Expeditions: Viking

Expeditions: Viking

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Kshahdoo May 3, 2017 @ 1:21pm
What ship would be the best?
I mean that longship quest. You have 6 variations to choose, and I'm not sure what one to pick.
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Hety May 3, 2017 @ 1:22pm 
The difference is in the way quests are resolved at sea. So pick any, wont matter much.
the dark wizard May 3, 2017 @ 1:23pm 
Choose what you want, it only effects some minor (random) events on the sea... I like to go with the medium hull, medium speed, low intimidation, as my lads are fearsome enough on their own.
drake_hound May 3, 2017 @ 1:26pm 
Originally posted by the dark wizard:
Choose what you want, it only effects some minor (random) events on the sea... I like to go with the medium hull, medium speed, low intimidation, as my lads are fearsome enough on their own.

Oh I went medium intimidation medimu speed. low cargo.
And all the ships ran away from me. maybe next play trough I will pick your choice too.
Hety May 3, 2017 @ 2:03pm 
You picked exactly as i did, actually :chug:
Ichthyic Aug 16, 2017 @ 6:13pm 
It's been my experience that the best ship is the one that can best avoid the most negative consequences.

the three big negatives are:

-cargo loss event in big storm (if you have at least medium cargo storage, and 30 rope, you can avoid this, or 10 rope and large cargo).
-attacks by other warships (avoidable only if you are either high speed, or medium intimidation)
-man overboard

so, High speed, medium cargo, low initmidation will let you:

outrun enemies
quickly turn to pick up any crew fallen overboard
not lose cargo in storms if you also have some rope handy

unfortunately, I can't remember if that is even an option!

you will likely have to pick a ship type that will only let you avoid 2 out of the 3 big negatives.

high level of a type usually lets you avoid a specific negative entirely, with little to no costs involved.

Medium usually means you have to chip in minor resources (ike rope to tie down cargo) to come out unscathed.

low means you will feel the full brunt of the negative.

I don't think you can actually lose a crew member for the man overboard one, even with a slow ship, but based on the medium result (light to moderate injury to that crewmember), I'd say that becomes a serious to heavy injury for a slow ship.

medium intimidation is enough to drive off small ship attacks (in which two people can be injured), and medium cargo with rope is enough to make sure you lose no cargo in storms.

so that would just leave the man overboard scenario, which while bad, only affects one crew.

anywho, that is how I would calculate what kind of ship to build, based on my experiences with a medium cargo/medium speed/low intimidation ship.






tentaclemage Aug 16, 2017 @ 11:14pm 
Originally posted by Ichthyic:
so, High speed, medium cargo, low initmidation will let you:

outrun enemies
quickly turn to pick up any crew fallen overboard
not lose cargo in storms if you also have some rope handy

unfortunately, I can't remember if that is even an option!

It's not. Any ship that has a high rating in one thing, will have a low ranking in the two other things. Other woods will give you two medium ratings with one low rating.
Ichthyic Aug 16, 2017 @ 11:41pm 
well there you go then. optimal ship IMO would be medium cargo, low speed, medium intimidation.

whatever wood gives you that.


Seraph Aug 17, 2017 @ 1:06am 
err wait a minute, speed doesn't impact how much time you waste traveling betwen location? in a time restricted game that seem important to me, main reason why I picked a medium speed/medium cargo ship.
Ichthyic Aug 17, 2017 @ 2:11am 
yup, you'd figure, but actually it does not affect travel time. it's just for the random encounters.

maybe in a future patch, the type of ship you build will mean more than just what type and the outcome of various random encounters, but for now, that's all it does.

and yes, like you I thought having at least a medium speed ship would make me "go faster". Alas, not so.

medium speed is pretty much the weakest of the things you can go for. HIGH speed is useful for at least 2 encounter types, but medium speed doesn't really help you much at all.



Tyger Eyes Nov 24, 2017 @ 7:28pm 
FEEDBACK - I am enjoying many aspects of the game; however, "Healing" blows chunks! It makes just about no sense to me that you cannot camp or squat in town, especially, Ribe, where their are literally abandon houses and burned out section of town (and basement room) where you could manage it - no problem. It also makes no sense that you cannot rent a room or a stable or what have you... in town.

Geeze, I would hate to be the Jarl in Ribe... men injured... mneh... let 'em die.
Last edited by Tyger Eyes; Nov 24, 2017 @ 7:31pm
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Date Posted: May 3, 2017 @ 1:21pm
Posts: 10