World of Tanks Blitz

World of Tanks Blitz

Bryan Jul 6, 2020 @ 1:28pm
huge ping problems but only in Blitz
so the problem is that i have HUGE ping and package loss problems in Blitz since 4 Days now, a ping of 50-100 and ALWAYS 1-10% package loss, making the game unplayable imo.

before those 4 days i have been playing for 300 Hours and never had a single ping/lagg problem, 26 ping all the time.



so first of all, i have a good Pc that runs other games and of course blitz on maximum settings with 60 fps no laggs, so its not my PC,

i use a very good LAN connection with 11 MB Download speed and a 26 Ping (EU Server) on all games. i just tried War Thunder and had a 25 ping all battle with 0% Package loss.

i use the WoTb Steam version, but have also tried the Microsoft Store and Bluestacks versions, both have the same problem.

i have also restarted my Router, didn't do anything of course.



and i am completely out of Ideas, i expected it to be just a Server problem on Blitz side but other people don't have laggs, but it also can't be my Internet cause my Download Speed is normal and other games also have a perfect 26 ping, its also a ping problem so it can't be my PC either.
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Showing 1-4 of 4 comments
Blegh Jul 6, 2020 @ 2:07pm 
Well the packet loss is bad, but the ping isn't the end of the world. Anything from 150+ is bad.
EL_Din_46 Jul 6, 2020 @ 2:28pm 
It sounds like your ISP may be locked into a bad route from you to the EU server. You’ve eliminated the other things that I would think of.

This is where running PingPlotter may come in. https://steamcommunity.com/app/444200/discussions/5/135509124605020581/
Filing a ticket with Support that attaches the PingPlotter file may give them a chance to suggest a solution. Filing one with your ISP might not hurt either.

The only other thing I can think of is disconnecting/reconnecting in Settings until you switch P1/P2 and seeing if that helps. It looks like for WOT EU P1 is in Amsterdam while P2 is in Luxembourg. If Blitz is set up the same way you might get a different route.

Sometime I just end up waiting for my ISP or the guy in the middle to fix their problem. Good luck.

Daz Jul 17, 2020 @ 9:16am 
Fixed Delay:In this cheat, Eve purposely addsa fixed amount of delay to her outgoing packets whileaccepting all incoming packets. This cheat allows her toreceive updates faster than she is sending them, grantingher the ability to respond to game events quicker. Forexample, Eve has a 10ms connection to Alice, butartificially adds a 140ms delay on outgoing updates.Thus, Eve can react to updates from Alice 10ms later,while Alice will not see Eve’s updates until 140ms afterthey occurred. The effect of disproportionate latency wasexamined in [3], which showed that the added latencydirectly affects the ability to win in some games.This cheat is possible in the client/server architectureif the server allows players to timestamp their ownupdates (which may be done for performance reasonsor to prevent clients from having to rescind moves theyhave already displayed on the player’s screen).
EL_Din_46 Jul 17, 2020 @ 10:35am 
Originally posted by Daire:
Fixed Delay:In this cheat, Eve purposely addsa fixed amount of delay to her outgoing packets whileaccepting all incoming packets. This cheat allows her toreceive updates faster than she is sending them, grantingher the ability to respond to game events quicker. Forexample, Eve has a 10ms connection to Alice, butartificially adds a 140ms delay on outgoing updates.Thus, Eve can react to updates from Alice 10ms later,while Alice will not see Eve’s updates until 140ms afterthey occurred. The effect of disproportionate latency wasexamined in [3], which showed that the added latencydirectly affects the ability to win in some games.This cheat is possible in the client/server architectureif the server allows players to timestamp their ownupdates (which may be done for performance reasonsor to prevent clients from having to rescind moves theyhave already displayed on the player’s screen).

A simpler and more accurate explanation is that a few thousand of your neighbors are streaming movies (or dowloading updates). Since the graphics in this game are stored on our computers, the data we send and receive has been reported to be in the kilobyte range, while the thousands of movies being streamed are in the megabytes. Some poor router can only handle so many megabytes and can’t keep up with the demand.

It’s not a plot, it’s just people being people.
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Date Posted: Jul 6, 2020 @ 1:28pm
Posts: 4