World of Tanks Blitz

World of Tanks Blitz

anytime Sep 14, 2024 @ 2:12pm
Actual proof dispersion RNG is rigged.
Here's 100% proof that WG "battle" dispersion "RNG" function is rigged.

Today I was in a battle. I was fully aimed in, shot, and the enemy tank was backing up. MM/RNG has me in "lose mode" today, so of course my shell goes max dispersion the one point in which it would no impact the tank, literally about triangle formed behind the rear tracks. If it has dispersed to just about any other area, it would've hit the tank, although I can't guarantee it would've pen'd.

In fact today I could barely hit anything, which I have had before, and the typical bad teams with losing streaks...maybe a 20-25% win rate today. I missed an AIMED IN SHOT FROM 5 METERS...LOL max dispersed into the meds upper plate instead of where I was aiming. LOL 5 METERS AWAY. I went on to either MISS or BOUNCE the next 3 shots.

This game is a bunch of RIGGED BS.
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Showing 1-15 of 18 comments
Figment Sep 16, 2024 @ 2:29pm 
T25 had three shots at the full side of a Ferd and missed all three outside the circle. Kind of hard to believe with the number of sharpshooter badges I have.
anytime Sep 16, 2024 @ 6:06pm 
Originally posted by Figment:
T25 had three shots at the full side of a Ferd and missed all three outside the circle. Kind of hard to believe with the number of sharpshooter badges I have.

Exactly
vermonstah Sep 17, 2024 @ 10:04am 
that and when i played in 2016 the MM was better then what i see now. Something extremely fishy about random reg matches with 7 folks acting as if they have been platooning for years together......in my experiance most random teams are at best 45% reliable to help when asked/needed. :steamsalty:
anytime Sep 17, 2024 @ 1:47pm 
Originally posted by vermonstah:
that and when i played in 2016 the MM was better then what i see now. Something extremely fishy about random reg matches with 7 folks acting as if they have been platooning for years together......in my experiance most random teams are at best 45% reliable to help when asked/needed. :steamsalty:

Extremely interesting point. It is rather odd isn't it? I'm in a battle and watching 6 enemies running around swarming who have, as far as I can tell, nothing to do with each other.

Yes, indeed. And that's part of how I think battles are manipulated during match making. WG knows what type of "tanker" you are, for brevity, let's say there are 2 types of players: aggressive and campers. Aggressive players are typically pushers, the take the battle to the enemy. Campers sit around hoping they won't be spotted and have to do anything but aim and fire.

All WG has to do with me is match me with a bunch of campers and it's pretty much a guaranteed loss. Well, a team of campers is pretty much a guaranteed loss, but even 4 camper players on a team is extremely difficult for even 3 aggressive, good players to overcome.

And anyone that doesn't think WG knows every move we make in every battle just isn't "with it."
anytime Sep 17, 2024 @ 1:49pm 
BTW another note about dispersion...I notice all the time the shell the veers away from the enemy I'm firing at. 100% of the time. I NEVER see dispersion "in my favor", IE I was trying to track an enemy and you know from 5 meters away MAX DISPERSION AND BOOM AMMO RACK. WHY? Why is a dispersion ALWAYS the furthest point from the enemy tank?
EL_Din_46 Sep 17, 2024 @ 2:39pm 
Originally posted by vermonstah:
that and when i played in 2016 the MM was better then what i see now. Something extremely fishy about random reg matches with 7 folks acting as if they have been platooning for years together......in my experiance most random teams are at best 45% reliable to help when asked/needed. :steamsalty:

You say that 2016 was better but complain about a red team that acts like they know what they are doing? Pretty much everybody else is complaining about teams that are clueless. That team you complained about is a good thing. The only problem I have with it is that 6 of them should be on my team more often.

Shoot, l'd settle for 3 of them.

----

One time when I was digging through the archives of the old official NA forum I came acoss a thread from the first year of Blitz. People were complaining about how few players actually knew how to play the game. When I started in 2019 players were complaining about that, just as people do now. Some thingss must not change very much.
Last edited by EL_Din_46; Sep 17, 2024 @ 2:40pm
anytime Sep 17, 2024 @ 6:52pm 
Originally posted by EL_Din_46:
Originally posted by vermonstah:
that and when i played in 2016 the MM was better then what i see now. Something extremely fishy about random reg matches with 7 folks acting as if they have been platooning for years together......in my experiance most random teams are at best 45% reliable to help when asked/needed. :steamsalty:

You say that 2016 was better but complain about a red team that acts like they know what they are doing? Pretty much everybody else is complaining about teams that are clueless. That team you complained about is a good thing. The only problem I have with it is that 6 of them should be on my team more often.

Shoot, l'd settle for 3 of them.

----

One time when I was digging through the archives of the old official NA forum I came acoss a thread from the first year of Blitz. People were complaining about how few players actually knew how to play the game. When I started in 2019 players were complaining about that, just as people do now. Some thingss must not change very much.

