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Ugh... it wouldn't be such a big deal except I'm far from Skjern and Hulda's free healing, and since I only found OUT about that recently, I already used up all my medicine and then some healing injuries from the first couple of battles the hard way.
Look, the point is, the 'Surprise Round' is fine on large, tactical maps, where you've got room to position yourself, and the enemy is likely to spend most of their turn moving towards you as well. You'll catch a few arrows, perhaps, but that's fair. Doing it in such a tiny, tightly-enclosed battlefield, with that many foes, is just sadistic - the kind of tactical situation that should be reserved for when you're TRULY caught flatfooted, as might've been the case if I hadn't brought Røskva, or hadn't heeded her warning.
Do you really expect to start the round as the ambusher inside someones home who prepared said home to ambush you?
Um? How did that work? Does the fight somehow work out better if you don't get the warning and go ahead and drink some of the mead? >_> That makes even less sense...
You have more fighters
Of course it also helps that I'd done the fight twice by that point, and knew where to position my crew such that no one was killed in the first round, and my archer was shielded from melee.
@Black Dragon: Positioning is everything. Every battle is full of choke points and opportunities, so many that it disadvantages the enemy AI. They really don't know how to use the field. From reading your different posts I think you need to take a closer look at unit positioning, cover, and which fighting skills compliment each other. After losing (by which I mean too many injured) the same fight once or twice I always figure out a better way.
Also ty OP cuz i thought its only me who suck and that gave me hope ;D
I try to bring along a healer so I can level them up faster, but I find most use out of them in the camp healing wounds. Kill first...heal later. That mentality has made me win a lot of fights that I would loose with a healer around.