Wizard of Legend

Wizard of Legend

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Sophie May 30, 2018 @ 10:42pm
Why Not Two Analog Sticks?
I feel like aiming would be better if we could aim with the second analog stick. Could you give us the option?
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Showing 16-27 of 27 comments
THANKS OBAMA Jun 1, 2018 @ 8:15pm 
Originally posted by ZexxCrine:
Originally posted by P90-chan:
which is why we should have the ability to make our controls configurable


I don't think you've ever played any game that uses dual sticks then that requires pretty much every button.

you are correct sir. we call that a poorly set up control system, especially in a game like this one where movement is so important. having to stop moving in order to press a button or being unable unable to aim to press a button is just poor design in a game as fast paced as this
I don't think that game he's talking about really exists but I could be wrong because I might have completely remapped everything to my index and middle finger and then anything else to my thumbs.

This game isn't poorly set up, you can actually change the activations of anything to any other button but can't affect the aiming with anything but rushing at the target.
ZexxCrine Jun 1, 2018 @ 8:23pm 
Originally posted by loubre:
Originally posted by ZexxCrine:

you are correct sir. we call that a poorly set up control system, especially in a game like this one where movement is so important. having to stop moving in order to press a button or being unable unable to aim to press a button is just poor design in a game as fast paced as this
I don't think that game he's talking about really exists but I could be wrong because I might have completely remapped everything to my index and middle finger and then anything else to my thumbs.

This game isn't poorly set up, you can actually change the activations of anything to any other button but can't affect the aiming with anything but rushing at the target.

im responding ro the op's want to have second stick aiming in this game.

if it required the second stick to aim, your thumb would be occupied in aiming which would mean that your thumb could not also work the face buttons. you could crabfinger your controller, but that would make the right shoulder buttons difficult to control. you could use your left thumb to control your aiming while you use the face buttons but then the left shoulder buttons are hard to use and you can't move.

that would be ok in a methodical game but not in a fast paced game like this.
Sophie Jun 1, 2018 @ 8:27pm 
Originally posted by ZexxCrine:
Originally posted by loubre:
I don't think that game he's talking about really exists but I could be wrong because I might have completely remapped everything to my index and middle finger and then anything else to my thumbs.

This game isn't poorly set up, you can actually change the activations of anything to any other button but can't affect the aiming with anything but rushing at the target.

im responding ro the op's want to have second stick aiming in this game.

if it required the second stick to aim, your thumb would be occupied in aiming which would mean that your thumb could not also work the face buttons. you could crabfinger your controller, but that would make the right shoulder buttons difficult to control. you could use your left thumb to control your aiming while you use the face buttons but then the left shoulder buttons are hard to use and you can't move.

that would be ok in a methodical game but not in a fast paced game like this.
Well let's take a look at a ps4 controller.

Movement: left stick/D-pad
Aiming, right stick
Dash: L/R3 if you'd like
First 4 abilities: all triggers
Last two abilities: Square & Triangle

Guys, seriously. I'm not saying it SHOULD be dual stick, I'm saying it should GIVE US THE OPTION TO MAP OUT OUR CONTROLS. If you don't want to/can't, then don't! It's that simple.
ZexxCrine Jun 1, 2018 @ 8:32pm 
Originally posted by P90-chan:
Originally posted by ZexxCrine:

im responding ro the op's want to have second stick aiming in this game.

if it required the second stick to aim, your thumb would be occupied in aiming which would mean that your thumb could not also work the face buttons. you could crabfinger your controller, but that would make the right shoulder buttons difficult to control. you could use your left thumb to control your aiming while you use the face buttons but then the left shoulder buttons are hard to use and you can't move.

that would be ok in a methodical game but not in a fast paced game like this.
Well let's take a look at a ps4 controller.

Movement: left stick/D-pad
Aiming, right stick
Dash: L/R3 if you'd like
First 4 abilities: all triggers
Last two abilities: Square & Triangle

Guys, seriously. I'm not saying it SHOULD be dual stick, I'm saying it should GIVE US THE OPTION TO MAP OUT OUR CONTROLS. If you don't want to/can't, then don't! It's that simple.

in this proposed set up, you would have to let go of your abnility to aim in order to press square and triange.

though i do agree somewhat with the notion that the game should have more options.
Mithilius Jun 1, 2018 @ 9:09pm 
Having the option to enable manual aim on the right analogue stick would be a welcome addition.

