Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, let players CHOOSE between certain MAP pools along with game type.
Maybe let players CHOOSE between 5v5, 7v7, 10v10, or something of the likes..
I don't see the point of a rating / competitive mode when the game lacks the player base let alone the skill..
Simply put, there is not enough people playing this game, and definitely not enough skilled players.
Sure you're point hits the nail on the head close to 100%. And that's been my point for about 4 years now since I've been playing, and that is, THE NUMBER TWO ISSUE WITH THIS GAME IS THE GAME DESIGN. The NUMBER ONE issue is the obvious rigging of battles through match making, bots (fake players), "R"NG, etc. But I digress.
I would agree to get rid of ratings, if they also had a rolling reset of win rates. Essentially, that's all ratings are. A rolling reset of win rates I think would be nice for everyone, especially players with 10,000s of battles that might have improved significantly but are in a very deep hole to climb out of 40% trash win rate territory.
Now I like ratings but it's also super irritating that once again, any trash player can enter the mode and trash things up for players like me. A battle can hinge on one tank. You get some idiot with 50 battles in a tier 10 they can EASILY cause the loss..and they don't care.. they'll tell me "it's just a game", my response is "well, why don't you just do fun modes instead of ruining my w/l?" Or "I just play for fun"..about the same difference but ffs there's a LOT of games you can play "just for fun" that DON'T affect other players.
I agree that this game is 100% about the individual player and their skills
git gud and carry. . .
It's great to give advice. But I like to know whom I'm getting advice from. What's your player name?
-Fantasy tanks should only be played in fun mode. Also, Wargaming made two different tank versions of Sheridan under the name Sheridan Missile, which was abused by hackers and campers, even though it was not a fantasy tank. This Sheridan Missile tank can only be played in special modes.
-MMR needs to be changed. All Wargaming games have the same problem. MMR doesn't work well. The number of experienced, pro and hardpro players is very small and the system constantly has to match them with noob players. Many people don't play well and don't have to. Some people play the game just for fun and trolling. The purpose of these people is to have fun with their families or relieve the stress of the day. Therefore, the number of these people is too many and you have no right to say anything to them. The game is already filling the game with bots or afks due to the decreasing number of players.
So how can MMR be changed? It's very simple. MMR percentage should be removed. Instead, there should be a personel scoreboard. This should only work in ranked games. Normal games should be stress-relieving and tank grinding games that do not affect anything. At the same time, players should be allowed to improve themselves. Good players should not be punished because of bad players.
-The interface should change. The old WoTB interface was both more beautiful and atmospheric in terms of design, and more usable. The new interface is terrible. It does not fit the historical theme that WoT is set in and looks very modern. The worst part is that it is very laggy and very cumbersome. There are too many unnecessary animations. There are also too many ads on the screen. The game constantly throws ads at you. All of this ruins the fluidity. I personally don't understand why I have to watch every tank turn from different camera angles at the end of the match. Whoever thought of this idea...
-Bringing back low tier tanks and slowing down the tank grinding speed. Tanks grind very fast in terms of xp. The reason for this situation is so that Wargaming can make the player feel the need for money faster, but this harms the entire game. Low tier matches were the best environment for new and bad players to learn the game. Since these players level up very quickly, they harm high tier matches because they join these matches without having enough experience. This makes upper tier matches even more unbearable. Therefore, low tier matches need to be brought back. At the same time, tank grinding should be made at least two or three times harder.
Even these changes would make me start the game over again. However, Wargaming is more creative in creating new problems instead of solving them. However, I must admit that there are some good things they do. For example, they finally removed crew experience. This does not put the player in a difficult situation after buying a new tank. Crew skills and experience are crucial to WoT.
Finally, Wargaming forgets this fact. The structure of WoTB is based on a competitive team game, but the majority of those who play the game are not competitive and team players. Wargaming, on the other hand, constantly added content to the game that would disrupt this structure. That's why they contradicted themselves. If they had applied the methods I wrote above, they would not have contradicted themselves. Both competitive players and noob players would be attracted to the game. And since there would be more players, they would earn more money.
Just a few comments.
First, I don't understand "I personally don't understand why I have to watch every tank turn from different camera angles at the end of the match." Are you talking about what happens after your tank is destroyed? When that happens you can follow the remaining tanks by clicking the right mouse button, but you don't have to do that. You can exit the battle by pressing the esc key, select a different tank and start a new battle.
