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Rapporter et problem med oversettelse
Robe: Rule
Basic: Aqua Arc
Movement: Searing Rush
Standard: Shock Assault
Signature: Ball Lightning
Aqua Arc is like perfect for me and then Shock Assault is like my emergency escape if I'm gonna take damage or even to just do damage and Ball Lighting is a lot of fun since it does good damage on it's own and then you can charge it up even. If you charge Ball Lighting up and hit an enemy you basically take that enemy out of the fight because of how much they get shocked LOL
Robe - Grit (the brown one that gives armor)
Basic - Wind Slash
Movement - Dash (the default one)
Secondary - Heroic Leap (It's a really cool air based pile driver. It even ends with a mini whirling tornado to knock enemies away when you land)
Signature - Whirling Tornado
Basic: Flame burst(? The flame basic XD)
Movement: I've been running the ice feint or whatever it's called, but I just unlocked flame dash and want to try it. Ice feint is only decent, I find I hardly manage to proc the freeze.
Standard: I don't know what it's called but the lightning spell that makes you invincible and attack all enemies near you. It's really good!
Sig: Flame breath, for some AOE and alot of DOT.
For my bumper spells... I'm not really picky. Anything that complements my playstyle. The earth AOE that kind of knocks enemies back. The rain of ice is also really good. I'll grab the lightning line spell, or the wind cone one if I see 'em.
Suit- default
Basic- flame hit
Dodge- default
Standard- terra ring
Special- rebounding icicles
I like the pulling effect the rebound icicles have, after i hit terra ring, do 1-2 hits with basic attacks then dodge away. I found this most effective for me in dealing with those fast dark shadows.
This gives me a lot of aoe hits since im not so accurate with the single-hit spells.
Movement - Ice clone
Signature - Shattering Blow or Rebounding Icicles
Extra Spell - Shock Assault
Robes - Awe (plus CRIT robes)
Eventually, go for the Meteor attack and Lightning Claymore.
Basically handles any enemy super quickly with Claymore - Meteor - Shock Assault.
Basic - Stone Shot
Extra - Grasping Earth (well, it's a bit normal I really like it since I'm the backer who asked for that spell... Thinking about asking some change to the devs actually)
Signature - Shock Assault (it's also as an extra spell for some reason but I really like how you hit everything and slightly stun and dot)
Movement - Searing Rush (some more dot if ppl walk through it)
Robe - Tempo (cooldown decrease... all those spells have quite a big cool down actually)
When they are available to buy, I really like the classic fireball, fire wall, dragon arc, thundering chain, toxic bola and embracing strike
My goal is to go for a full earth build as I really like this magic and it's not oftenly well represented in games other than poisong or simple rock shower / hurling boulder.
I'm really happy about how the game manage magic here but I find it really harsh, I didn't succeed to beat the earth lord yet.
Relic: Shiva's Water Bottle
Current Robe: Shift
Basic: Aqua Arc
Dash: Aqua Feint
Standard: Creeping Tendrils (best spell ever)
Signature: Rebounding icicles
I would really love to have the other water dash, but my determination to reload the store until it appears isn't strong enough... anyways the dream is to pull the relics Royal Flush and Neve's Sapphire, finish off my water Arcana book, get Vampire Fangs and the one that cuts my max health but increases it with kills. Idk. But, here's the Arcana combo. And btw, the Water bottle is really important.
First, creeping tendrils the group of humanoid enemies. Then, while spamming your basic attack, use your signature uncharged, and by the time the tendrils wear off, most enemies are dead for free. However, watch out for slimes, and other non humanoid monsters, as they don't seem to be affected by the tendrils. Also, the jumping block guy... yeah, he can't be bound, so just slowly and surely whittle those down.
As for bosses, try to watch them for a bit and kill off their minions first. Once they die, you want to wait until they use a fancy move, then get near them as their yellow stun shield goes down, and tendrils>basic>Signature>basic>flee when it tells you how high your combo is.
Haven't beaten the game, really want that Awe Vampiric combo... but I cannot begin to explain how useful the creeping tendrils attack is. If it lands, it will bind the enemy and swing around. If the swing hits another enemy, it will chain and ensnare them as well. Amazing attack, kudos to Verdestrom for designing it and paying the 200$ or so to put it in the game.
I might consider buying this game again on PC just to record myself playing it. It's really fun, and I want to play it with all my friends, but they are busy in the middle of the week.
Best first day of a game release ever, and best game ever. To infinity and beyond out of 5 stars.
If mods were a thing, this would be 10x better, and it's already perfect!
