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From developer videos they said the maps are supposed to be proc gen with some pre-designed elements mixed in.
I am expecting random contracts to be actually varied when it comes to enemy squad composition and objectives, even if locations themselves will stay the same.
That would not be acceptable (to me). Hope it's not working like that. I remember how bad XCOM was before Long War made it better with more randomization. Always the same old maps coming at you ad nauseam.
I could live with a non-random cityscape but random tactical missions are an essential feature. That's the meat of the game after all. Even Frozen Synapse 1 had random tactical missions. And let's be real, with simple graphics like these, it is quite trivial to generate random maps.
But let's not get too far ahead of ourselves, we don't know how it actually works yet. It might be fine.
On a more positive note, I've seen a new video from DasTactics and he seems to have gotten a different first mission. Unfortunately also on a tactical map I've already seen in a different video.
Thanks for the link. He only *says* they are randomized. And I would find it weird if they weren't so I tend to believe him. After having seen all these same missions in the other videos I am not 100% convinced yet. But, as others suggested, it probably is just because it is the first mission.
Shame about the city being always the same, though. Yes, it looks nicer than a randomly generated one usually would, but I'd rather have more variety. Even though it's not relevant to the gameplay in this case.
So is that just not true anymore?
It is a bit misleading.
The city layout is definitely fixed. I uploaded two images from two different playthroughs (Northernlion's and Marbozir's) here: https://imgur.com/a/4x2DDHa
If you compare the two pics side by side you will notice similarities. The buildings and their locations are identical, even the corporate starting locations seem to be the same.
However, the actual content within those buildings (car locations, desks etc.) is probably generated procedurally, but kept consistent for each playthrough. If this is true, then the actual tactical layers will be procedurally generated. Since this was the case in FS1's campaign, I would say with 99% certainty it will be the case here.
This would be unfortunate, but acceptable
Ugh. Pass then.