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Once you are Calibrated you will still be placed with a wide variety of people because so many new people are constantly trying out ratings.
The only time Ratings seems to stabilize is a few weeks after the Ratings cycle starts. If you attempt to play Ratings at non-peak times you are guaranteed to get the worst teams and players possible 9 out of 10 battles.
Lastly, the game is filled with so many new players and existing crappy players that you will end up in a ratings battle with people who losers 60% of the time in almost 90% of the battles...then again...that any mode.
Welcome to WG Blitz
First of all, if you were playing decently you wouldn't calibrate at 2800. If you are doing 250 Damage/tier (250 x tier = good amount of damage), then you should calibrate 3200 or higher. I personally calibrated at 3600ish, ive worked my way up to around 4300, just at tier10, and while averaging around 2600 damage per battle. Obviously i could get to 5k if i really wanted too, after all i average around 3k per game on my 30d stats, but i dont in ratings because i dont try as hard. This is part of the grand problem, people just dont try in ratings. therefore, you need to carry your team and you need to independently do well in every battle.
Second of all, you wont lose more points on a loss than gain points on a win (while your less than 4k rating, once you start getting into the 4k/5k rating area, then you start losing more points on defeats). If you ARE gaining less points on wins while your rating is only 2k or 3k, then its absolutely your fault. If the game calibrated you at 2800, and your rating is still going down, then the game was right, and your also getting worse. Im sorry to say it, but its true.
last of all, ratings is meant for exceptional players. When you say "even if i manage to get 50% wins", that indicates that you are, on average, losing more than youre winning. If you consider 50% something good, then youre not good enough to play in ratings. You should be winning AT LEAST 55% of your games, and in reality you should be winning 60% of your games to be a good player and to be successful in ratings.
(sorry if i came down harsh, ive been playing for 6 years and ive seen alot in my time, i dont show mercy)
Good luck on the battlefield,
-Nothingness
I contend, that it is none of those things.
I've run into this problem with other rating systems as well. In Heroes of the Storm, I placed fairly well. It's system, on the surface, is similar. I was mid-silver.
I just stayed there for awhile. Eventually I hit a losing streak. Eventually hitting the bottom of the ladder. Took years to work my way back up. Then I just dropped back again.
Was I a bad player? Nope. Compared to other players of my main, I was quite good. Far better than most. I used a popular stat site to confirm. I'm above-average in most categories. Except wins.
The problem there was matchmaking, and it's part of my problem in Blitz. In rating battles, I regularly get one-sided match-ups.
One recent loss featured a guy with around 4400 rating on the opposing team. While our best was under 3700. I get top damage at 2500 with my IS-3. I still lose 24 rating points. I'm lucky to gain 25 on a win.
If I don't "belong" in those matches? Why do I keep getting put in them?
I think it's absurd to put me up against platinum and gold players if I'm meant to be silver. Because even if I do a lot of damage and win? I'll be getting 16-25 rating points.
I mentioned 50% wins because: A) I'm getting less than that (but only in rating battles); and B) The unbalanced rating adjustments.
It's impossible to move up the ladder when you lose 20-49 on a loss and gain only 16-24 on a win. At 50% wins, you'll average downward over time. It's inevitable.
I did much better today. Got way more wins than losses. Moved back up a bit. It's going to take a long time to get back to 2800.
Which is still crap because a team with two players at 4k and 5 at 2k are most likely not going to beat a team with seven players at 3k each.
The two 4k players are handicapped by 5 abysmal players.
That is WG logic folks. They are not the brightest when it comes to fairness in the MM and refuse to actually create a fair and balanced MM based on actual skill Ratings or not.
Get used to it and if you cant or wont be a 55% or better player despite the flawed MM system, you are simply better off not investing money in or playing this game overall.
Save yourself the frustration.
Even so, it tends to create one-sided match-ups. Just because it averages out, does not mean it's even.
I disagree. Put me and a Platinum against a group of mostly bronze and a couple silver. We'll destroy them.
Give me all golds. Put me against a Platinum and Diamond with a bunch of silvers. We will lose every time.
The problem is their priority over queue time to fairness. They want to cater to the impatient rageaholics. Because those type of people will leave if they face long queues. Because those are the type of players that also get impatient and spend money.
I maintain that any rating system that puts you in an unfair situation should not also punish you for losing in that situation. Rating systems are supposed to predict the winner and loser. And then be modified if they are inaccurate.
Placing you in a bad situation is fine. Doing so and then penalizing you for it? Not acceptable.
I'm at 55% in normal battles. Rating? There's no way.
The game sets me up for failure. Heavily punishes me for failing. Even if I'm the top player.
When I win? I get almost nothing. So, I get punished for losing AND winning.
This mode is broken. The MM doesn't work properly. The rating system is FAR from accurate at judging skill.
I should not lose the maximum amount of points for losing to a superior team.
I should not gain a minimal amount of points for defeating a superior team.
This is not fair.