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For instance, i see 5-7 flankers rushing to their keekaboo rock on 1 flank all the time, staying passive against a few enemies for minutes, resulting in a defeat from behind 3 minutes later.
Only individual knowledge of maps and situational awareness from the start of the battle can mitigate the randomness of tanker behaviour somewhat.
Also, waiting 15 seconds sipping some coffee before starting to move can mean a defeat, not supporting the team in time.
Assume every single person your team is a 40%er sitting on the toilet or listening to their wife or mom yelling at them to take out the trash and play accordingly. It really is just that simple.
because your hp is no your hp/ your damge is no your dmg / your speed is no your speed
when you play all is own be teams
your hp/dmg/speed/armor is your team
if others no help is usless play and is knowingly die as fight for this who are no worthy
yes some battles are tactical but some are 30 sec rush and know who sacrifice all for team or for yourself
i see many loosers who no want help 50 m but go around all map and die alone when i die ( 60 m far as i was !
wg never care about balance is illusion - see cruiser on tiers 1/2 how easy do 800 dmg / and pz II ( hard 200 dmg ) - and how balance on all tiers
many say is map knowledge - lie
is about trust ally who lie to you all time - in hard times flee
my ally/ my brother/ my mother / my father/ my firends / my future - rules 60 % WR
who play himself and no care about others is traitor and lose will be his future
Then also no hidden algorithm and i can have fun without frustrations.
WG is pro at rigging battles.. WG "balances" anything, tanks, even your win chances..
I keep doing this, because it often gives my other 5/6 teammates behind their rock some breathing space to have enough survivors and hitpoints to win the battle at the very end.
Me too.
Protecting the flanks is something that is ignored more now than it has been. A wolf pack (or "lemming train") has become popular and everyone rushes to one side even when their tank is not suitable for that terrain. If the red team does it too whoever does flank can get some good side shots but also can quickly die.
Having a preplanned exit route helps so that you can safely leave when the odds are too great. I'm also trying to stay closer to the rest of the pack so that there is a better chance of their giving some support (if anyone is paying attention).
There's a good video from Posit1ve on running away that may help. He hasn't done many videos but has some of the better strategy tips I've found: https://youtu.be/ips19gRcr-k
Don't close the game like that. Wargaming automatically reviews battles and identifies players who do that as bots. If reports or tickets are submitted you would receive warnings and game bans. It's also possible that WG would do that without a report or ticket being submitted. .
Even if you just let the battle run out without doing anything the same thing could happen. If you have over 5k battles you could also be moved to a separate queue and only allowed to play with the very worst players. I don't think you would enjoy that.