Robe: Awe or Hope with the bonus stats (plus points if you can upgrade it with the stylist)
Relics: Dark Katana, Vampire's Eye Glass, Combo Glove, Analytical Monocle
Arcana: Any melee basic arcana (I prefer Wind Slash coz it's fast and the enhanced version helps with survivability a bit), Fuelled Berserk, Shearing Chain (amazing when enhanced) Ice Spear (or anything that groups enemies up)
Practically every single melee hit will be a crit with this setup, and as long as you're good at dodging you can keep your health filled. This build got me all the way to the 2nd council member for the first time, where the fire lady torched my inexperienced ass lol
Relics: Combo Glove/Glove of Midas
Basic: Bolt Rail
Dash: Searing Rush
Arcana: Magnetic Follow-Up
Signature: Shock Nova
The combination of Bolt Rail and Magnetic Follow-up is extraordinarily destructive. While it is very short-ranged, Magnetic Follow-Up throws a low-damaging rock for "tick" of your basic arcana's attack, of which Bolt Rail seems to have the most per click (in addition to Combo Glove to add more). The result is essentially an extremely high-damaging, short-range machine gun that can ruin basic enemies, bosses, and the pinata alike in quick order provided you play smartly. The stunlock potential is extreme, allowing you to remove around 25% of a council boss's HP in a single use of Magnetic Follow-Up.
Searing Rush is for quick escapes, and the trail of fire quickly punishes anything trying to chase you, such as the rushing Shadow Men.
The signature Arcana I went back and forth on for a while before settling on Shock Nova. Shock Nova's huge radius gives you some much needed full-body protection against swarming enemies (which will be common with this build), and the quick lightning DoT stunlocks enemies so you can reposition or follow-up. In addition, you will find your signature charging very quickly thanks to the high-damaging nature of Rail and Follow-Up, and Shock Nova's fully-powered signature charge is ENORMOUS, basically allowing you to clear an entire room.
The combo's weakness is its lack of range: I seek out Arcana with a long-range, directional attack, such as Dragoc Arc, Stunning Boulder, or Bouncing Bubble, this allows you to snipe rooms and explosive barrels without much fear. Agents also play havoc with enemy AI, and allow you to separate large groups and stunlock enemies into oblivion.
For in-dungeon relics, I'd recommend Infinity Marble to keep your Signature Charge (and it'll charge so quickly, Surefire Rocket will be a bit of a waste, though if you get both? Righteous.), and Double Trouble from the curse guy, doubling your damage (and doubling damage you take). Any general damage-increases (like Amulet of Sundering), or basic-only damage increases (one of the cursed items, whose name I forget) are significant upgrades since the combo relies heavily of Bolt Rail.
All in all, its very glass cannon-y, but bosses usually don't last long enough for it to matter.
Edit: the enchanced version of Bolt Rail is excellent, giving an overall DPS increase, and enhanced Magnetic Follow-Up can do a room-wide stun. Highly recommend the enhanced versions of both.
Air Spinner/Gust Burst/Dragon Blast/Spiraling Typhoon
Neve's Quartz
Pace
picked up Breaking Twister and Evading Zephyr mid-run and just stacked movement speed. Fast like sanic.
Basic: Bolt Rail
Dash: Line Circuit
Arcana: Bouncing Bubble
Signature: Shock Assault
Relic: Midas Gloves
Try to get Vampires Glasses, Combo Gloves, Amulet of Sundering, Antiquated Tabis, Roxel's Pendulum, Dark Katana & Analytical Monocle.
Good Optional Arcana:
- Arc Sphere
- Thunder Drop
- all type of wards
Use Bouncing Bubble to prevent enemies from attacking and to fast charge up your signature bar. When you able to get Thunder Drop use it more as close up spell to get in range for Shock Assault.
Basic: Air Spinners
Dash: Frost Feint (Searing Rush is also great)
Standard: Lightning Drop
Signature: SnowFlake Chakrams
Artifact: Any you want, I use Vampires Eyeglasses because they're OP.
Essentially you proc SnowFlake Chakrams then Lightning Drop into a group of enemies and aoe everything to death. The benefits of this build are it shreds tigh knit or melee enemies and all of your arcana are great upgrade targets. There's also no "must find" Artifacts or other Arcana. The most useful ones are other Arcana that do AoE circles around you that you can combo after your Lightning Drop or something that does ranged CC like Ice Fan.
The negatives are you don't really have good ranged options so archers are a huge nuisance and you are very reliant on Lightning Drop, so if you lose it to arcana gambling you're kinda screwed.