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Exactly
Extremely interesting point. It is rather odd isn't it? I'm in a battle and watching 6 enemies running around swarming who have, as far as I can tell, nothing to do with each other.
Yes, indeed. And that's part of how I think battles are manipulated during match making. WG knows what type of "tanker" you are, for brevity, let's say there are 2 types of players: aggressive and campers. Aggressive players are typically pushers, the take the battle to the enemy. Campers sit around hoping they won't be spotted and have to do anything but aim and fire.
All WG has to do with me is match me with a bunch of campers and it's pretty much a guaranteed loss. Well, a team of campers is pretty much a guaranteed loss, but even 4 camper players on a team is extremely difficult for even 3 aggressive, good players to overcome.
And anyone that doesn't think WG knows every move we make in every battle just isn't "with it."
You say that 2016 was better but complain about a red team that acts like they know what they are doing? Pretty much everybody else is complaining about teams that are clueless. That team you complained about is a good thing. The only problem I have with it is that 6 of them should be on my team more often.
Shoot, l'd settle for 3 of them.
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One time when I was digging through the archives of the old official NA forum I came acoss a thread from the first year of Blitz. People were complaining about how few players actually knew how to play the game. When I started in 2019 players were complaining about that, just as people do now. Some thingss must not change very much.
Dim whitted people rarely understand. One must ponder, it is because they are truly aloof or is it by choice? Do they choose to see 4 lights, instead of 5, simply to deny there are 5 lights?
gold tank have chance hit and pen 80 %
tech tree line is chance 40 % -60 %
wg only want money and corrupt code in game for name of business -- proff?
aim with tech tree line enem gold tank and see where your shots go ! 60 % out of mid - around circle !!
because is one word - gold tank is killeable only with gold shell !
In typical play, I have not noticed a difference between gold/blue and tech tree tanks. When I am in MM trash team mode/bad RNG, it doesn't matter what tank I use. Basically, it seems like WG has deemed "Anytime is going to lose" and if it takes trash teams and bad RNG that's what's going to happen.
LIke last night, I was down to 1 v 1, both of us 1 shots. I fired, hit opponent and bounced. Opponent fired, and of course destroyed my tank.
One issue I have with this concept is that tech tree tanks cost just as much, maybe more sometimes, than their gold/blue counter parts. Not that I don't get the concept, but I'm sure there are many players, like me in my earlier days, who converted gold to credits to increase my progression.
I don't play WOT, but I hear many things about it. Can you elaborate on your claim? How about some details? What do you mean?
RNG is used in very similar ways in the formula's for dispersion, pen and damage in both programs. The biggest difference is that pen can vary by +/- 25% in WOT and it varies by 5% in Blitz.
Since that's part of the game design in both games I wouldn't be surprised if someone who is bothered by it in one game would be bothered by it in the other one.
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You can find descriptions of those formula's in the Battle Mechanics section of the WOT Wiki, but you have to adjust for those area's where iBlitz is different. Blitz started out as a port that was simplified for use on phones for shorter battles and more casual use. Most of the basic design seems the same, but Blitz is a simplier version.
https://wiki.wargaming.net/en/Battle_Mechanics
(Our wiki was removed in 2018. The few remaining pages I've discovered links to appear to be simplified ports of the WOT wiki as well).
when i stop and circle stop aim -- all shots go aroud point in mid -+ 1/2 mm
only when i move and no stop go shell random !
point is - why aim when your luck dictate if i shot - no even penetration tank !
and no talk how 4,5 dispersion aim cupola on top tank !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
all go bad and everything is corupt - no lie me all time show me truth even everyone no want see this perspective
good example is typ 58 vs pzs (both tier 6) --- typ shot as kvs and pzs as sniper - who win ? 80 % ? and this is why one tank have 60 % - other 68 % wr--see balance
Dispersion is a real concept. But it seems to me there are clearly differences in one battle, from another, with the same tank. I don't know how as someone else pointed out, I go from 100% accuracy in one battle to the next I miss or bounce 4 shots entirely...and then it's always noticable that when "max dispersion roll" happens it's ALWAYS as far away from the enemy tank as possible.