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just because you don't like it does not mean it's a flaw.
Nah, it is a flaw, but it's an intentional flaw by design, not a flaw with the game.. Which means it's a good thing for the game and a bad thing for the player until that player overcomes it.
Knowing what things do is a huge advantage.
Most roguelites/likes want you to learn these things over time, some don't, but most hide specifics anyway (Increased critical hit chance! But how much?)
As you learn things, as you yourself improve outside of the gameplay itself, the "flaw" becomes lesser and lesser until it's eventually nearly non-existent.
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Personally, I'd love a system where using/obtaining an item multiple times slowly unlocks more information about it. Any roguelite/like that makes a system like this will earn my praise immediately, but I've yet to find one.
Example:
First it's just an item image. The next time you can see it's name. Then you can read it's description.
After that, you can read it's description before taking it.
Then you can read what it does, simplified (increases critical hit chance).
Then you can see what it actually does (+6% critical hit chance and find five extra coins when open a chest).
2. Yes you could definetly skip them and it would not make it harder there would be about 10 coins in the barrels per level. And also if you were good with the gameplay you can easily do it without any relics or extra spells, just focus on getting better with the spell usage.
3. Imo its a good system but if you don't like it there's a mod which gives you the description for all the items.
And the gold per level is enough to get atleast an extra relic per run. That's significant.
Meh. Not really. Again relics rarely make a large difference (with a few exceptions). Skill is key and the marginal gold gain makes little to no difference as I said you can complete runs with no relics relatively easily if you're use to the combat system.
No, its not. Its part of the roguelike/lite genre. You pick up stuff and learn what it does, then remember for next time.