Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Putting 70-80% into the party would be better. It would ensure that with some small rotations, everyone on the team gets to have at least some combat experience, rather then regulating a large portion of it to mere camp duty. As for longer fights, I would have no problem with that. Longer fights are more preferable to inactive fighters.
i disagree with you..........................
because the fights in this game are always small..................it gets booring...........i want a battle with like having more vikings and fighting a big amount of enemies............
but in this game mostly its just small tiny fights that are too easy to win.............
I do
I would much rather have a number of people that are good at certain skills -creating a overlap ,than be deficient .
Plus - having more people in the battle would get very boring very fast - almost all the battles are easy .
Edit: Or get a ds and try Fire Emblem games. Wasteland 2 has a party size of 7, still a lot of extra characters, but hey, 7.
It adds more decision making and tradeoffs to the game. I tended to swap between a few members all the time, depending on circumstance.
I just don't like having dead weight on the team. I want everyone to be doing something productive. Just having them do camp tasks makes them feel not needed.
I totally get this. FF Tactics was ridiculously bad, giving the player character after character but only allowing the player to field 4-5.
I think that's one of the reasons I enjoyed Tactics Ogre so much. Fielding 10 at a time was amazing. It didn't make the field too crowded, and I had to be very careful to avoid deaths. It does drive up the time spent in battle, though. Nothing wrong with that IMO, but a lot of younger gamers these days have shorter attention spans I guess.
Haven't played Viking but working on Conquistador. 6 characters fielded for most battles isn't a bad decision. It's a hell of a lot better than if they allowed for only 3 or 4 at a time, and far too many indy tactical games allow for only 3-4 characters. Still, I'd have liked to see at least one massive battle, fielding 10-12 per side. Would've been awesome.
As for limit, it'd certainly be nicer if there was more variety to battles such as Small with 4 members(like the feast) members. Medium with 6 (Like the spar in britain.) and Large with 8 or more.(Invasions, Defense, and Conquering). This would add more variance to who you'd field with you in each of these cases if you were only gonna be in meetings or are planning the defense of your home. Large battles in general are a kind of missed opportunity. The prologue one being split up was kind of nice but at the same time would've been more fun if there was a large one with all your village with you.
Other people mentioning Battle Brothers I can agree with you there. However BB doesn't have any narrative and is a sandbox title compared to Vikings. There's also not much depth to the Brothers themselves and the game is designed that you'd occasionally lose a brother or two every once in a while.
I...like..................to............................................type.............................like.....................this......................too............................