Dim whitted people rarely understand. One must ponder, it is because they are truly aloof or is it by choice? Do they choose to see 4 lights, instead of 5, simply to deny there are 5 lights?
Proteaus Sep 19, 2024 @ 6:08pm 
RNG is rigged in world of tanks , might as well be rigged in blitz too .
milan.mrlian Sep 20, 2024 @ 5:57am 
RNG is dictate about is gold tank or tech tree line
gold tank have chance hit and pen 80 %
tech tree line is chance 40 % -60 %
wg only want money and corrupt code in game for name of business -- proff?
aim with tech tree line enem gold tank and see where your shots go ! 60 % out of mid - around circle !!
because is one word - gold tank is killeable only with gold shell !
Last edited by milan.mrlian; Sep 20, 2024 @ 5:58am
anytime Sep 20, 2024 @ 6:18am 
Originally posted by milan.mrlian:
RNG is dictate about is gold tank or tech tree line
gold tank have chance hit and pen 80 %
tech tree line is chance 40 % -60 %
wg only want money and corrupt code in game for name of business -- proff?
aim with tech tree line enem gold tank and see where your shots go ! 60 % out of mid - around circle !!
because is one word - gold tank is killeable only with gold shell !

In typical play, I have not noticed a difference between gold/blue and tech tree tanks. When I am in MM trash team mode/bad RNG, it doesn't matter what tank I use. Basically, it seems like WG has deemed "Anytime is going to lose" and if it takes trash teams and bad RNG that's what's going to happen.

LIke last night, I was down to 1 v 1, both of us 1 shots. I fired, hit opponent and bounced. Opponent fired, and of course destroyed my tank.

One issue I have with this concept is that tech tree tanks cost just as much, maybe more sometimes, than their gold/blue counter parts. Not that I don't get the concept, but I'm sure there are many players, like me in my earlier days, who converted gold to credits to increase my progression.
anytime Sep 20, 2024 @ 6:18am 
Originally posted by Proteaus:
RNG is rigged in world of tanks , might as well be rigged in blitz too .

I don't play WOT, but I hear many things about it. Can you elaborate on your claim? How about some details? What do you mean?
EL_Din_46 Sep 20, 2024 @ 11:23am 
Originally posted by anytime:
Originally posted by Proteaus:
RNG is rigged in world of tanks , might as well be rigged in blitz too .

I don't play WOT, but I hear many things about it. Can you elaborate on your claim? How about some details? What do you mean?

RNG is used in very similar ways in the formula's for dispersion, pen and damage in both programs. The biggest difference is that pen can vary by +/- 25% in WOT and it varies by 5% in Blitz.

Since that's part of the game design in both games I wouldn't be surprised if someone who is bothered by it in one game would be bothered by it in the other one.

-----

You can find descriptions of those formula's in the Battle Mechanics section of the WOT Wiki, but you have to adjust for those area's where iBlitz is different. Blitz started out as a port that was simplified for use on phones for shorter battles and more casual use. Most of the basic design seems the same, but Blitz is a simplier version.
https://wiki.wargaming.net/en/Battle_Mechanics

(Our wiki was removed in 2018. The few remaining pages I've discovered links to appear to be simplified ports of the WOT wiki as well).
~ Requiem ~ Sep 20, 2024 @ 12:54pm 
First time?
milan.mrlian Sep 21, 2024 @ 10:40am 
if game be best
when i stop and circle stop aim -- all shots go aroud point in mid -+ 1/2 mm
only when i move and no stop go shell random !
point is - why aim when your luck dictate if i shot - no even penetration tank !
and no talk how 4,5 dispersion aim cupola on top tank !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

all go bad and everything is corupt - no lie me all time show me truth even everyone no want see this perspective

good example is typ 58 vs pzs (both tier 6) --- typ shot as kvs and pzs as sniper - who win ? 80 % ? and this is why one tank have 60 % - other 68 % wr--see balance
Last edited by milan.mrlian; Sep 21, 2024 @ 10:41am
anytime Sep 21, 2024 @ 1:53pm 
Originally posted by milan.mrlian:
if game be best
when i stop and circle stop aim -- all shots go aroud point in mid -+ 1/2 mm
only when i move and no stop go shell random !
point is - why aim when your luck dictate if i shot - no even penetration tank !
and no talk how 4,5 dispersion aim cupola on top tank !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

all go bad and everything is corupt - no lie me all time show me truth even everyone no want see this perspective

good example is typ 58 vs pzs (both tier 6) --- typ shot as kvs and pzs as sniper - who win ? 80 % ? and this is why one tank have 60 % - other 68 % wr--see balance

Dispersion is a real concept. But it seems to me there are clearly differences in one battle, from another, with the same tank. I don't know how as someone else pointed out, I go from 100% accuracy in one battle to the next I miss or bounce 4 shots entirely...and then it's always noticable that when "max dispersion roll" happens it's ALWAYS as far away from the enemy tank as possible.
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Date Posted: Sep 14, 2024 @ 2:12pm
Posts: 18