract the enemy while your units have a chance to push in. Use this technique when your units are just about to push in in order to maximize effectiveness. Also remember that this tactic doesn't apply to buildings. This could also work on more dangerous units/veterans and even walls. You can tempt the enemy units to shoot at each other and/or even destroy walls blocking key flank points for you!

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When selecting an enemy base, try to specifically look at how many structures they have and what infantry units they are using to defend the base. This seems elementary, but this could make all the difference as you can choose what units you want to attack, when to deploy your units to attack the base, what powerups to use, etc. For example, if the enemy base is using Flamers for defense, use at least one decoy as this can tempt flamers to destroy their own structures/units as I talked about above. If the enemy base does NOT have an A.A. gun or if the base is solely relying on basic units such as grunts and assaults for defense, use paratroopers(at least 2 cards) in order to surprise the enemy from behind and kill off weaker units. I could go on with the examples, if you want to subconsciously know what units to use, when to deploy them in a fight, and so on, read the next paragraph below.

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If you go to your base and click your Main HQ, it will give you the option to test your base. When testing your base, nothing will happen to your stats. You won't gain rewards, you won't lose dog tag(although sometimes the game will say you lost [insert # of dog tags here]), you don't lose powerup cards when you use them, and you will be able to see weaknesses in your base that you will need to update. This is not just for deciding on how to improve your base-because you don't lose powerups or veterans when attacking/defending your own base when testing, you can also use it to test out different combinations of powerups as well as practice the timing of certain powerups. Some powerups may take a little longer than others to activate, so it helps with your timing.

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You stated you mainly use Grunts, Assaults, Medics, and Grenadiers. You should know what each unit does and what they do. I will state the use of the other regular units you have yet to recruit and how you can use them:

-Flamers are excellent anti-infantry units. They can stun and easily kill regular infantry units and can even do good amounts of damage against structures if given the chance. Because of their suit and gas mask, they will not be staggered by fire(but they can still die from the explosion of fire barrels and napalm strikes) and are COMPLETELY IMMUNE to tear gas. However, do keep in mind they have low range and take a while to reload which wouldn't be so bad if it weren't for the fact that they were designed to take on groups of infantry units. They are easily taken out by Snipers and Sniper Towers due to their short range and on top of that, when activating a Focus Fire, if the target is too far away from the Flamer(s), they will proceed to walk towards it which is generally a one-way ticket to the pine box as they will only go after the target and ignore all other threats. Always make sure they are supported by your other units and they could potentially clear road for your entire team. Use them early to help clear out large groups of infantry in the initial phase and then proceed to back them up with more damage-dealing units such as Grenadiers. I also do not recommend to assign them to your tents for your base. They can be powerful if your base is specifically designed for them, but their slow reload time, short range, and the fact they could potentially harm other units/structures if a decoy is used make them unsuitable.

-Rangers are a jack-of-all-trades. Decent health, have decent range, and are quite well in close-quarters combat. They too come in groups rather than individually, so in case your team needs more members with a bit more firepower, it may be wise to select the Ranger unit. They are also pretty good in defending your base as well.

-Snipers are excellent in that they have 100% accuracy and can for the most part one-shot most units in the game, Their reload speed isn't much of an issue as they are generally supposed to be behind their teammates. Because they have 100% accuracy, there is no worry of friendly-fire by them when a decoy is used. They are useful in taking out deadlier units such as flamers, grenadiers, and others from a distance before they can do damage. Use Snipers in defense mode and try to see if you can get veteran snipers, too. In choke points in defense mode, they are absolute monsters.

-Engineer is kind of gimmicky. They have incredibly short range and their ability to repair your truck on offense is pointless since it takes a long while for them to fully repair a structure and that on offense, they will be on the move and not likely to stay behind to repair your truck. Additionally, if your truck is already being damaged, chances are you are probably on the verge of losing. Don't use Engineers for attacking bases. It is obviously more suitable to use them in defending your base.

