Expeditions: Viking

Expeditions: Viking

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Jonas  [developer] Sep 7, 2017 @ 9:17am
Event Editor Now Available
In case you didn't notice yet (wouldn't blame you), the toolset for Expeditions: Viking is now available to play around with. It comes with a very nice PDF manual to get you started. To check it out, click on Library in Steam and then select Tools. If you have any questions, post them here and we will do our best to help you out.

Steam Workshop support is currently in progress and will be added for 1.0.7.
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Showing 1-15 of 66 comments
Gero Bearo Sep 7, 2017 @ 1:55pm 
Would it be possible to share made events that you made yourself with your friends or others in a way?
Jonas  [developer] Sep 8, 2017 @ 1:38am 
Yes, you can just send them the files :)
Moldon Sep 8, 2017 @ 2:28am 
Hadn't noticed it was out, thanks for the tip! Will check that as soon as I return from my holiday trip.
And Steam Worshop? Holy cow!
Inzu Sep 8, 2017 @ 7:44pm 
Thanks for the continued support and development of the game.

Event editor and Steam Workshop !

Yes !

"And there was much rejoicing - though not so much among the thralls. " :P
Moldon Oct 19, 2017 @ 2:29am 
Hey,
I started using the conversation editor, it's a nice little tool, intuitive and simple.

I have several questions concerning it, would one bother to answer them.
- Is it possible to change the vanilla dialogues by modifying the .xml files in /Original_Dialogue and pasting them elsewhere?
- Can you make any NPC become a follower? A lover? I saw interesting nodes suggesting that.
- I'm not sure about the exporting process. If you just export the event and no localization, will it still read the default english or do you have to export english localization in any case?
Jonas  [developer] Oct 19, 2017 @ 2:43am 
Glad to hear you're taking an interest :)

Only random events can be modified structurally. For other types of conversation, you can change the text by creating a custom localisation, but you cannot change their structure.

You can create new random events to make any party member a lover. Since you can't modify the structure of regular conversations however, you cannot turn an NPC into a party member.

If you've changed any of the text, you must export the localisation as well. Otherwise it should read the default localisation for whatever language the player has selected, and any new nodes you've added that use localised text will show up as a GUID.
Moldon Oct 19, 2017 @ 5:02am 
I see! I was beginning to remake the entire game in my head, I guess I'll consider something more ... modest then.
An extra question I forgot to ask, if I may :
I saw that you can use a "increase morale" node with boosts like "small" or "large". Could tell how what is the numerical boost of these options?
Jonas  [developer] Oct 19, 2017 @ 8:30am 
Small = 1
Medium = 2
Large = 3
Huge = 4
Enormous = 5
Moldon Oct 19, 2017 @ 8:36am 
Thanks!
Is it possible for someone to disclose the PDF it comes with? I want to take a look at the modding capabilities and the complexity of events before buying the game, but it seems like there are no guides or videos on modding.
Jonas  [developer] Nov 11, 2017 @ 8:41am 
We support custom random events, portraits, and localisation. That's it. That means people can add events that will play during camping or while travelling on the campaign maps. It is somewhat limited, but you can do a fair bit with it - add a new romance for example.
Last edited by Jonas; Nov 11, 2017 @ 8:42am
Fijure Nov 12, 2017 @ 1:54pm 
He went and said it, now somebody needs to go make that Aife romance.
Sobaken Nov 15, 2017 @ 12:44pm 
Think it was already posted, but "googling" is helpless. There are some situations, when I need "capture" some enemies alive. Please, don`t forget to point it in manual.
Ballsm Nov 17, 2017 @ 9:23am 
Hopefully some people create some new random events for second play throughs. I may give it a go myself eventually but writing isn't my strong point.

Can't wait to see what game or updates you guys come out with next
Last edited by Ballsm; Nov 17, 2017 @ 9:24am
CelticJax Dec 13, 2017 @ 5:33am 
Is it possible to give NPCs who use the missing image portarit their own portrait? I was considering adding portraits for all those that use the missing one, but just unsure if it is possible.
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