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Deciding if something's good or not can be thought of in at least 2 general ways:
Does the item benefit the player? Is the item considered better than other items?
When I decide if something's good or not I take both of those questions into use.
If you don't know what other items do, then you can't use the 2nd general way of valuing an item's worth, resulting in a decision regarding an item's worth that's only half done.
And don't say dumb stuff like "how do you know what something does unless you pick it up?"
The answer's in the question, just pick the other relic or skip them all.
I'm arguing your opinion on cursed relics, I'm not here to discuss the importance of item descriptions, because you have told your view several times, you don't have to repeat it.
My opinion is that without knowing what a cursed relic does before you pick it up, it generally is not worth picking up the relic at all. Ergo, you can't seperate the two arguments about cursed relics and item descriptions. You can't know the benifit or cost of an item mid run without either knowlage beforehand or pausing the game to go look up on the wiki what the item does. Furthermore with the sheer number of relics in the game it's hard to keep track of them all.
My point is not that cursed relics don't have their uses, but that without knowing the cost or even benifit of an item before hand they aren't worth picking up at all. Not unless you are alright with the fact that you pretty much are dooming that run to fail. Which again, isn't good game design when there are so many good reasons to have item descriptions before you pick stuff up.
It's kind of hard to argue against having in-game descriptions when a third party mod seemingly implemented it with general ease, something that would be easier for first party developers.
I don't really know all the relics, but I'd say that horned halo is pretty good (take half current hp dmg, get revived with critical health (around 60hp) when you die) and the emergy healthbox can be okay (slowly regain health when on critical health)
Yes, but would you know what it did just by looking at it? Or that it could take a significant chunk of your life once you picked it up? The point isn't how good or bad items are but that once you pick up a few and die to their effects and/or drawbacks you generally don't feel inclined to experiment.
Horned halo is indeed good if you know and plan for picking it up; such as knowing where the item shop for the floor is, not having bought a potion, and maybe not being at full health. But if you already bought the potion and were at full health? it would be a nasty suprise to lose half of it. THAT is my point.
Many of us enjoy the idea of not knowing what your gonna get, and having to learn what everything does. Plus once you unlock the item with chaos gems(other than cursed relics), you have the opportunity to learn what they do.
I can dash when I need to move quickly.
Just because YOU enjoy something doesn't mean others do, and even if 'many' like it doesn't change the fact it IS a flaw. Unless of course you have learned and memorized all 144 item descriptions? What about the kids trying to explain things to their parents or friends for the multiplayer? This isn't just about YOU or ME, it's about the fact that without the descriptions it makes the game which is obviously designed to be just pick up and play harder to do that with.
The game loses nothing by adding the descriptions, and gains a whole lot more. That sounds like a flaw to me.
But on other platforms, descriptions are important, because you can't just press alt+tab and google it.
So either the devs use their time for something marginally bad and opinion based, or you know, they can make more content. The fact that YOU don't enjoy it, doesn't make it a flaw.
The fact that I enjoy it, doesn't mean it isn't a flaw.
You're being a hypocrite big time.
These are OPINIONS. When changes are made to a game, they derive from the players, and whichever side has more supporters (The people that think change is needed and the people that think it isn't) , gets to decide the needed changes. (usually at least)
Which is exactly the point, this isn't just on PC it's on consoles too, and making the game better and more accessable brings in more money FOR more content. Considering that it wouldn't even take much time, especially if someone has already figured out a mod for it, sinks any argument that it would take away from making more content...of which only ONE dungeon type was promised by the kickstarter and they would have to make regardless.
While yes both stances are an opinion since neither of us are in direct control of the game, my stance is backed by logic and with realistic scenarios where 144 relics alone could cause issue without descriptions. Your's is "I just like it that way", and maybe if you could actually put logic to why you feel it is better the way it is you might have an actual point.
Also...maybe you should look up what 'hypocrit' actually is before you label people.
I feel that the flaw with this logic is that this game isn't devoid of information completely. It does deliver information to the player, it just does so poorly. This is especially true when compared to third party work that puts their first party work to shame. Mods have shown that it isn't quite impossible to have better item descriptions and store descriptions within this game's current framework, so myself and others feel that this game should just come standard with these options.
I'd venture to say that the amount of people that enjoy being in the dark are far outnumbered by the amount of people that enjoy being informed. It's going to be a hard sell to say otherwise I'm afraid. O.o...