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I dont know the mechanics behind but in DoTA2, all 5 members of a team can be in one party. In League of Legends, normal matches can have all 5 in one team, as a single party. However, League allows only 4 player party for ranked matches.
I did a blanket search here for variations on "platoon" and no joy. Didn't think to look @ WoT PC or official Blitz - but I will.
I'm not familiar with DoTA2 or Lge of Legends. But they sound like pretty good games if they have a decent size for platoons.
Since you sound like you've been around the track, aside from doing extra source code editing, can you think of a good reason why platoons should not be larger in Blitz?
Tx again!
When it comes to Blitz, the no. of players online on EU server fluctuates between 8,000 ~ 12,000 most of the week, (peaking as high as +43,000 in my memory). But no. of players in queue stay mostly around 100~200. Based on my observations, tier1~4 and tier8 are usually the most populated throughout the week. On some days, certain other tiers may be more populated.
As far as I have checked DoTA2's numbers these days, they bounce between 200,000~500,000 most of the week. Even with that, their forums have lots of complaints about longer queue times even for single players.
And for league of legends, I have read the numbers to be 3 million users online per day on EU west server only. This was from December 2018 I think (op.gg). No wonder it is not hard to find a balanced matching team for an all-five party. Check this website:
{LINK REMOVED}https://www.op.gg/statistics/tier/
Take a look at their system of skill levels (called Tiers) and how many unique players (called 'summoners') are in each tier (and its sub-tier). First six tiers are further divided into 4 categores (making a total of 27 tiers/levels). For example, Bronze is the second tier, further divided as Bronze IV, Bronze III etc upto Bronze I. Here is the no. of unique players in each Bronze division:
Bronze I 178,946 (6.12%)
Bronze II 131,524 (4.50%)
Bronze III 105,076 (3.59%)
Bronze IV 85,122 (2.91%)
Thats just one of 9 tiers.
Most of the time when i check platoons in my games its like:
Enemy team: 2 platoon members both ~70 win rate 1200+ average damage.
My team: 2 platoon members both 43ish win rate 300-500 average damage.
Enemy team's platoon carries them for a win.
My team platoon carries us to a loss.
It literally makes no sense for 2 people who are well below average players to team up. They both could get better teammates in random fashion and would win more but they still do it.
While in rare cases it might be possible to carry 2 useless platoon mates and even beat 2 70% win rates ones. If they were any more it would be free wins/loses based on platoons you get in your team.
The matchmaking is toxic enough as it is. So please no increasing platoon size.