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For a quick overview see
https://youtu.be/UFktFSJZPsQ
There are additional guides at http://forum.wotblitz.com/index.php?/forum/64-general-discussion/ Or in the WG forum for your region
there are a few tanks who's HE is marginally better, like to the point where it is almost useless (but sometimes a LOT cheaper) The price/damage/pen ratios vary from tank to tank, so, learn which ones are must use HE (T49 but $$!) and which are basically useless (AMX 12 t)
> HE is another standard issue shell, it delivers high amount of damage that if its penetrates (mostly it lacks any good penetration). Useful for barely armored TD or Lighties. As it uses chemical reaction to inflict damage, it won't lose penetration. Usually HE yields low penetration, but some heavy TD such as SU series can deliver painful damage even on heavy target.
> APCR is a sub caliber rounds, it's like AP, but smaller and has higher muzzle velocity and penetration. Useful for heavy target but deliver lackluster damage (due to the lack of shrapnel after penetrates). It cost you quite high unless if the said shell is a standard issue shell (example: M41) PS: The penetration of this shell reduce even more than AP over distance. Keep in mind to engage target at considerably close-medium range.
> HEAT is another chemical round that act similar to HE, but hence of it's special traits, it can't go through obstacles. Penetration is barely affected by angle/oblique side of the tank but despite of that, the more oblique the target of the tank is, the less damage it'll cause. Just like APCR, HEAT is a premium shell that cost quite a lot.
> HESH = buffed HE with an interesting way to damage enemy vehicle
For the 12 t
AR
Pen <= 151
Dam <= 200
$109
HE
Pen <= 40 which is 0.26 of AP
Dam <= 219 barely 1.09 AP damage
$98 so 0.89
vs, lets say
T49
HEAT
Pen <= 160
Dam <= 700
$725
HE
Pen <= 79 which is 0.49 almost half
Dam <= 975 1.39 HEAT damage
$4800 so 6.62 times the cost
(<= less than or equal to) (not OOP code)
Meaning, that switching to the HE on the T49 is quite a bit more effective than switching to it in the 12t. Yes, the 12t has better HE than other similar tanks, but I would say the HE vs AP in the 12t with 75% less penetration for a possible extra 19 HP isnt worth the time it takes to check the color skin, whatever it is called
That said, 19 extra damage could be the difference between 1 less shot which wins a game, I mean lets say you get high rolls on the HE, that finish him off with 1 less shot than it would've taken for the AP? And what if he was shooting an ally, and that ally barely survived, at a one shot. And that ally was the only survivor at the end. You never know man, better safe than sorry
Which is why I lean towards my AP over HE near the end, I cant afford to have an HE deal 3 HP damage because it didnt pen properly... (Too often I have hit the squishy head of a KV for 1 HP damage...)
Early in the game, I tend to lean HE for early encounters, they are USUALLY against the thinner tanks, and, if I have time on longer reloads, I will switch to see the heatskin if the HE could do any damage, but later, when you are 1 light vs 4 heavies, I cant afford partial HE damage...
BUT like you said, IF I knew the game better, I wouldnt need to switch the heatskins and I would just KNOW where to hit them... but, until I can, I try to keep the HE for lights or for tracks.
Yeah, when you know the game(I wish I did) than you don't need to check hitskin
Yes