World of Tanks Blitz
Mods post 4.8
So I had only just caught up with the news. I was wondering would simple reskin mods installed before 4.8 be safe or should I just reinstall the game?
Автор останньої редакції: Miscellaneous; 14 квіт. 2018 о 7:40
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No mods allowed until WG says otherwise, NONE!
Цитата допису Jin:
No mods allowed until WG says otherwise, NONE!

I wonder if they will delete my pc gun sound and my jingles sound mod. BTW, theyre from maddog mod site. Its ♥♥♥♥♥♥ hilarious seing they delete the awesome pc gun sound from wot and just leave it with a boring vannila gun sound. Jingles sound mod, yep just deleted! its just full of jingles swearing and joking.
btw, why do they love killing mods. Mods only raise up moral of the player and giving more motivation to play the game. Thats if the mods is good. I wonder, why would they erase it since it makes people play games more. Also, all guys are free to download those mods. The best things to do is to create an official mod site from wot itself and put all those safe mods inside
Because there are cheat mods, WG wants to get rid of them so they have to globally ban mods until they find a solution.
Цитата допису Jin:
Because there are cheat mods, WG wants to get rid of them so they have to globally ban mods until they find a solution.

why dont they have a anti cheat system like battleye. Its quite effective at dealing with cheaters. Instead of banning every single mod we come to love(except those cheat mods), you could implement anti-cheat. Anyway, how do you even cheat in wot? its a server based game
Цитата допису Pizza_4_l1f3:
Цитата допису Jin:
Because there are cheat mods, WG wants to get rid of them so they have to globally ban mods until they find a solution.

why dont they have a anti cheat system like battleye. Its quite effective at dealing with cheaters. Instead of banning every single mod we come to love(except those cheat mods), you could implement anti-cheat. Anyway, how do you even cheat in wot? its a server based game
Apparently the only kind of cheating with mods are those skins with components such as ammo racks shown on the exterior but other than that there isn't much to cheat with mods.
Цитата допису Pizza_4_l1f3:
Цитата допису Jin:
Because there are cheat mods, WG wants to get rid of them so they have to globally ban mods until they find a solution.

why dont they have a anti cheat system like battleye. Its quite effective at dealing with cheaters. Instead of banning every single mod we come to love(except those cheat mods), you could implement anti-cheat. Anyway, how do you even cheat in wot? its a server based game

Sadly, there are a few ways where you can "cheat" even in server-side manged games like WoT, not sure how rampant it is in Blitz, but standard WoT has a history of several cheat-mods being used. The problem is that the API interfaces used for mods sometimes allow to receive data and exploit it in a way not intended by the devs.
Example for this are tracer mods (making gun-traces last longer and color them so you can easily see from where you (or others) are shot and return fire to "invisible" (unspotted) enemies (especially exploitable for/against artillery), mods that mark movement-traces (broken walls/fences, crushed cars, falling trees) on the minimap to see where the enemy is going right from the start, or aim-mods that improve the auto-aim to not just aim at the center of the tank ignoring the speed, but aim at specific weakspots/modules and lead the shots according to speed and direction. In Blitz, they actually implemented the autoaim-leading due to it being a mobile game, but in standard WoT it is the closest you can get to an illegal aimbot.

What you DON'T get in a server-based game like WoT is stuff like invisibility, speedhack, seeing unspotted tanks, seeing beyond your viewrange, shooting through solid stuff (unless the stuff in question is buggy anyway), altering reload-times or the general aim- (accuracy, dispersion, rng-modifications), penetration- or damage-roll-mechanics (even the aforementioned auto-aim-mods are still suspect to those mechanics), alter your health or armor, as all this stuff is calculated on the server-side.

