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Exactly.
Posting proof of the violation of WG’s rules in a forum run by WG may be a separate violation and isn’t a good idea in the first place. It’s like a light tank yoloing in front of a Smasher. It seems like a good idea for a second, but if you read the rules and think about it, the idea doesn’t look so good after all.
I don’t think the Cheat Engine thing was that big of a deal when used for a minor graphics improvement, but being more careful would be a good idea.
(Anything named “Cheat Engine” starts out as a bad idea).
About the lag, making sure that your graphics drivers and operating system are updated is always the first step. Powering down your router, wifi, etc for 30 seconds is easy, quick and sometimes solves the problem. When it reboots it may pick a better route and, if a routine has been corrupted, will load a clean copy of what it needs.
After that downloading and running PingPlotter really is helpful. (See instructions here https://steamcommunity.com/app/444200/discussions/5/135509124605020581/. ) That won’t fix the problem but it will show where the problem is. Attaching the result to a ticket to Player Support will let them make suggestions on how to fix it if it’s on your end and lets them know of any problems on their end. (I’ve had problems on my end, problems with the internet itself, but also problems with the NA server). Posting more info in the Technical Services forum sometimes results in an answer from another player before Support gets back to you.
https://www.speedtest.net/result/9683620667
uncap the 60 hz is the only solution, as long as the config was accesable it was not a problem by setting the hz to 0 so nvidia adapted to the fps by itself.
in the ticket was the only anwser the 120 fps is only for ios probably the android is causing some issues but the game is alsoe released for windows
For example, to reach the server I go through my isp in Santa Clara. It’s 20 miles away, and has an average ping of 15. Nine hops later my data is in Chicago, just before the server. That’s over 2,000 miles away and has a ping of 63.
“Oh look, there’s a tank over there. I’ll shoot it! As soon as the turret rotates.” Slow.
Edit: lag and fps are two different things. If bubonic is an expert he will explain the difference to you.
FPS = Frames Per Second, not related to network >>>> (*) <<<<
Ping = Time to travel a packet from point A to point B.
Input lag = time difference between processing input data (mouse move, kb button press & etc) and display result (can be affected by response time and/or fps)
>>>> (*) <<<< There are some game engines that written really bad, that can delay fps due to network packets processing. I will not INCLUDE THIS. This is AWFUL situation that shouldn't be discussed and even played game with this thing.
Vertical Sync / V-Sync & etc = GAME's feature to check your monitor/display's HERTZ and LIMIT FPS TO THAT VALUE. Treat it as "game will not show more fps that your display can"
WoT Blitz... is a piece of ♥♥♥♥ that adopted from mobile. Means... any ♥♥♥♥ can happen.
BY DEFAULT: your ping/ms/network delay & etc DOESN'T AFFECT your FPS. If it does, that game is linked in code... see top remark(*).
Windowed / Borderless / Fullscreen = In windowed & Borderless mode of game window you COULD BE v-synced by windows and/or game. Depends on game. This means, if you want to test for max fps, always go for FULLSCREEN mode.
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Now define your "lag" game stutters? Players inside game stutters? You get below "wanted" fps?
In your discussion i don't really see what you speaking about :D One speaking about pings... other about fps... third about unlocking fps limiter using cheat engine...
It WAS exclusive for a long time, but lately they made it available, and there are NO steps needed except just activating it in the games settings..