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Also shield point is always necessary because your main char always start in the front of your formation in many fights so he would be the target of most enemies and will be downed easily without shield. But you'll have more than enough points anyway, as long as you stay away from giving skill points to non-combat skill (but 1 point of scout is okay.. if you want to make one of your merc a perfect fighter).
The most natural is one handed and shield imo. My preferred build is knife+shield and bow with stat distribution: 1 str, 7/8 finesse, 10 perception, 6 sense (important to resist demoralize).
Put all points into bow > good passive like keen sight, fortune favored, etc > leadership > shield. Leadership is important even if you don't intend to use it's active because it increase your mental resist to stave off demoralize which halve your accuracy rate. Quick shot is very op btw.
I would like to note that every person in my hird has the healing skill because it just seemed right. I am more or less focusin each person into 1 type of camp ability other than guard so that i can craft what i need and still keep my reserves up...
Gunnar for president 2020!!!!
I've noticed that. Pity that you cannot set up formations, or I would be more comfortable starting with a bow out!
Good call on giving every hird member healing, I may just do that as well! What's your reasoning for mixing up your weapons in dual wield stance? Wouldn't it be more skill point (and stat) efficient to limit yourself to one weapon type, i.e. either axe/axe or knife/knife?
I'm using bow main and bow is the most op.. he can quickshot from quite far with 95% accuracy to kill 2 opponents in a single turn.
Different main hands allow for different attacks, axe in main helps with shields... daggers are awesome when people are immobilised/stunned. swords are good for really strong hits, but we're not allowed to use in your offhand and axe and dagger pros outwiegh swords
http://steamcommunity.com/app/445190/discussions/5/
I do play on medium, though, so this might not be ideal.