Expeditions: Viking

Expeditions: Viking

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yunggouda Apr 28, 2017 @ 10:13am
quick question about "going hungry" and eating
first of all I am having a blast playing as a 2-handed-axt-swinging-killing-machine (imagine Rollo from History Channels "Viking" only with less Identity crisis ;) )

i get that you eat when you make camp and that you have to eat once per day, so my question is: can you only eat while camping or is it possible to do that also in citys? (im still only in denmark)
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Showing 1-14 of 14 comments
Jonas  [developer] Apr 28, 2017 @ 10:26am 
You can only eat while camping. Would you like to be able to eat at certain locations as well? Any suggestions for how it should work? :)
Vanned Apr 28, 2017 @ 10:34am 
Ancient Danish Kebab stands in cities, please.
yunggouda Apr 28, 2017 @ 10:56am 
haha, ancient danish kebab stands sound awesome!

well, one time i was kind of stranded in a city in a sense that i could not get to a camp site before "going hungry" so in my opinion something like a mead hall in a city like ribe could make sense, to have some forrest have that option on the other hand makes less sense

also maybe a little window on the map screen which tells you what day it is and how many hours are left would be awesome, the little timeline thing is tedious to read

great job on the game overall! i am loving it!
Music4Life Apr 28, 2017 @ 4:16pm 
To me it doesn't make much sense that you have to be at a camp site to eat simple provisions. I can understand it to an extent for balanced reasons, but seeing as we are talking about (I think?) preserved meat you shouldn't have to.
joxertm22 Apr 28, 2017 @ 4:21pm 
You're camping to get rid of fatigue. While there, you need to eat, sleep, ♥♥♥♥ and all body needs. :)
If bored you may cook, craft, scout and etc.

You don't need to wash anything though, it's vikings man!
OutsiderSubtype Apr 28, 2017 @ 4:44pm 
What exactly are the consequences of going hungry? Also, why does it not show when someone will go hungry on the travel line?
Soldier Jan 20, 2018 @ 8:24am 
You should be able to eat anywhere, it's food.
Lampros Mar 20, 2018 @ 10:07pm 
Originally posted by yunggouda:
i get that you eat when you make camp and that you have to eat once per day, so my question is: can you only eat while camping or is it possible to do that also in citys? (im still only in denmark)

Wait, once per day? I haven't eaten in 5 days. Does this mean I have to camp every day then? Something doesn't seem right.
Nova Mar 21, 2018 @ 12:13am 
You don't have to. Camp when you need to. If people are hungry or fatigued it's a good idea to camp to get rid of those status effects. Same when people are injured. But you can push it a bit, if you want.
mephared Apr 30, 2018 @ 11:20pm 
I just camped three times in a row to get rid of the hunger penalties of my hird (everybody was hungry/starving). The weird thing: While I gathered enough meat to have some of it spoil, every single time I got the "one of your hird has not eaten" message - and each time it was the main character! Why?!
The result: three full rests in a row, and my main character still has severe stat penalties.

P.S.: I agree with many other who have posted here, saying it should be possible to eat in a town or anywhere if the party has rations. And I would like to add it should be possible to gather wood by assigning people in the village to this task rather than gathering wood while camping (who is carrying it anyhow?) This is by far the strangest/most unintuitive food/resource management system I've ever encountered in a PC game.
Nova May 1, 2018 @ 2:08am 
Are you positive your main character has been set to eat either meat or rations? If he has and it still happens, please send us your savegame to support@logicartists.com. You can find the savegames in /Documents/My Games/Expeditions Viking/Savegames/ and we'll need both the .sav and the folder with the same name.
mephared May 1, 2018 @ 7:02am 
Hi Nova,
Thanks for replying.
I just noticed that there is a *setting* to make the character eat. But may I inquire as to why there is such a setting at all? I mean, if a character is hungry, he/she should be smart enough to eat. Making this an action that needs to be specifically activated is quite a nuissance, really.
There are many more game mechanics that I think are in dire need of streamlining (cover!...), but since this thread is about food, I won't get into this discussion here.
Crusader May 1, 2018 @ 1:41pm 
Originally posted by mephared:
Hi Nova,
I mean, if a character is hungry, he/she should be smart enough to eat.

While true, if you're short on food you might preserve it for specific characters, even if you still have some. I can understand that you can change the setting.

What might help, though, is if you get a prompt when not everyone has something assigned to eat, while there's still food in store.

mephared May 2, 2018 @ 6:06am 
Originally posted by Crusader:
Originally posted by mephared:
Hi Nova,
I mean, if a character is hungry, he/she should be smart enough to eat.

While true, if you're short on food you might preserve it for specific characters, even if you still have some. I can understand that you can change the setting.

What might help, though, is if you get a prompt when not everyone has something assigned to eat, while there's still food in store.

Yes, precisely - the game, while trying to give you new experiences and new micromanagement tasks (I'm not the biggest fan of miscromanagement) - is very stingy when it comes to providing warnings and information.

I find the whole camping business tedious to manage.

And I still don't understand how the adventurers manage to haul major amounts of timber across the countryside... ;-)
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Date Posted: Apr 28, 2017 @ 10:13am
Posts: 14