Secondly, Blitz is a game that people play for fun. It does have competitive aspects and competitive modes, but the most popular modes are the fun modes. If you are looking for a more competitive experience I suggest trying Ratings (Ranked) battles for more individual competition or joing a tournament team for team competition. If you don't want to join a team that competes every day there are also quick tournaments and even 1v1 battles.
Games, and businesses in general, succeed by giving enough people what they want. Wargaming approaches that by giving players different options. I prefer fun and ratings modes, others prefer tier 10 regular battles. Fantasy tanks and camo's outsell realistic ones by three to one, I like some of both but others prefer just the realistic ones. Pick the one's you like.
I think you should stop defending WG. What I wrote are much better fixes than WG's game logic. The game has completely turned into a gambling dump. That's all WG cares about.
ED is basically a retawd bot poster. I say ED, becuse ED will report your post. He'll probably report your post because what you say you thought he is.
You're diagnosis is very similar to mine, and I do think the game would be much better especially if they created some actual barriers to grinding tiers. I think even part of the problem is that new players can experience level 10 in a week...well what's left after that? There's probably a line between "short term players" and "long term players". THe short term players are going to play for a few days to maybe a couple months and that's it. If they "feel" they've experienced tier 10...oooohh tier 10 why bother trying to really get to know the game?
And yes, that's the root issue of this game. WG doesn't want to earn a customer's money. They just WANT the customer's money, no matter how they get it. And that's a huge problem, because it really removes the concept "tank game" in the list of priorities.
Yes, there is the new players factor. Also, I was a WoT pc gamer. That's why I got used to WoTB very quickly. Of course, there are serious differences between the two, but the one who plays well always plays well.
My main problem, as I said, is that the structure of the game does not match the player base and WG's policies. I have seen many players with 50000k or more matches and 45% wr. The aim of these players is not to compete, but to enter the match, right click, shoot and have fun. At least half of the players are such people. For this reason, those who play well are often, but not always, punished. There is no longer any reason for a player to be a good player and stress himself out. If he/she will be the join clans, only WR will be useful. Instead of fixing this problem, Wargaming is looking to bring more gambling.
Thank you for your thoughts, by the way. Likewise, I agree with you.
Telling you how you can correct a mistake and how you can find battle modes that you might like is not a defense of Wargaming. If anything it is supporting your interest in having more fun.
Steam has a few thousand games available to you.. I wish you luck in whatever game you play next.
Absolutely. TBH and fair, ED had actually come up with what seemed like a fairly good scheme as far as a MM/queuing process. Basically, players would be grouped by win rate, probably in NA 2 groups <50% and >=50%. Players would rotate out of those groups, ladder style. IE, if you are in the 50+ group and fall to 49.99 you are bumped out, and vice versa lets say you win 10 games in a row and that puts you back to 50+. To me this actually seems like a pretty good idea and I think would really help separate the A) better players and b)more serious players.
Along with this, my suggestion was to have a reset, or perhaps, rolling win/loss ratio. I understand, there are (SOME...a FEW) players with 100k games and maybe a 45% win/loss who may really be better at the the game than they were 70k battles ago. And that's a pretty big ship to turn around. I've went from around a 52% to nearly 57% and that has been a battle, and I'm only in the 5000 battle range.
And maybe tiers need to be grouped too. It not's right for some trash 40% to say win a bunch of battles in tier 6, move to the upper group, play tier 10s and trash everyone else. Obviously this has its difficulty though because of mix-matching tiers.
Basically, get rid of ratings. every 90 days or something, have a restart of win/loss. Players begin in their previous category... there is no "calibration" period. Everyone restarts at 0%, but you start in the group you ended off.
For example, it can be reset every 3 months. That is, every season. Then, this player's previous statistics will be recorded in his profile. So whenever the player is ready and starts making good scores, it gives him a chance. This system encourages players and gives them a chance to fix their ruined account. At the same time, players who had to play seriously would save themselves the trouble of scoring when they wanted to rest. If they wanted to score again, they would have the right to do so without worry.
In this way, clan players could more easily decide whether that person is good or bad, based on the statistics in the profile.