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I decided to remove some of the creature balances:
- Sprite doesn't need a buff, it's the most OP starter unit in the game. There was some change listed for Pixie as well but it's not in the changelist, I assume it was the same so I removed it too.
- Banshee % to avoid all damage is bad game design. Having a 100 stack attacking it and doing precisely 0 damage shouldn't happen. Instead, give it % dmg reduction for physical.
- Black Guard strike and return makes no sense. It felt very off so I removed it.
Otherwise, good job. Not having "No Retaliation" on Vampire Lord was a big sin in this game in the first place.
I'm glad you adjusted the mod to suit your needs.
- That's questionable imo but that's why the buff isn't strong
- Although it may create a bit of imbalance, I like it since it adds the feeling of uncertainty and risk, something I'm really missing in this game. Banshees were simply too boring compared to H5 ones.
- Black Guard's "new" ability will be probably replaced since I got similar feedback from other people.
it sucks
everyone waited so long for the next HOMM hopefully its not the end
If the new creatures do not work, you've either badly installed the game or maybe it does not work only on its expansion.
Please test it and report any bugs you find, thus you will help with this mod's development (bugs we're not aware of cannot be fixed).
https://www.moddb.com/mods/unoffical-community-mod-ucp/downloads