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I do wish the devs spent more time on the game. It's a diamond in the rough, and while still something admirable, it would have been so much more glorious if it were fleshed out properly :(
You also get some gear at the end, a decent sword (you probably have no need for this one), decent spear (neither for this one), helmet with coif (should be the best helmet you have when you get it) and mail coif (of course the best armor you could have when you get it, BUT makes you a snail).
Having a tank character fire up "Protect" helps a lot. Gives you plenty of time to pick off non-shielded enemies. Puffball is too easily countered with Ranged Shot, so don't bother.
I did that with three archers, one tank, and two support (medic/leader) characters, so things are obviously different for other parties. Pretty sure heavy-armored melee group would find the fight far easier.
About the first enocounter that had me actually pause and consider skill use other than aimed- and quick-shot with Inspire (Playing on custom 100% damage to player and enemies).
Nice gear... but my character is not going to risk submitting everybody to Northumbrian "mercy."
The deal-breaker for me in that encounter was refusal to let the rest of my hird go. Screw that, you have responsibility to your men first and foremost (yes, I am a shameless roleplayer XD)
Edit: Bah, and you can't even go into the King's Hall to give him a stern... ah, talking to.
Much disappoint, thought the dialogue with the Bishop regarding the arrest attempt was pretty amusing.
"I heard you were to be arrested"
"Strange. Really?"
Snarky Viking is snarky.
No one stops you at the docks, and you can walk right into the cathedral and finish the quest. The arresting party doesn't respawn the next time you go to York, either.
1) Neutralise the archers.
The archers are the most OP of the whole bunch, they ignore the armour and with quick shot and hailstorm...yeah, they are pretty much medieval Rambo. So the first step is to ne
neutralise them by constantly casting demoralise and scattershot, which massively hinders their accuracy. Still, pray to your gods that the % is on your side.
2) Fortify your position.
Next problem to worry about is the melee fighters. The problem with these is without a doubt their OP shields and armour. But those seem to completely dissapear when the fighters are prone. Hence, you can try to surround your position with grease pots. Fire and acid pots help too, as the armour of the melee dudes doesn't seem to be prepared to deal with fire and poison, so they do recieve a disproportionately high damage from these sources.
3) Brace yourself.
The last preparation would be to maximise your own resistance, and you can do that with tyr favour and/or having one dude with "protect" and one single set of OP armour, helmet and shield and have him cast protect on the squishiest of your companions.
ANd hopefully that's it. The companions that I used were Asleif, Ketill, Nefja, Gunnar and Roksva.