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Thank you. Great to hear you keep working on the balance even for random maps!
Just want to say that I'm very happy with the game. I was a huge fan of Heroes III which was one of my first PC games and kept me hooked to the genre over years.
When the first Unreal game was released the Unreal engine was delivered on CD ROM and I was experimenting a lot with it. It was the first easy to use 3D engine and it was real fun to make levels for Unreal. In that time I remember how I thought how cool it would be if someone created a Heroes game on the Unreal engine. Gameplay of Homm III with the graphics of Unreal.
And now so many years later this fantasy comes true because of your work.
Just want to say how much I appriciate that and I hope these words are more worth then the hundreds of complains towards Ubi and your team.
At that time I also enjoyed Unreal and Unreal Tournament a fair bit, even competing a little bit in my local elementary school. At the time Heroes 3 was the bomb as well, and I can't say that I didn't get similar ideas... :D
At least to choose Island yes or no should be an improvement because water parts on the map always make them less stale. Maybe you can implement this? (When you mouseover options btw in the generation screen you can read the text Island map no so it is set to no standard but you can't change it to yes).
Btw I live in the Netherlands and the Ubisoft mail I got today with the Trial by Fire offer linked to the Polish website instead of the Dutch.