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Part of it may be failure to change ammo to something that could pen, but the failure to use cover is mostly to blame.
There isn't a tank with a 100% survival rating. According to BlitzStars.com the best in the game recently is the IS-6 Fearless, a tank that is only available to the most skilled and/or dedicated Ratings players. It only survives 53.20% of it's battles. The other 5 of the top 6 are still in Live Tests and are being played by members of top trusted clans, senior moderators and some of the Community Contributor. The players you describe are on the opposite end of the skill spectrum.
Also to your other question of why heavies are duking it out in the open can be also two reasons: 1) it's a player who depends mostly in the armor of their tank than their skills like a T1 Heavy player and likely to die due to their inexperience if they aren't careful, 2) it's a bot like a TOG doing hull twirlies or a KV creeping like some B-horror film monster towards anyone nearby, bots are kinda hardcoded to follow a terrain but deviate when confronting other tanks with not reason to taking cover.
I think it also depend on equipment that involves aim time or dispersion when it comes to players aiming really long time before shooting.
another guess is they have friends playing opposite team and work together to see target and make em lose.
its highly possible both.
games are for fun to play but cheating like that makes it worst. i believe thats the way of doing for loosers.
try to have fun!
So it should not really be a big issue. Also, I think if WG caught someone excessevily trying to count in, and obviously manipulating one team if they get into both, they would take measures.
I have done a few count-ins with some mates before, and while we wanted to get same team, when we ended up on opposing teams, we would actually give everything to beat the others, and never ever used it to spoil one team to the other one. Even so far as to ignoring everything but concentrationg on killing your mates.
So, while it is possible to count-in, you will most of the time not end up together, so it is really not a viable tactic.
There have been groups of players rigging battles like that. It can result in a permaban. One who posted a public apology said he appealled and was able to get it reduced to a 30 day ban by repenting. People do make mistakes but "I'm sorry, I won't do it again" only works once.
If you suspect rigging and have screenshots (and a replay if requested) you can submit a ticket to support.
I think you hit it on the head in the first paragraph, but I still don't understand the waiting when you are so low on HP you are a "one shot" and you still don't shoot and take your chances on the RNG. As the saying goes “You always miss the shot you don't take” To me, you should be taking your shot and looking for cover to possibly get another shot in before you die.
Your other comment about the bots is interesting. I don't know much about the bot situation that is for sure knowledge – have only read some claims from others. Most of what I have read seems to indicate they are more prevalent in the lowest tiers. I play 6 through 8, don't want to spend the money required to mess about with higher and this middle ground seems the sweet spot for me in Blitz. I pretty much played the same tiers in the PC version too for the same reason.
1) shooting while moving will cause your accuracy to drop drastically.
2) reload speed for the gun (not all tanks their reload speed is 5 secs or faster at all)
3) angle of the shot
also, for the 3rd one, there is a limit of how high you can aim your gun too.
the worst is TD tanks, they can't turn their gun 360 degrees like those heavy tanks, medium tanks and light tanks. TD tanks need to turn their gun and their entire tank together just to aim and shoot.
4) distance of the shot is also important as well.
for the 4th one, if the distance is far, and you are moving and aiming at same time, chances of missing your shot is extremely high.
even at mid range also, chances of missing shots is high when moving and aiming.
5) you can't see your team mates tank in First Person View at all
for this one, it is completely true. perhaps someone should suggest to the developers to implement First Person View when you are spectating your team mates.
6) shoot the enemy tracks (this is extremely effective on TD Tanks and slow moving tanks)
for the 6th one, if you can't find any spot to deal HP damage to enemy tank(s), then destroy their tracks and move your tank to the rear of the enemy tank then shoot them.
HE ammo will deal damage to enemy tank(s) even if you shoot at their Tracks too. even if the damage is extremely low, it is better than nothing.
Both of these are important, but what I find hard to understand is why some players will move out of cover and then sit there. If you are under cover you are safer. Why leave it before you have reloaded? If the tank is spotted you can see if it is angled, or at least see that as soon as you poke out from cover. Why not back back under cover and/or change to APCR or HE where you'll have at least a little better chance with the angle?
Your shells move faster than your tank and you often don't need to be right next to the target anyway.
Ssssh! Don't tell them that, else I won't have easy kills in the future. xD
LOL! My bad.