Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"MC build
Never put anything into non-combat skill."
There's plenty of options for Diplomacy and Leadership from what I've seen with my current playthrough (about 20 hours in). So recommending that people not spend point on it, is silly - and it would totally depend on the type of character you are trying to play in the game. You do not have to slaughter everything that moves in order to progress.
Diplomacy and Leadership is under support tree which is mostly combat related (like healing, which is very important). In fact leadership give mental resist in combat so it is definitely a combat skill, and very important for archers. Diplomacy, I was wondering if it takes the highest skill from your party member or just main character? Same goes with repair skill bonus when scrapping equipments.
Thanks! Really enjoying the game so far, but I wanted to wait for the main character morale dropping bug before continuing the game. Hopefully that gets fixed in the next update.
Diplomacy is a MC skill only.
Scapping equipment I haven't really bothered with on the MC, so I don't know if it should be higher or lower. I do try and remember to mark the follower I maxed out repair on, but I haven't really had any issues with getting enough scrap to craft alot of Tier 5 stuff.
Still I don't think it is worth it to waste point on diplomacy skill when you can get by without it anyway.. unless there is a ton of use from it. They are not exactly cheap and you have to sacrifice a lot of points from combat skill which is critical in higher difficulty. Although on normal difficulty you can probably not assign any skill poin towards combat for your main char and still beat the game.
I think it boils down to whether you're a powergamer who wants to play a hyper-efficient min/maxed killing machine, or a roleplayer who wants to immerse himself and explore all of the lore and storylines.
You don't need him though, you should have enough camping skill from the companions you don't use in battle. You have 10 hirdmen, and you can only use 6 in combat which include your main character. So these 4 unused people should be your camp slave (should be more than enouch to max camping with the help of the starting utility skills of the preset companions). This is also why you should rush to Ribe and finish "Motley HIrd" quest asap whenever you get the chance to do so instead of going east to raid the tomb and stuff.