And implementing anti-cheat software is
a) not really necessary compared to games that are at least partially trusting client-side calculations (like fast-paced shooter games).
b) either demanding additional ressources to develop and maintain, or costing money to licensing an existing one to use.
d) will nervertheless be bypassed in the end and thus require to be maintained and improved all the time, as in the end it's a neverending battle with the cheat developers.
c) usually need to be implemented at a deeper level on the client systems, which is complicated when the game is provided on several different operating systems, might hog aditional ressources (esp. problematic for mobile), and raise security and performance issues (either real or imagined by users).
Автор останньої редакції: Neithan; 17 квіт. 2018 о 5:50
Цитата допису Neithan:
Цитата допису Pizza_4_l1f3:

why dont they have a anti cheat system like battleye. Its quite effective at dealing with cheaters. Instead of banning every single mod we come to love(except those cheat mods), you could implement anti-cheat. Anyway, how do you even cheat in wot? its a server based game

Sadly, there are a few ways where you can "cheat" even in server-side manged games like WoT, not sure how rampant it is in Blitz, but standard WoT has a history of several cheat-mods being used. The problem is that the API interfaces used for mods sometimes allow to receive data and exploit it in a way not intended by the devs.
Example for this are tracer mods (making gun-traces last longer and color them so you can easily see from where you (or others) are shot and return fire to "invisible" (unspotted) enemies (especially exploitable for/against artillery), mods that mark movement-traces (broken walls/fences, crushed cars, falling trees) on the minimap to see where the enemy is going right from the start, or aim-mods that improve the auto-aim to not just aim at the center of the tank ignoring the speed, but aim at specific weakspots/modules and lead the shots according to speed and direction. In Blitz, they actually implemented the autoaim-leading due to it being a mobile game, but in standard WoT it is actually the closest you can get to an illegal aimbot.

What you DON'T get in a server-based game like WoT is stuff like invisibility, speedhack, seeing unspotted tanks, seeing beyond your viewrange, shooting through solid stuff (unless the stuff in question is buggy anyway), altering reload-times or the general aim- (accuracy, dispersion, rng-modifications), penetration- or damage-roll-mechanics (even the aforementioned auto-aim-mods are still suspect to those mechanics), as all this stuff is calculated on the server-side.

And implementing anti-cheat software is
a) not really necessary compared to games that are at least partially trusting client-side calculations (like fast-paced shooter games).
b) either demanding additional ressources to develop and maintain, or costing money to licensing an existing one to use.
d) will nervertheless be bypassed in the end and thus require to be maintained and improved all the time, as in the end it's a neverending battle with the cheat developers.
c) usually need to be implemented at a deeper level on the client systems, which is complicated when the game is provided on several different operating systems, might hog aditional ressources (esp. problematic for mobile), and raise security and performance issues (either real or imagined by users).

Why dont they disable auto-aim in pc? playing mobile games in pc is an overkill also then why the auto aim. Its really op for the guns that has gr8 penn and accuracy like the panther's gun
If you are using autoaim on a Panther you are likely doing it wrong.. :steamfacepalm:

Using autoaim in any other way then to lock-on and fire on the move while circling/passing-by someone on close- to mid-range with a light or med (so you can concentrate on steering and have no time/need to manually aim) is just a plain fail. Maybe for sniping at fast-moving enemies at range, but only if you are bad at leading your shots manually.

So, regarding the Panther, that tank is not ment for circling or drive-by shooting, and should generally avoid brawls, but use his excellent gun to support from 2nd line, flanking enemies engaged by other tanks, or for sniping, in which case you should always manually aim to go for weakspots and modules (with the exception mentioned above).

Removing autoaim would mainly hit fast and mobile lights and meds and make effective circling and drive-by shooting extremely hard to near-impossible, and cripple those tanks to the point they would lose most of their appeal.
Автор останньої редакції: Neithan; 17 квіт. 2018 о 6:12
Цитата допису Neithan:
If you are using autoaim on a Panther you are likely doing it wrong.. :steamfacepalm:

Using autoaim in any other way then to lock-on and fire on the move while circling/passing-by someone on close- to mid-range with a light or med (so you can concentrate on steering and have no time/need to manually aim) is just a plain fail. Maybe for sniping at fast-moving enemies at range, but only if you are bad at leading your shots manually.

So, regarding the Panther, that tank is not ment for circling or drive-by shooting, and should generally avoid brawls, but use his excellent gun to support from 2nd line, flanking enemies engaged by other tanks, or for sniping, in which case you should always manually aim to go for weakspots and modules (with the exception mentioned above).

Removing autoaim would mainly hit fast and mobile lights and meds and make effective circling and drive-by shooting extremely hard to near-impossible, and cripple those tanks to the point they would lose most of their appeal.

btw, i never used auto aim since i still believe in my hands. I dont believe on computers. Auto aim for me is kinda useless if using a long aim time gun like the 122mm
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Опубліковано: 14 квіт. 2018 о 7:21
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