Wizard of Legend

Wizard of Legend

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Narishma 26. mars 2017 kl. 18.54
What are your favorite builds?
Been playing all day and I've almost unlocked all the robes still got a few spells to go.
I've only made it as far as 2-1 still need to work on my dodging skills with such low hp.
So far I'm going for a up close glass canon melee/midrange mage.
Focusing on basic aoe dmg combining Flame Strike and Fuelled Bersek for a short endless hit chain.
Robe: Venture (Decreased Hp, Increased Spd, Dmg, and Crit Chance)
Basic: Flame Strike
Movement: Searing Rush
Standard: Fuelled Berserk
Signature: Whirling Tornado
For my 2 extra slots I try to pick up Shock Assault and Gust Volley or Thundering Chain.
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Europa 26. mars 2017 kl. 20.09 
I'm currently having a lot of fun with
Robe: Rule
Basic: Aqua Arc
Movement: Searing Rush
Standard: Shock Assault
Signature: Ball Lightning

Aqua Arc is like perfect for me and then Shock Assault is like my emergency escape if I'm gonna take damage or even to just do damage and Ball Lighting is a lot of fun since it does good damage on it's own and then you can charge it up even. If you charge Ball Lighting up and hit an enemy you basically take that enemy out of the fight because of how much they get shocked LOL
Europa 26. mars 2017 kl. 20.11 
I only have like 20 of the 48 arcana that are in this build though so I might change it up a lot once I get more things. I'm really wondering what the Lightning dash is gonna be like.
Robert (the cool one) 26. mars 2017 kl. 21.00 
I've unlocked everything so far. Just had to play the game all day to do so. Unfortunatley there's no lightning dash, but my current build is all air:

Robe - Grit (the brown one that gives armor)

Basic - Wind Slash

Movement - Dash (the default one)

Secondary - Heroic Leap (It's a really cool air based pile driver. It even ends with a mini whirling tornado to knock enemies away when you land)

Signature - Whirling Tornado
blueknite 27. mars 2017 kl. 3.19 
My ideal robe is either the HP one, the extra DMG one, or Grit, I dont have all the spells and I'm missing one robe, but I have made it to 3-1 :D
Basic: Flame burst(? The flame basic XD)
Movement: I've been running the ice feint or whatever it's called, but I just unlocked flame dash and want to try it. Ice feint is only decent, I find I hardly manage to proc the freeze.
Standard: I don't know what it's called but the lightning spell that makes you invincible and attack all enemies near you. It's really good!
Sig: Flame breath, for some AOE and alot of DOT.
For my bumper spells... I'm not really picky. Anything that complements my playstyle. The earth AOE that kind of knocks enemies back. The rain of ice is also really good. I'll grab the lightning line spell, or the wind cone one if I see 'em.
Luminatione 28. mars 2017 kl. 13.30 
My favorite build to play had been what I call punch mage, it isn't good or elegant, but it is really fun. You run fueled besserk with the earth basic while wearing rule robes. The most successful build I've played was wearing the green robes, air basic, fire dash, wind boomerang and the cyclone signature. I got to 4-3 before dying. It works best when you can get a shock assault early on to give you a buffer as your cooldowns recharge.
brudda 28. mars 2017 kl. 13.58 
I havent unlocked much, but my current favorite build is:

Suit- default
Basic- flame hit
Dodge- default
Standard- terra ring
Special- rebounding icicles

I like the pulling effect the rebound icicles have, after i hit terra ring, do 1-2 hits with basic attacks then dodge away. I found this most effective for me in dealing with those fast dark shadows.

This gives me a lot of aoe hits since im not so accurate with the single-hit spells.

Sist redigert av brudda; 28. mars 2017 kl. 13.58
Sir PotsNPans 28. mars 2017 kl. 14.46 
Basic - Flames
Movement - Ice clone
Signature - Shattering Blow or Rebounding Icicles
Extra Spell - Shock Assault
Robes - Awe (plus CRIT robes)

Eventually, go for the Meteor attack and Lightning Claymore.

