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This game isn't poorly set up, you can actually change the activations of anything to any other button but can't affect the aiming with anything but rushing at the target.
im responding ro the op's want to have second stick aiming in this game.
if it required the second stick to aim, your thumb would be occupied in aiming which would mean that your thumb could not also work the face buttons. you could crabfinger your controller, but that would make the right shoulder buttons difficult to control. you could use your left thumb to control your aiming while you use the face buttons but then the left shoulder buttons are hard to use and you can't move.
that would be ok in a methodical game but not in a fast paced game like this.
Movement: left stick/D-pad
Aiming, right stick
Dash: L/R3 if you'd like
First 4 abilities: all triggers
Last two abilities: Square & Triangle
Guys, seriously. I'm not saying it SHOULD be dual stick, I'm saying it should GIVE US THE OPTION TO MAP OUT OUR CONTROLS. If you don't want to/can't, then don't! It's that simple.
in this proposed set up, you would have to let go of your abnility to aim in order to press square and triange.
though i do agree somewhat with the notion that the game should have more options.
Despite what some in this thread may claim, operating the face buttons as well as the right analogue stick at the same time is very possible, albeit slightly uncomfortable, and has seen widespread use at the very least since the release of the original Dark Souls.
EDIT: For that matter, having the option to also map the controls individually should accompany this.
Considering there are 6 abilities total, why not be able to use 3 of the abilities and if you want to use your other 3, hold down a button/trigger to use the next "page" or to toggle your second set? It wouldn't take time to switch either, it'd be instantaneous.
^Some people in this thread's idea of a good argument for not allowing aiming.
I like keyboard and mouse on this game, but when I am using steam link I don't feel like setting it up in my living room since I would have to use a small tv tray with my setup, and I can really feel the loss of accuracy on controller. heroes of hammerwatch pulls this off just fine with aiming, and the steam controller has two back panels meaning you get 4 shoulder buttons and two back buttons, so you can access all the abilities without removing your thumb from the right stick, so why do we lose the aim function found on keyboard?