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By the time you get your turn, you are 2 people down, you lose even armour damage reduction when stuned so yea, who have first turn and more archers win
Surviving the first round is key. So I'm currently using 3-4 party members who are skilled in shields. Since arrows don't destroy your shield durability they can block pretty much everything away and bait out the ranging shots. Your squishy units should have the skill low profile and get into cover or stand far enough behind your shield wall. The first time I've met Hrodgaerda I had a really hard time against those archers since I used only 1 tank. But during my current playthrough I focused more on defense and those battles became much easier.
right now I'm in the first village in england and fighting thoose villagers I met and they have 3 archers who kills my shieldman before I have a turn. I tried to reload it 3 times with differenet positions but there is nothing could save him lol
You need to actually skill shields, so you get a higher block chance. I also use at least two tanks with 10 endurance. They've got a block chance somewhere around 70-80% at the arrival on the northumbrian coast, if I remember correctly. I've also skilled Nefja in shields so she can switch to knife/shield if the opponent gets the first round.
That all might be, butr then why have 2 wielding combat options, or 2 handers. It all should be shields and archers.
Its just bad combat mechanics in game. Flawed combat in otherwise great game.
Dual wielding characters are your damage dealers, but you need to protect and support them. Skills like charge on a sword/axe dual wielder are really good in combination with the +1 movement buff from the leadership tree, which will basically one shot many opponents. Stunning and death blow is also very good for knife dual wielders. You can also make your archers bow/knife dual wield hybrids and become an absolute killing machine. I mean it's basically what Hrodgaerda is.
Here's my party composition in my current playthrough:
Pure Tank with Leadership
Tank/Healer Hybrid with Galder
Sword/Axe Dual Wielder
Nefja with Focus on Spear, Knife/Shield
Ketil as pure archer
Roskva as pure healer/supporter
10 End. and shields lvl 3 don't equal a 50% blockchange. I've added a screenshot to clearly show you that I have 72% bc and my second tank has 70%. The problem with the enemies at the northumbrian shore is that they are far over your own level at arrival. They will easyly kill you since they have so high hit chances they can quickshot and still hit with both shots. The same goes for the enemies in the random encounters on the world map.
I haven't played Rome so far, so I can't make any comparison. But personally I think the level and perk system is great. It let's one build very unique characters.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456819224