Expeditions: Viking

Expeditions: Viking

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DitoLoco May 1, 2017 @ 3:43pm
Archers percentage
When i shoot from a bow i get a hit chance percentage - it seems completely random, is there a way to know why it is this way or another?
like i have an enemy far , not in cover and the chance is 5%. Next turn same archer gets 45% though neither my archer nor enemy has moved ... why those big differences?
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Showing 1-3 of 3 comments
Qiox May 1, 2017 @ 4:03pm 
Ddi the enemy use the "Demoralize" ability? It cuts your max hit chance in half, before distance and other penalties are applied.
Wenzel May 2, 2017 @ 3:03am 
Indeed "demoralise" and a failed mental resistance check of your archer might be the cause of your situation. Maybe the effect of "demoralised" has just run out, so that your accuracy increased.

However, I've also experienced some rather weird instances where my hitchance versus a close-distance target was smaller than my chance versus a long-range target (in the very same round). So my conclusion is that there must be some kind of protection versus ranged/accuracy on a character-level? The only thing I could think of was that "low profile" trait - maybe, in contrast to the tooltip, it does not decrease the likelikhood that enemies fire on a char, but rather it halves the enemy's accuracy if he fires?
Last edited by Wenzel; May 2, 2017 @ 3:04am
Gregorovitch May 2, 2017 @ 3:14am 
I commented on this before and a dev replied to the effet the To Hit calculation was pretty complex, lots of factors. and they hadn't come up with a reasonable way to show the info on the screen, although they were not against exposing the math in pricinciple.

In XCOM2 thre is a space at the bottom of the screen that can easily be used to show all the To Hit modifiers. E:V doesn't, just a popup so the question is where should such info be displayed?

I agree it would be very helpfull to have it. I'm sure it's not random, there's a good reason for why the nunmbers change, but the problem is it's very difficult for the player to predict and so make good tactical deisions.
Last edited by Gregorovitch; May 2, 2017 @ 3:15am
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Date Posted: May 1, 2017 @ 3:43pm
Posts: 3