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Be careful though messing up this combo can leave you open to quite a few attacks if done incorrectly. If you want to make this combo less punishing when screwing up, equip the Shift robe and have one of your Temporary spells be Judgement of babalon. The robe will give you a better chance to evade attacks, and Babolon will make your cooldown recharge faster making it easier to set the combo up again.
Fell free to use this combo :)
And, if you really wanna cause chaos, try throwing in the silver spinning top.
you just become a living death needle. its awesome.
PS: i have it on switch, not steam.
berserk, shock nova for signature, aqua arc for my basic, flack gauntlet for relic, and def and health + for outfit.
binary splshdown, flame breath for signature, bouncing fire for my basic, teemo leaf for relic, and def and health for outfit.
But probably easiest one to win with was
air zephyr, shock assault for signature, wind slash for my basic, roxel's for relic, and cooldown and runspeed for outfit.
Air zephyr is really strong, esspically if you can get berserk too.
I feel like I'm not seeing the whole picture or something.
How this works: Singing Bowl procs a "spell" to deal crits. In practice this only seems to work for the first couple of hits on most spells, but in the case of Cardice Prime, literally every hit will be a crit, and once you enhance it you're doing something like 40+ crits per cast. This is decent damage on its own, but once you pair it with Vamp Glasses it becomes ridiculously broken since it means you'll be healing 40+ hp per cast. Obviously you have to be conscious of your signing bowl proc, so just wait 7 seconds before you start the next fight.
The robe you take doesn't even matter. Personally I like to take "Level" with this for endless runs. The heal will sustain you indefinitely throughout the trials, and you'll just get more and more powerful. Always upgrade your robe when you can, and if you find a "Tiny Crocodile Heart" always take it immediately. Generally by the time you're nearing the end of the 2nd trials loop, you'll have maxed out the robe and the heart, giving you around 1300 hp, +75% damage, and +75% signature charge just from those two sources. I also prioritize armor/defense items in this build, because the more HP you have, the more effective defense becomes.
Fuelled Berserk & Bolt Rail is a good combo, but both of them also work well with Magnetic Follow-up.
Rebounding Icicles and Creeping Tendrils combo pretty well, dragging in a bunch of enemies to be constricted by the tendrils. It's also nice to have that push-and-pull knockback for manipulating enemies into falling.
I'm sure I've found more but I can't think of them right now.
also, one more simple popular combination is special ops mask + evading zephyr, which gives bursts of 100% crit and invulnerability as long as you combo it with an arcana that moves you even slightly.