Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basic : Bouncing Blaze
Move : Toxic Trap
Standard : Whirling Wind Agent
Signature : Shock Nova
Trial : Exploding Fireball + Crashing Meteor
Reserve = n/a
Beginning Relic : "Offensive" Sleepy Thunderstone
I haven't decided which Water Standard I like most yet, so far its a close race between Binary Splashdown, Water Pulse Agent, Rebounding Icicles, Aqua Breaker and Aqua Beam,
All my attacks are super effective against a boss, my Basic is good for panic spam (a serious 'GETEMOFFMEGETEMOFFME' kind of thing) and my sig is a good boss killer, and a good sniper tool that oneshots most things.
Bolt Rail (Basic attack) - Air Burst (Dash) - Thundering Chain (Standard) - Glacial Cross (Signature)
i always get to the last boss with this build (Not Kidding is actually like a broken build) , one should always get things that improve your critical chance on this build , so basically u crit almost everytime and u heal , best defense attack combination so far for me
Glacial Cross Could be changed for a spell with DoT for more chance of lifesteal , its only there cause i like the spell so this build could actually go better.
Have a good one!
The Awe cloak (yellow one) would be even better with a build like that, it gives even higher crit chance than shift, and increases crit damage.
Basic: Air Spinner
Dash: Wave Front
Standard: Dragon Arc
Signature: Rock 'n Roll
Relic: Vampire Glasses
Cloak: Awe
Honestly I'm not sure about the cloak and relic; I just went with those as an easy choice that combos well with Rock 'n Roll. Could also do Captain's Ring with this, since they're all different elements; I may be switching to the Chaos dash as my "standard" build, which would make captain's ring even better.
I love the defense Air Spinner gives; makes it easy to stunlock a large group of enemies all at once. Wave Front helps push enemies into a corner (and the shield is nice too, but it recharges too slowly for it to be reliable), and a corner is where Rock 'n Roll shines - hitting one enemy with all 5 saws does tons of damage, and it's not that hard to do if they're against a wall or especially in a corner. Plus it hits a ton of times, working well with the glasses, and keeps enemies stunned for its duration. Dragon Arc I just really like because it lasts so long, hits such a big area, and pierces (while doing decent damage); it helps me get my other cooldowns back while keeping me safe. I actually prefer not to upgrade Dragon Arc because that makes it shoot out the dragons faster - higher damage sure, but less stun time on the enemies.