Expeditions: Viking

Expeditions: Viking

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tommy May 3, 2017 @ 6:23am
Homestead - any building advice?
Are there any *must have* buildings to get you up and running?
I just don't want to waste materials and very precious time going down an ill considered route.

Thanks.
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Showing 1-7 of 7 comments
Tomn May 3, 2017 @ 6:30am 
Not really - it depends more on what you're trying to aim for than anything else. Prosperity if you want to peacefully save the clan, power if you want to kick ass and take names instead. Most of the little side bonuses you can get from the clan buildings tend to be exactly that - side bonuses instead of being super important.

That being said, picking the blacksmith upgrade that gives you hides instead of salvage could be a good long-term investment, since it's notably easier to get salvage than hides and you're probably going to end up relying on a party member for crafting anyways. On a similar note, meat is easier to come by than herbs, so upgrading the witch's hut towards herbs could give you a small economic boost, though honestly both resources are pretty plentiful. Further, while I haven't gone down that path myself, picking the Moot option that gives you extra traders could theoretically allow you to earn a lot more in valuables than the taxes from the folkmoot if you're clever about who and what you trade, albeit at a cost in resources sometimes.

Again, though, in every respect the little bonuses are pretty minor and not a big deal.
Last edited by Tomn; May 3, 2017 @ 6:31am
VirtusIncognita May 3, 2017 @ 7:00am 
In v1.0.1 the traders actually had generous prices when you prosperity goes towards 100, that means you get a exchange ratio of 3:4, basicly you get more out than you invest.
A real option to print money, since you can just keep trading, till the trader has no more wares. This is then (under hypothesis you go for prosperity) far better than the the Moot.
Marketplace is a much better choice than the moot. Moot gives 100 valuables per week but marketplace is where the real money is at. Once your prosperity goes up, you can get generous or even charitable prices, sell stuff like wood at your own market after all upgrades will net you a healthy amount of cash.
Sloul Des Tucs May 3, 2017 @ 8:31am 
Well spoted The Mogician, didn't think of that.
the dark wizard May 3, 2017 @ 9:20am 
I feel that is has already been said but it's all up to the player.
I have gone both ways (full power, full pros) and both works fine. (diffrent effects and playstyle).

I suggest that you build (if you can in the current game):

Market; will give you 3 more traders that enables you to generate valuabes easily later in the game (which can turn into more prosparity).

Craftsman; should give you hides every week (when fully upgraded), which is used in both crafting and building (and is bigger hassle to get if you don't want to loot every pixel.... like me).

That is the two building chains that really matter... When you scout you will encounter tons of wood. The current build allows you to hunt and gain meat every place you go to (even on insane), so you should never starve.
Herbs is everywhere so you shouldn't worry about that... the game I finished yesterday (normal difficulty) ended with me having close to 1500 herbs and 300 medicin... without buying any.
Salvage comes easy as long as you remember to loot weapons and armor from the enemy.

Honestly the only thing you need to look out for is slaves (you can buy them though the market!), but even then its not to important nor hard to get.

Personally I like the prosparity buildings more visually, and especially the meadhall changes the feel of the village (IMO).

Veldrin May 3, 2017 @ 9:59am 
You can get both Power and Prosperity over 100 anyway, and you have enough time to get every single upgrade. My last playthrough finished with 97 prosperity (or 99) and 122 Power. I went for the stronghold and moot, so if I had just gotten the market instead I'd have easily gotten 100 in both, or if I sold more stuff to gift the mother 10k valueables, which also increases your prosperity by 2 each time.
Bijat May 3, 2017 @ 10:09am 
Woud add that you can pay 10k to get prosperity up by 2.

So if you have 10-12 and all got 5/5 witchcraft and the ones you fight with got heavy sleeper you can turn 175-205 (more if you ignore to sleep for all followers that night) herbs to medicin.

Herbs cost 10 and medicin sell for 20 (base value (even more with high prospery town)) that meens 1750-2400 valubles per camp (base value). Pritty easy to get alot of cash mid game.

You can also do the food route and it may be more profit for the night here and there but for 5+ inghts a row its more profit to let evryone starve and go sleepless and have them all making medicin.
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Date Posted: May 3, 2017 @ 6:23am
Posts: 7