Basically handles any enemy super quickly with Claymore - Meteor - Shock Assault.
Mesarthim 29. mars 2017 kl. 11.23 
Hello all,

Basic - Stone Shot
Extra - Grasping Earth (well, it's a bit normal I really like it since I'm the backer who asked for that spell... Thinking about asking some change to the devs actually)
Signature - Shock Assault (it's also as an extra spell for some reason but I really like how you hit everything and slightly stun and dot)
Movement - Searing Rush (some more dot if ppl walk through it)

Robe - Tempo (cooldown decrease... all those spells have quite a big cool down actually)

When they are available to buy, I really like the classic fireball, fire wall, dragon arc, thundering chain, toxic bola and embracing strike

My goal is to go for a full earth build as I really like this magic and it's not oftenly well represented in games other than poisong or simple rock shower / hurling boulder.
I'm really happy about how the game manage magic here but I find it really harsh, I didn't succeed to beat the earth lord yet.
Solrex 15. mai 2018 kl. 22.36 
I've been playing this on the switch, best game ever, waited at least a month to even play this game. Anyways, some of my ideal combos is Awe Robe plus Vampire's Eyeglasses, however, the Awe robe is not showing up so I'll have to wait for that. My current set up is as follows:

Relic: Shiva's Water Bottle
Current Robe: Shift
Basic: Aqua Arc
Dash: Aqua Feint
Standard: Creeping Tendrils (best spell ever)
Signature: Rebounding icicles

I would really love to have the other water dash, but my determination to reload the store until it appears isn't strong enough... anyways the dream is to pull the relics Royal Flush and Neve's Sapphire, finish off my water Arcana book, get Vampire Fangs and the one that cuts my max health but increases it with kills. Idk. But, here's the Arcana combo. And btw, the Water bottle is really important.

First, creeping tendrils the group of humanoid enemies. Then, while spamming your basic attack, use your signature uncharged, and by the time the tendrils wear off, most enemies are dead for free. However, watch out for slimes, and other non humanoid monsters, as they don't seem to be affected by the tendrils. Also, the jumping block guy... yeah, he can't be bound, so just slowly and surely whittle those down.

As for bosses, try to watch them for a bit and kill off their minions first. Once they die, you want to wait until they use a fancy move, then get near them as their yellow stun shield goes down, and tendrils>basic>Signature>basic>flee when it tells you how high your combo is.

Haven't beaten the game, really want that Awe Vampiric combo... but I cannot begin to explain how useful the creeping tendrils attack is. If it lands, it will bind the enemy and swing around. If the swing hits another enemy, it will chain and ensnare them as well. Amazing attack, kudos to Verdestrom for designing it and paying the 200$ or so to put it in the game.

I might consider buying this game again on PC just to record myself playing it. It's really fun, and I want to play it with all my friends, but they are busy in the middle of the week.

Best first day of a game release ever, and best game ever. To infinity and beyond out of 5 stars.

If mods were a thing, this would be 10x better, and it's already perfect!
My Pseudo-Lifesteal build:

Robe: Awe or Hope with the bonus stats (plus points if you can upgrade it with the stylist)
Relics: Dark Katana, Vampire's Eye Glass, Combo Glove, Analytical Monocle
Arcana: Any melee basic arcana (I prefer Wind Slash coz it's fast and the enhanced version helps with survivability a bit), Fuelled Berserk, Shearing Chain (amazing when enhanced) Ice Spear (or anything that groups enemies up)

Practically every single melee hit will be a crit with this setup, and as long as you're good at dodging you can keep your health filled. This build got me all the way to the 2nd council member for the first time, where the fire lady torched my inexperienced ass lol
Kaith 21. mai 2018 kl. 7.27 
Robe: doesn't matter, but I'm currently running Awe (unlocking the rest)
Relics: Combo Glove/Glove of Midas
Basic: Bolt Rail
Dash: Searing Rush
Arcana: Magnetic Follow-Up
Signature: Shock Nova

The combination of Bolt Rail and Magnetic Follow-up is extraordinarily destructive. While it is very short-ranged, Magnetic Follow-Up throws a low-damaging rock for "tick" of your basic arcana's attack, of which Bolt Rail seems to have the most per click (in addition to Combo Glove to add more). The result is essentially an extremely high-damaging, short-range machine gun that can ruin basic enemies, bosses, and the pinata alike in quick order provided you play smartly. The stunlock potential is extreme, allowing you to remove around 25% of a council boss's HP in a single use of Magnetic Follow-Up.

Searing Rush is for quick escapes, and the trail of fire quickly punishes anything trying to chase you, such as the rushing Shadow Men.

