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Повідомити про проблему з перекладом
What enemies are you going up against? It has some of the best frontal armor of T6, but every tank can be penned within its tier by TDs or gold rounds. Its still good to try to not take some hits, the armor will save you sometimes, but its never garunteed.
Angling the arl44 isn't as useful as other higher armor tanks because of its weaker side armor, so i always do maybe 10-20% instead of the normal 30-45 like i would on a tank with better side armor. And always keep the turret pointing directly at the tank your fighting to increase the chance to miss/bounce if they shoot your turret.
Yes, but the hull armor is sloped so even without angling your tank the effective armor of the hull is around 150 mm and with slight angling it goes to 180+ mm.
Agree on there. Don't expose the weak sides.
Only KV2 is such a slug it easily can be outmaneuvered in any 1vs1 situation, and the time it takes you to reliably aim in your gun is enough to shoot you and go behind cover again.
The KV2 main weakness is if you can catch him alone without any backup, he is pretty much f'ed.
Sure his derp gun packs THE punch, but then, you are extremely prone to rnd with your dispersion and aim time, and you mainly work off the surprise effect and targets distracted by teammates, and basically NEED some backup. One reason I really dislike playing the KV2 without a platoonmate, as usually, teamsupport is laughable, and without that you are worth shijet.
Why?
The maps are designed with peek-a-boom in mind so pure DPM isn't effective. Sure it has a long reload but with your teammates and a platoon member to cover you then you can blast fools for half their health.
It's also got armour, slightly worse than it's predecessor but enough to bounce low tier guns.
Also don't play the tank like a braindead individual, go with your teammates and take cover.
I prefer for that T-150 because has good armor and good cannon... but is so slow maneuvering
i can easily tell this is a very bias post about arl 44 tank as you failed to take note of its cons.
arl 44 tank possess one of the the lowest traverse speed for a tier 6 tank.
even if its top speed is 35 km/h, that doesn't makes up for its low traverse speed at all.
That is as may be, I've never driven the Arl 44, but blitzstars comparision site puts it at 2nd (in non-premium t6 heavies) in Damage Ratio (Damage vs Damage recieved) and total damage. Given that many teams prefer to sit and wait, that actually plays to it's strengths and it's only in the closing stages it's lack of mobility is a problem. It's survival rate is middle of the pack and possibly due to players pushing forward without support.
Anyway I can tell a tale about a KV-2,
So on dead rail, both teams go up, except their KV-2. Good close fight (I was in my Jumbo), saw the KV-2 was on the low(?) side of the map and I made sure there was always cover between me and that gun. When the smoke clears there is an undamaged KV-2 on the cap against my Jumbo (<100 health) and an Arl V39 (also low health), not that it matters against a hit from the KV-2.
We both get a shot in but the KV kills the Arl. I can't kill the KV in 1 shot so I keep looking which way that gun is pointing and get a sneaky shot in. Backing into cover I bounce 640 damage (iirc) and now I got 2 or 3 free shots. So we win, (side armor is no match for the stock gun on a Jumbo)
Afterwards well both I and the KV driver have a nice chat about how close that was, to be fair I have bounced KV-2 shots off the front armour of my Jumbo before tho.