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The objective is to win.
I pretty much just report those who rush to the flag and sit there doing nothing while their team gets slaughered it isn't better than being afk most of the time.
1-2 shots on you and all capture progress is gone, it only works if your team can 6 v 7 or enemy team somehow doesn't notice that base is being captured.
Also instead of reporting them maybe give them some support? :P Why are you off getting killed somewhere that isn't on the cap point.
geeeez.
Cap points are usually in the open.
People can snipe you from half a map away, you can't always even notice from where the shot came if they are shooting from different angles at a time and they can shoot and hide behind cover so you can't really shoot back and there isn't much cover for you to hide behind.
I noticed that following a majority of team gets better results. That way you get some backup and don't end up 1 vs 3-5 at a time. If all of the team goes there i will follow but usually i find it a bad spot to try and fight from... giving enemy an advantage.
I usually only cap to prevent draws if enemy has 1-2 tanks alive and they are hiding trying to waste time. That way they have to react...
You always have some very good points and always have a good tactics....
I have slightly improved while playing due to this, cheers mate
And if capturing the objective is as hard as you say then it definitely needs to get a better reward.
Devs could learn a thing or two from insurgency....HIGH emphasis on playing the objective in that game. People camping getting kills would be booted from the game.
BUT as the game only has 1 point to capture, and not the classic 3 points, I can maybe see your point, and if there is no cover on point it may be suicide.
I'm Tier 9 in WOT btw, but haven't played it for years, and wanted to try this with quicker battles.
Going for cap is mostly useful to break a stalemate and force the enemy to act rather than hide.
The objective is mostly there to prevent a stalemate, and not to be the first and foremost target..
If you don't take damage, your progress doesn't reset so you could try that if you want to cap. Preferably you would need premade people to back you up there.
In supremacy mode you have 3+ points to capture and it seems more important there, like mentioned previously by Neithan. Might want to give it a try, you need tier 5+ tank to enter.
I played Blitz off and on since last year, and started WoT PC recently. Once you hit tier 5 in Blitz you get supremacy, with 3 capture points, only on tiers 5 and up though.
BUUUUUT, this might be bad in a tank game where everyone drives slow as ♥♥♥♥ ,_, as apposed to zipping around the map in a fast vehicle.
Capping should 1: mean something
2: make the enemy divide so they aren't just zerging, and have to actually try to contest the cap.
You say 'only noobs cap the point.' This only proves to me bad game mechanics. Can you imagine if someone said that about a tank? "Only noobs use M4" Well then the game is bad, and needs to be balanced huh? This is basic logic.
(btw I'm not a Crossout fanboy, they did a lot of things I hate)
Anyway, game is terrible, Crossout is terrible also, but slightly better. There are funner, faster, blitzier vehicle games, and more realistic tank games. This falls in a sad medium that is neither.
well. if you had cover on cap point, and get an advantage it would be OP and game would become a race who gets there faster. so they made it so you are at a disadvantage while capping to balance it out. you can get something like AT2, and cap with it, aren't many low tier tanks can penetrate its ridiculous armor from the front. with some backup you could capture with it...
tanks aren't symmetrically balanced, each has some advantages and disadvantages of its own and assumes slightly different play style. it makes the game more interesting in my opinion that symmetrically balanced games are.