Expeditions: Viking

Expeditions: Viking

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ambi Apr 27, 2017 @ 10:47am
is this game mod-friendly?
So this game suddenly popped up, but I was kinda hoping it would be open-world.

Just curious if it's mod-friendly? Will it be Workshop compatible? I'm a big fan of M&B Viking Conquest.
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Showing 1-14 of 14 comments
lg.balukation Apr 27, 2017 @ 11:38am 
Previous game have an editor
Jonas  [developer] Apr 27, 2017 @ 11:39am 
Not yet. If it turns out to be a success, we'll look into it :)
Alex May 6, 2017 @ 9:26am 
Jonas, if you look on the other hand, being mod-friendly can pave the way to success. It's not like this game is a competitive online game in any way, so giving players the opportunity to tailor it somewhat might lighten the load on you guys** at the same time that it becomes much more attractive to a broader audience.

** many bugs can be fixed by the community
Last edited by Alex; May 6, 2017 @ 9:27am
Augmenti May 6, 2017 @ 9:40am 
Originally posted by Jonas:
Not yet. If it turns out to be a success, we'll look into it :)
Best news, I've heard all day! :whiskeybottle:

Just sent two reviews (Strategy Gamer and MMORPG) to Blue, so bet he'll have them up at Blue's News today!
Matty1Monopoly May 17, 2017 @ 3:04pm 
Yeah, I'd really like it if you could use all your squad members, since often times it'll be fights of 8+ vs 5 of your guys.
Slim Shady May 17, 2017 @ 5:42pm 
Originally posted by Jonas:
Not yet. If it turns out to be a success, we'll look into it :)
If it it wont just go to kickstarter I am sure we are all ready to support you and your amazing work :)
Moldon May 18, 2017 @ 4:58am 
Originally posted by Jonas:
Not yet. If it turns out to be a success, we'll look into it :)

Bloody Gods, I never considered it to be a possibility. Depending of the degree of freedom allowed, this is a game that could benefit greatly from modding, I would gladly do some myself.
From animations to equipment, base building improvements, quests, companions ... So much work to do!

Now that I think about it, you could give an editor as a paid DLC? Seems logical, since it requires some work from the Dev side, and the non-modders wouldn't have to bother buying it.
I know that you suffered financially from the bugfesty start.

Mods are love.
Last edited by Moldon; May 18, 2017 @ 4:58am
Jonas  [developer] May 18, 2017 @ 5:29am 
Viking is made with Unity, so it's not really a straight-forward thing to open it up to modding. I'm not even sure how it'd work. There are a lot of unknowns.
Originally posted by Jonas:
Viking is made with Unity, so it's not really a straight-forward thing to open it up to modding. I'm not even sure how it'd work. There are a lot of unknowns.

Just in case you are not receiving enough requests for this (@Jonas), I'd like to echo what Commissar said.
Big fan of early medieval literature and I have countless sagas in my head, I would like to see played out...
I'm not really a modder, but I've been waiting for a game like this for ages and I will learn whatever it takes to mod it and create sagas for others to enjoy.
Paid DLC would be just fine with me, and I'm willing to wait till Ragnarok to get it (well, a week or two before that would be nice..)

Thank you for the game!
Hayseed Jul 7, 2017 @ 2:11pm 
Originally posted by Kral Bramborovych Lidi:
Just in case you are not receiving enough requests for this (@Jonas), I'd like to echo what Commissar said.

Same here, while I am no modding expert, I have dabbled in modding Mount & Blade (a game built on it's modding comunity) and can second that for most singleplayer games a modding tool for the community can only increase the popularity of the game.
Last edited by Hayseed; Jul 7, 2017 @ 2:11pm
Mr.Hmm Jul 7, 2017 @ 2:15pm 
Originally posted by hayseed:
Originally posted by Kral Bramborovych Lidi:
Just in case you are not receiving enough requests for this (@Jonas), I'd like to echo what Commissar said.

Same here, while I am no modding expert, I have dabbled in modding Mount & Blade (a game built on it's modding comunity) and can second that for most singleplayer games a modding tool for the community can only increase the popularity of the game.
As someone who plays The Elder Scrolls:Morrowind to this day ( i got it on CD heh.. its quite old...) i have to agree with this person.
Mods keep the game alive more than you think.
Jonas  [developer] Jul 8, 2017 @ 10:08am 
I'm an old modder myself, so I know how good it can be for a game's longevity, but I don't think we'll be able to open Viking up very much - between the fact that the game wasn't built from the ground-up for modding and potential licensing issues with our third-party tools and plugins, it's just a bit of a mess.
Rage Aug 5, 2020 @ 1:44pm 
@ Jonas, just wanted to let you know I just picked up this game and am def enjoying it, was a HUDGE fan of Bauldurs gate I & II back in the day, and the neverwinter series, as well as Dragon Age Origins, this game is very similar to those, how ever VIKINGS!!!!!! lol, seemingly a bit more intricate in things as well ..........

Suggestions eventhough we are three years later

1. more voice acting for dialogues
2. better 4k res support
3. a few other non game breaking oddities that i will post more on as I play

at any rate thank you to you and the team for this game, vary much enjoy just sitting back and murdering things just because i can, with out fear of retribution from the gaming gods
Jonas  [developer] Aug 6, 2020 @ 11:06am 
Thanks Rage :)
We don't own the Expeditions series anymore so whether Viking will ever get another update is up to THQ Nordic at this point I'm afraid. But we do appreciate your comments and continued interest!
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Date Posted: Apr 27, 2017 @ 10:47am
Posts: 14