Wizard of Legend

Wizard of Legend

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Brand May 18, 2018 @ 5:47pm
What builds did you guys come up with?
title really says it all,

currently i'm looking through different builds to get around sulas
So far my favorite build is water and Thunder
the way it was set up originally before:

-Spark Contact (Basic)
-Tidal Wave (Standard)
-Frost Feint (Dash)
-Shock Assault (Signature)

And the relic i used for all of this was: Secret Wild Card

This combo has gotten me to beat sulas 4 times already with a maxium combo of 67

So this is what i worked out for the past while, please let me know what you think and if you see yourself using it in the future, I just thought i'd share my build with most of you guys <3

P.S: If you have defeated sulas, what builds did you come up with? Im eager to hear!

Last edited by Brand; May 18, 2018 @ 5:50pm
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Showing 1-11 of 11 comments
VoidInsanity May 18, 2018 @ 6:02pm 
Assassin Mask + Zephyr start = 100% crit chance for every single room and immunity to damage while attacking with basics or running around. The second you find a spinning top you can charge straight at any boss and hold down the attack button to murder then within seconds. My record for Sulas kill atm is 40 seconds and that's mainly because I had to wait for him to stop dashing about like a lunatic.
Disneychan May 18, 2018 @ 6:14pm 
I prefer Wave Dash over Frost because of the shield and the knockback, but I haven't beaten the Master yet haha! I'll definitely try this!
Redwolf May 18, 2018 @ 6:24pm 
idk ive beat him twice now with just random stuff
Talamarie May 18, 2018 @ 6:24pm 
Outfit : Rule
Basic : Bouncing Blaze
Move : Toxic Trap
Standard : Whirling Wind Agent
Signature : Shock Nova

Trial : Exploding Fireball + Crashing Meteor
Reserve = n/a

Beginning Relic : "Offensive" Sleepy Thunderstone
Last edited by Talamarie; May 18, 2018 @ 7:22pm
Oxenford May 18, 2018 @ 6:36pm 
awe robe + dark katana for huge crit rate with melee arcana. use tearing whirlwind to gather all enemies together so you can melee them down with your high crit rate basics. it's a twist on the covert ops + evading zephyr build; you won't have quite 100% crit rate (maybe 75-80%?) but due to not needing zephyr you can take tearing whirlwind to gather everything together to attack them easily. any melee basic works, though i like the earth fists best. tearing whirlwind also counts as melee so gets the 3x crit rate from dark katana. and i use spiraling typhoon as my signature, as it also counts as melee.
Last edited by Oxenford; May 18, 2018 @ 6:38pm
itssirtou May 18, 2018 @ 6:39pm 
I've been digging on Rule with Captains Ring, Air Spinner, Flare Rush (Dash), Water standard, and Ball Lightning sig.

I haven't decided which Water Standard I like most yet, so far its a close race between Binary Splashdown, Water Pulse Agent, Rebounding Icicles, Aqua Breaker and Aqua Beam,

All my attacks are super effective against a boss, my Basic is good for panic spam (a serious 'GETEMOFFMEGETEMOFFME' kind of thing) and my sig is a good boss killer, and a good sniper tool that oneshots most things.
held May 18, 2018 @ 6:47pm 
just finished the game with vampire glasses + shift cloak , which gives u 1 hp everytime u do a critical hit and shift cloak to improve the critical chance plus some evasion.
Bolt Rail (Basic attack) - Air Burst (Dash) - Thundering Chain (Standard) - Glacial Cross (Signature)
i always get to the last boss with this build (Not Kidding is actually like a broken build) , one should always get things that improve your critical chance on this build , so basically u crit almost everytime and u heal , best defense attack combination so far for me
Glacial Cross Could be changed for a spell with DoT for more chance of lifesteal , its only there cause i like the spell so this build could actually go better.
Have a good one!
Last edited by held; May 18, 2018 @ 6:58pm
Fulminum May 18, 2018 @ 6:52pm 
Lightning Ball as your signature is an amazing boss shredder. The build I used was a keep-away build, I played it safe and kept enemies away from me using ice spear, and then lightning ball. Any dash works (except for the water bubble one, it pulls enemies with you), and longer ranged melees are recommended since you want to keep your distance. A good relic with this is either the surfire rocket, which keeps your signature charge from decaying while it builds up (charged lightning ball is probably one of the best single target damage sources), as well as the battery of taranis which increases lightning damage (because extra lightning ball damage is nuts). The relic mystic monopole, which increases knockback to enemies, is also good for this type of build but I dont recommend starting with it.
Fulminum May 18, 2018 @ 6:55pm 
Originally posted by Helbreath:
just finished the game with vampire glasses + shift cloak , which gives u 1 hp everytime u do a critical hit and shift cloak to improve the critical chance plus some evasion.
Bolt Rail (Basic attack) - Air Burst (Dash) - Thundering Chain (Standard) - Glacial Cross (Signature)
i always get to the last boss with this build , one should always get things that improve your critical chance on this build , so basically u crit almost everytime and u heal , best defense attack combination so far for me
Have a good one!

The Awe cloak (yellow one) would be even better with a build like that, it gives even higher crit chance than shift, and increases crit damage.
held May 18, 2018 @ 7:02pm 
Originally posted by Noobusaurus-Rex:
Originally posted by Helbreath:
just finished the game with vampire glasses + shift cloak , which gives u 1 hp everytime u do a critical hit and shift cloak to improve the critical chance plus some evasion.
Bolt Rail (Basic attack) - Air Burst (Dash) - Thundering Chain (Standard) - Glacial Cross (Signature)
i always get to the last boss with this build , one should always get things that improve your critical chance on this build , so basically u crit almost everytime and u heal , best defense attack combination so far for me
Have a good one!

The Awe cloak (yellow one) would be even better with a build like that, it gives even higher crit chance than shift, and increases crit damage.
totaly better option for damage , but i always feel insecure without a little of survivality like evasion to be honest, but yea definitly using the awe cloak results in more dps
The Fool May 18, 2018 @ 7:05pm 
I'm a fan of:

Basic: Air Spinner
Dash: Wave Front
Standard: Dragon Arc
Signature: Rock 'n Roll

Relic: Vampire Glasses
Cloak: Awe

Honestly I'm not sure about the cloak and relic; I just went with those as an easy choice that combos well with Rock 'n Roll. Could also do Captain's Ring with this, since they're all different elements; I may be switching to the Chaos dash as my "standard" build, which would make captain's ring even better.

I love the defense Air Spinner gives; makes it easy to stunlock a large group of enemies all at once. Wave Front helps push enemies into a corner (and the shield is nice too, but it recharges too slowly for it to be reliable), and a corner is where Rock 'n Roll shines - hitting one enemy with all 5 saws does tons of damage, and it's not that hard to do if they're against a wall or especially in a corner. Plus it hits a ton of times, working well with the glasses, and keeps enemies stunned for its duration. Dragon Arc I just really like because it lasts so long, hits such a big area, and pierces (while doing decent damage); it helps me get my other cooldowns back while keeping me safe. I actually prefer not to upgrade Dragon Arc because that makes it shoot out the dragons faster - higher damage sure, but less stun time on the enemies.
Last edited by The Fool; May 18, 2018 @ 7:14pm
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Date Posted: May 18, 2018 @ 5:47pm
Posts: 11