Tasty Planet: Back for Seconds

Tasty Planet: Back for Seconds

1337Walrus Sep 1, 2019 @ 6:58am
Editing levels?
Internally, within steamapps > common > Tasty Planet: Back for Seconds > assets > levels, every level in the game is stored in .xml and .bin files. Multilevels are I believe the bonus levels but I can't really confirm. Is there any way to edit these? When I open them in an text editor, it's mostly gibberish, with very few strings of edible items inside. For instance, future1zo.xml is the final size transition in All the Way Down wherethe goo eats the Turtles of Time. Opening it reveals a bunch of gibberish and towards the very bottom a few listings forgalacticturtles.

I'm wondering if it's possible to edit and create your own level if we can figure out how these files work.
Last edited by 1337Walrus; Sep 1, 2019 @ 6:59am
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Showing 1-15 of 21 comments
Radiocaster Sep 1, 2019 @ 9:01am 
I toyed around with the levels quite a while ago and I even figured out how to edit them to make the goo grow very fast.

As for creating levels I have no idea. It might be possible to edit existing levels and say, move objects around.

1337Walrus Sep 1, 2019 @ 6:41pm 
You can definitely create a level in the first one, due to how simple the .xml format is in those. Turning random objects into supermassive cats is always good for a cheap laugh, and is as easy as renaming something like supercluster or bacteria01 to "cat".

Yeah, growthrate affects the rate the goo grows. The Endurance levels set it to 0.01 to make it grow very slowly. Setting it even to 0.75 makes the goo grow extremely quickly (enough to complete most levels in seconds), so I'm not really sure how it's calculated.
Ryuu Sep 4, 2019 @ 8:22am 
Hmm, can potentially be used to cheese levels with ridiculous time limits
Last edited by Ryuu; Sep 4, 2019 @ 3:30pm
Radiocaster Sep 4, 2019 @ 1:15pm 
Originally posted by Ryuu:
Hmm, can potentially be used to cheese levels with ridiculous time limtes
Can confirm, I actually edited all of the levels to get all the gold medals a while back. I think I still have the old edited levels in my dropbox somewhere
Radiocaster Nov 15, 2019 @ 4:53pm 
New discovery, found a variable called "sidescroll" changing false to true makes the level act like a Tasty Blue level where there's a certain water level that you fall back down from after going out of it. It also makes the movement kind of awkward for some reason.

Edit: There's also a waterlevel variable, not sure what it does though.
Last edited by Radiocaster; Nov 15, 2019 @ 4:55pm
1337Walrus Nov 17, 2019 @ 4:34am 
Originally posted by RadioactiveTurtle:
New discovery, found a variable called "sidescroll" changing false to true makes the level act like a Tasty Blue level where there's a certain water level that you fall back down from after going out of it. It also makes the movement kind of awkward for some reason.

Edit: There's also a waterlevel variable, not sure what it does though.

Waterlevel is probably the... water level, hah.

I'm surprised (and glad) that people still pay attention to this game even though it's been out for quite a while now.
Radiocaster Nov 17, 2019 @ 10:07am 
Originally posted by 1337Walrus:
Originally posted by RadioactiveTurtle:
New discovery, found a variable called "sidescroll" changing false to true makes the level act like a Tasty Blue level where there's a certain water level that you fall back down from after going out of it. It also makes the movement kind of awkward for some reason.

Edit: There's also a waterlevel variable, not sure what it does though.

Waterlevel is probably the... water level, hah.

I'm surprised (and glad) that people still pay attention to this game even though it's been out for quite a while now.
I tried changing the waterlevel variable and it didn't seem to do anything, might experiment with it more.

The variables themselves are probably leftovers from when they ported Tasty Planet 2 to steam, presumably porting all the levels to a new version of the engine with water support. Also for some reason a lot of the variables are defined in scientific notation, not sure why but maybe to get a very precise small number? Your guess is as good as mine.

Also, been meaning to put this here, but on an old dingogames blog, there's a post about a level editor used to make the game, and even a picture of a test level in the editor! http://blog.dingogames.com/level-editor

Edit: There's actually a few more posts about Tasty Planet on that blog. Like where the name "Back for Seconds" came from, a few more posts about editors, and a couple other things. Pretty interesting if you ask me.
Last edited by Radiocaster; Nov 17, 2019 @ 10:18am
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
Radiocaster Jul 1, 2020 @ 8:48am 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
That's amazing! I'd love to see it get released.
1337Walrus Jul 2, 2020 @ 6:50pm 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor

I would absolutely LOVE this. Have you worked out multi-stage levels yet?
GideoVame Sep 15, 2020 @ 3:57pm 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
PLEASE PUBLISH I AM SO INTERESTED
Last edited by GideoVame; Sep 15, 2020 @ 3:58pm
GideoVame Sep 15, 2020 @ 4:49pm 
Originally posted by RadioactiveTurtle:
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
That's amazing! I'd love to see it get released.
Me too
GideoVame Sep 18, 2020 @ 7:19pm 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
Hồ Chí Minh Gaming can you release the editor?
GideoVame Nov 12, 2020 @ 1:15pm 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
WHERE'S THE SPEC
GideoVame Jan 15, 2021 @ 1:34pm 
Originally posted by Hồ Chí Minh Gaming:
I've been reversing the format for a few days now, and have gotten to the point where I can load a level, move objects around, recolor them, change their type, resize them, and save to load up in game.
https://media.discordapp.net/attachments/694711799827923017/727658181035294840/unknown.png

If there's any interest I'll publish a spec/release the editor
can we get have a download link? i'm gettin impatient
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