Despite what some in this thread may claim, operating the face buttons as well as the right analogue stick at the same time is very possible, albeit slightly uncomfortable, and has seen widespread use at the very least since the release of the original Dark Souls.

EDIT: For that matter, having the option to also map the controls individually should accompany this.
Last edited by Mithilius; Jun 1, 2018 @ 9:16pm
Sophie Jun 1, 2018 @ 11:15pm 
Originally posted by ZexxCrine:
Originally posted by P90-chan:
Well let's take a look at a ps4 controller.

Movement: left stick/D-pad
Aiming, right stick
Dash: L/R3 if you'd like
First 4 abilities: all triggers
Last two abilities: Square & Triangle

Guys, seriously. I'm not saying it SHOULD be dual stick, I'm saying it should GIVE US THE OPTION TO MAP OUT OUR CONTROLS. If you don't want to/can't, then don't! It's that simple.

in this proposed set up, you would have to let go of your abnility to aim in order to press square and triange.

though i do agree somewhat with the notion that the game should have more options.
Also, this just popped into my head:

Considering there are 6 abilities total, why not be able to use 3 of the abilities and if you want to use your other 3, hold down a button/trigger to use the next "page" or to toggle your second set? It wouldn't take time to switch either, it'd be instantaneous.
TheCrispyBarrett Jun 2, 2018 @ 1:02am 
Originally posted by P90-chan:
Originally posted by ZexxCrine:

you are correct sir. we call that a poorly set up control system, especially in a game like this one where movement is so important. having to stop moving in order to press a button or being unable unable to aim to press a button is just poor design in a game as fast paced as this
But you would still be able to move though...
Not to mention you wouldn't lose the ability to aim, you would gain the ability to aim, while sometimes going back to not aiming for a moment when using a face button. It's like these people don't understand that more aim they don't have to use doesn't hurt them.
TheCrispyBarrett Jun 2, 2018 @ 1:07am 
"This game can be played on a joycon, so we should lock the control scheme on every other platform."
^Some people in this thread's idea of a good argument for not allowing aiming.

I like keyboard and mouse on this game, but when I am using steam link I don't feel like setting it up in my living room since I would have to use a small tv tray with my setup, and I can really feel the loss of accuracy on controller. heroes of hammerwatch pulls this off just fine with aiming, and the steam controller has two back panels meaning you get 4 shoulder buttons and two back buttons, so you can access all the abilities without removing your thumb from the right stick, so why do we lose the aim function found on keyboard?
Xuande Jun 2, 2018 @ 3:10am 
It would have to be part of an easier difficulty mode. When game balance is built around not being able to backpedal/circlestrafe while firing, giving players those abilities will make the game significantly easier. I'm all for accessibility, but keep in mind that there are also players who can play WoL because its single-stick. My wife can't play twin stick games, so we weren't able to co-op Enter the Gungeon, but we are able to co-op this game.
Oberic Jun 2, 2018 @ 3:55am 
Originally posted by Xuande:
It would have to be part of an easier difficulty mode. When game balance is built around not being able to backpedal/circlestrafe while firing, giving players those abilities will make the game significantly easier. I'm all for accessibility, but keep in mind that there are also players who can play WoL because its single-stick. My wife can't play twin stick games, so we weren't able to co-op Enter the Gungeon, but we are able to co-op this game.
Ignoring all of this ^, keep in mind that the game was designed for keyboard & mouse. Meaning you can aim while moving away, allowing you to easily pop a spell and keep moving.
Xuande Jun 2, 2018 @ 8:20am 
Yeah, that falls apart when playing local co-op, both players can't play on KB/M. KB/M has its own problems, like a lack of free movement beyond 4-8 directions depending on your keyboard.
Oberic Jun 5, 2018 @ 4:19am 
Originally posted by Xuande:
~~ KB/M has its own problems, like a lack of free movement beyond 4-8 directions depending on your keyboard.
I dunno about that "problem". I like being able to move in exact straight lines and diagonals.
Last edited by Oberic; Jun 5, 2018 @ 4:19am
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Date Posted: May 30, 2018 @ 10:42pm
Posts: 27