Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play on normal so I skip soem battle and shall go back later but I be frustatde when I cant win and need do it later but its ok :D
I need load old save only for him have block delefkted so boring :( how kill him need special skill omg :(
But that's not something you should be expected to know going in. It kinda kills the game for me.
There are a lot of tutorials here and online, and you can learn by doing as well with the time off you can rest up.
Part of it is knowing what to expect as well. Without spoiling anything, this is a violent world that you live in and you will constantly have to fight, so you need to get good at it. The game will constantly pit your team of 5 against 7-9 enemy, so expect a guy casting buffs and demoralize every freaking round. Expect 3 archers to all fire quickshot at your weakest guy and kill him if they can get to him. Expect your shield to get pulled off and 4 melee guys to kill your tank. Expect every time you get knocked down to have a 50% or worse injury to treat that will eat up your medicine in short order. Expect that attacking a camp/fortified position will mean traps that half kill your guys.
what to do about it? Learn terrain and tactics. Stay back, don't take the obvious path up the middle. Get behind cover. block chokepoints. taunt archers and pick them off. demoralize. Have water bottles to put out fire arrow. focus kill one target before moving to another if you can. Fight dirty... throw a rock to get harried then hit them for 20% more because you took that bonus. Flank. Grab and stab. extend a spear over cover. throw caltrops, grease, whatever. Win at all costs and avoid having anyone knocked down at all costs.
Enemy archers seem to have much higher hit chance than player archers, which can make some fights unwinnable on higher difficulties, especially when you don't have many archers of your own, and you don't have any cover. I'd often encounter battles where 2 of my guys were killed before even having my first attack turn.
Turn the difficulty down.
Here is my party.
All defaults, 1 archer/dagger, 1 healer sling/dagger, mh- sword, berserker, 1 tank axe and spearman/dagger.
All your tanks should have stun, kick-stun, which is op, as it disables for 2 turn, opportunity with stun attack, serve pretty much as disablers. Everyone except berserker guy, you can recruit early, should run with a shield.
Everyone should have 50% crit resistance, a must if you dont want to be one shoted. +1 mov for frontliners.
Strat is pretty simple, first turn - make sure to take cover an archer and berserker. Second turn, you kick/disable anyone who comes close, archer can do 2-3 shots with leadership to snipe distant people, craft him a t3 bow with most damage. Try to taunt their archers, or move your tanks to block them (beware of traps), assasinate stunned guys. Tyrs blessings, ect. Assasinate 1-2 shot anyone.
Your archer will be sniped in 1 hit,whenver possible, make sure to run with dagger/shield as his default weapon.
My custom merks serve as skill spounges, crafting etc. So far i only crafted bow and 3 daggers. Thinking on crafting ranged resist armor for my backline, when i get enough leather.
Besides some fights in ch1, where you can come unprepared or with smaller army, ch2 becomes pretty easy.
Quiet easy if you can keep ure 2 lines formation ready . Archers are definitively the key.