The signature Arcana I went back and forth on for a while before settling on Shock Nova. Shock Nova's huge radius gives you some much needed full-body protection against swarming enemies (which will be common with this build), and the quick lightning DoT stunlocks enemies so you can reposition or follow-up. In addition, you will find your signature charging very quickly thanks to the high-damaging nature of Rail and Follow-Up, and Shock Nova's fully-powered signature charge is ENORMOUS, basically allowing you to clear an entire room.

The combo's weakness is its lack of range: I seek out Arcana with a long-range, directional attack, such as Dragoc Arc, Stunning Boulder, or Bouncing Bubble, this allows you to snipe rooms and explosive barrels without much fear. Agents also play havoc with enemy AI, and allow you to separate large groups and stunlock enemies into oblivion.

For in-dungeon relics, I'd recommend Infinity Marble to keep your Signature Charge (and it'll charge so quickly, Surefire Rocket will be a bit of a waste, though if you get both? Righteous.), and Double Trouble from the curse guy, doubling your damage (and doubling damage you take). Any general damage-increases (like Amulet of Sundering), or basic-only damage increases (one of the cursed items, whose name I forget) are significant upgrades since the combo relies heavily of Bolt Rail.

All in all, its very glass cannon-y, but bosses usually don't last long enough for it to matter.

Edit: the enchanced version of Bolt Rail is excellent, giving an overall DPS increase, and enhanced Magnetic Follow-Up can do a room-wide stun. Highly recommend the enhanced versions of both.
Sist redigert av Kaith; 21. mai 2018 kl. 7.37
Biwyk 21. mai 2018 kl. 7.36 
I've been doing mono-element runs recently, and I had a blast with the Wind build.

Air Spinner/Gust Burst/Dragon Blast/Spiraling Typhoon
Neve's Quartz
Pace

picked up Breaking Twister and Evading Zephyr mid-run and just stacked movement speed. Fast like sanic.
G4mm4g0bl1n 21. mai 2018 kl. 9.42 
Robe: Shift
Basic: Bolt Rail
Dash: Line Circuit
Arcana: Bouncing Bubble
Signature: Shock Assault
Relic: Midas Gloves

Try to get Vampires Glasses, Combo Gloves, Amulet of Sundering, Antiquated Tabis, Roxel's Pendulum, Dark Katana & Analytical Monocle.

Good Optional Arcana:
- Arc Sphere
- Thunder Drop
- all type of wards

Use Bouncing Bubble to prevent enemies from attacking and to fast charge up your signature bar. When you able to get Thunder Drop use it more as close up spell to get in range for Shock Assault.
Oxenford 21. mai 2018 kl. 10.05 
i'm not sure what my favourite build is, but the most broken build i've found is easily air spinner basic + aegis shields standard + cooldown robe + spice rack relic (reduce cooldown of previously used arcana when you use an arcana of a different element - it's quite substantial). it means you can have aegis shields active 100% of the time, making you fully immune to projectiles. and the radius of its damage matches air spinner perfectly, so it's like having amplified air spinner damage. nothing can get close and you're immune to projectiles - it's a completely broken combo. just use any dash and signature you want, but i find it helpful to also have the signature as a different element so its cooldown gets decreased, like with aegis shields. i'm a fan of the fire lariat.
Sist redigert av Oxenford; 21. mai 2018 kl. 10.06
Cether 21. mai 2018 kl. 10.39 
Robe: Shift
Basic: Air Spinners
Dash: Frost Feint (Searing Rush is also great)
Standard: Lightning Drop
Signature: SnowFlake Chakrams

Artifact: Any you want, I use Vampires Eyeglasses because they're OP.

Essentially you proc SnowFlake Chakrams then Lightning Drop into a group of enemies and aoe everything to death. The benefits of this build are it shreds tigh knit or melee enemies and all of your arcana are great upgrade targets. There's also no "must find" Artifacts or other Arcana. The most useful ones are other Arcana that do AoE circles around you that you can combo after your Lightning Drop or something that does ranged CC like Ice Fan.

The negatives are you don't really have good ranged options so archers are a huge nuisance and you are very reliant on Lightning Drop, so if you lose it to arcana gambling you're kinda screwed.
Sist redigert av Cether; 21. mai 2018 kl. 11.46
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