-Rocketeers are definitely a superior option. Their high blast radius and high damage makes them one of the best units for attacking a base. They can also shoot over small rocks and other structures if they spot an enemy units or structure over it. Use them if you have them.

-Riots are the best way to gain veterans. They can temporarily stun enemies with their weapon and their shield provides plentiful cover for you teammates. Flamers, high-level sniper towers, and large explosives are their main weaknesses. However, for the most part, they can soak up tons of damage for your other units to do the dirty work.

My current loadout consists of:
-Grunts(Meat and Potatoes of the army)
-Medics(to keep all other units alive since I don't have those OP hats)
-Sergeants(To buff nearby units; the Sergeant provides and 80% increase to damage and 20% increase to accuracy of nearby units)
-Flamers(Basically kamikaze units; they go into the fray of battle and wipe out clusters of enemy units and weaken structures)
-Grenadiers(They are cheaper compared to my other units and can deal a decent amount of damage to infantry units and structures from a much longer distance and/or safer angle)

You don't always have to follow the advice of experts bit-by-bit. Try to find a loadout and playstyle that works for you specifically because at end of the day, the loadout that you can master and coordinate efficiently will be the most powerful loadout you can have.

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If you want valuable hats and Hero Units, save your gold and keys for Red Crates as only those crates drop Hero Units and valuable hats. Attack Card Packs really only give powerups. For the card packs that do give perks/units, they are common, rare, epic, legendary, and elite card packs. The rarer cards will increase the chance of getting a more valuable perk/unit.

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If you want to know what perks to use for your current loadout(Grunts, Assaults, Medics, and Grenadiers), I suggest to give valor to your Grunts as they are the main backbone of your army as well as Grenadiers as they must be reserved for the heavy lifting. Of course, it doesn't hurt to save up valor if that is what you want to do.

-Grunts: Minimum Wage, Increased Damage, Increased Accuracy, Increased Fire Rate, Increase Health(Grunts are the main backbone of your army. Make them as cheap as possible and give them generic perks too such as increased damage and accuracy).

-Assaults: Speed, Higher Increased Accuracy(Assaults are already pretty fast. Making them faster makes them all the more better as they will be able to support your other units much faster when deployed as well as clear units long before your team gets there. Assaults are little bit more inaccurate than Grunts. Giving them an accuracy perk should be no problem as those are common and it only makes the Assault better at his job.

-Medics: Increased Health, Speed(Since Medics need to keep up with their team, it may be a good idea to give them a little speed park. Don't be too afraid of them overextending as their has much longer range and they have more health than Grunts in general, so when shooting at a stand-still, the rest of the team should be able to keep up with him. Increased health is also a good option too since medics can't heal themselves unless they have a special health. The longer a medic can stay alive on your team, the better.

-Grenadiers: Decreased cooldown, minimum wage, stagger wall, increase accuracy, faster reload(Grenadiers need to be the main muscle of your team. Thus, having a decreased cooldown and minimum wage perk can increase the amount of grenadiers you can have in your team when you attack. Additionally, making them less susceptible to staggering allows them to fire shots much early and gives time to reload. Grenadiers can be somewhat inaccurate and they can take a while to reload. After all, time is everything, so if you can and have, it may be worth giving them either a perk that increases accuracy, a perk that increases reload speed, or both.

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Conclusion: I understand you are currently only at level 19. You don't have many options and believe me, I had days where I suffered defeat after defeat after defeat. It is a hard pill to swallow, but it is necessary to make those mistakes in the first place in order to ensure you learn from them and can become a better player. It takes practice after all. Guns Up! from what I heard is no longer being updated by Valkyrie Entertainment and I have even experienced the servers constantly pausing at intervals when I am attacking or designing a base, requiring a restart, and/or simply slowing down. The game does get kind of boring from the lack of modes there are so try not get too disappointed when you get all these defeats. It is natural after all.
bana 23 DIC 2020 a las 22:18 
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Publicado el: 19 DIC 2019 a las 0:38
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