Sonicomi

Sonicomi

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Guide to all endings?
Please is there a guide to all endings somewhere (in english)
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Showing 1-6 of 6 comments
Shylaar Jul 10, 2016 @ 6:15pm 
It's been explained several times before, but I'll just put an explanation here so it hopefully stops getting asked.

Endings 1 to 15 are all unlocked based on your position in the chart when you end the game, buy the items in the ouka shop to see this. Route splits occur based on your mainstream / niche position at chapters 4 and 6 and each column represents one of the five routes at chapter 6 and the three endings for that route. (Endings 1/2/3 and 4/5/6 are routes A and B, for example.) If you're in a box and not getting the ending for that box when you finish chapter 7 then you weren't in the right route for that at one of the route splits.


Ending 16 is the true end and requires one ending from each route (column) before you can access it. To get this you need to raise Sonico's affection very high through interactions with her. There are several events that will happen if you're getting it high enough. At the start of chapter 4, you can hold Sonico's hand when the option comes up. At the end of chapter 4 Sonico will take you to the music club and tell you about her dream. In chapter 5 the scene where you pick "C-Come to think of it..." will end with a cat showing up if your affection is too low, or a promise to go on a date if it's high enough. If the latter, you'll then get chapter 5-2 unlocked. After going through chapter 5-2 and continuing to keep Sonico's affection high, after chapter 7 you'll move on to chapter 8 instead of the game ending normally.
The true end may be locked to the A route (endings 1/2/3); this needs some confirmation. I wasn't able to get it on any other route.

If you're having trouble getting Sonico's affection high enough, remember that waiting during interaction prompts will sometimes cause more options to appear, and sometimes saying or doing nothing is the best option. There are also a few instances where of multiple choices one will raise affection more than the other. This is represented by the size of the heart.


Ending 17 is the bad end you get if your client satisfaction total is below 60% when the game ends.


Ending 18 is a secret ending that you can only get after the true end (possibly after all other endings) and requires you to attempt to talk about and touch Sonico's headphones every time it's an option. I don't remember when the ending activates here, but it's definitely before chapter 6.
Last edited by Shylaar; Jul 10, 2016 @ 6:16pm
ffleader1 Aug 10, 2016 @ 9:12pm 
Originally posted by Cerzel:
Ending 18 is a secret ending that you can only get after the true end (possibly after all other endings) and requires you to attempt to talk about and touch Sonico's headphones every time it's an option. I don't remember when the ending activates here, but it's definitely before chapter 6.
Question: so basically I need to touch Sonico's head phone and do something else?, but in what route, or every route?
thanks this didn't help me at all
Diabeetus00 Oct 30, 2016 @ 12:26pm 
they literally just made a guide for you
shut up furry
acebickford Apr 29, 2020 @ 11:28pm 
Originally posted by Shylaar:
It's been explained several times before, but I'll just put an explanation here so it hopefully stops getting asked.

Endings 1 to 15 are all unlocked based on your position in the chart when you end the game, buy the items in the ouka shop to see this. Route splits occur based on your mainstream / niche position at chapters 4 and 6 and each column represents one of the five routes at chapter 6 and the three endings for that route. (Endings 1/2/3 and 4/5/6 are routes A and B, for example.) If you're in a box and not getting the ending for that box when you finish chapter 7 then you weren't in the right route for that at one of the route splits.


Ending 16 is the true end and requires one ending from each route (column) before you can access it. To get this you need to raise Sonico's affection very high through interactions with her. There are several events that will happen if you're getting it high enough. At the start of chapter 4, you can hold Sonico's hand when the option comes up. At the end of chapter 4 Sonico will take you to the music club and tell you about her dream. In chapter 5 the scene where you pick "C-Come to think of it..." will end with a cat showing up if your affection is too low, or a promise to go on a date if it's high enough. If the latter, you'll then get chapter 5-2 unlocked. After going through chapter 5-2 and continuing to keep Sonico's affection high, after chapter 7 you'll move on to chapter 8 instead of the game ending normally.
The true end may be locked to the A route (endings 1/2/3); this needs some confirmation. I wasn't able to get it on any other route.

If you're having trouble getting Sonico's affection high enough, remember that waiting during interaction prompts will sometimes cause more options to appear, and sometimes saying or doing nothing is the best option. There are also a few instances where of multiple choices one will raise affection more than the other. This is represented by the size of the heart.


Ending 17 is the bad end you get if your client satisfaction total is below 60% when the game ends.


Ending 18 is a secret ending that you can only get after the true end (possibly after all other endings) and requires you to attempt to talk about and touch Sonico's headphones every time it's an option. I don't remember when the ending activates here, but it's definitely before chapter 6.

These guides are too confusing, wouldn't it be better to experiment with the costumes? Or dialog options that aren't made for mass pervs?
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