GRID 2
With regards to Cockpit view
There's a lot of discussion going on within these boards about cockpit view and how it does not feature in GRID 2. Instead of multiple threads please use this one for all cockpit talk, and as always, please keep it civil.

Many of would have already read our reasons why it was not included but in case you've missed it:

We've heard a lot of your thoughts and opinions regarding the lack of cockpit view in GRID 2. To better explain our decision Executive Producer Clive Moody has this to say.

"First of all, it's important to say that every design decision we make is done with a lot of careful consideration and not taken lightly. We're acutely aware of the love there is for GRID in our community and we want to deliver the best possible experience for everyone.

There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it's not a case of just a sample of people we've spoken to in research, it's a fact that only 5% of Codemasters Racing game players ever used the in-car view.

We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy. Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).

What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.

For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.

One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.

If you’re still not convinced, all I ask is that you wait and see what we've got to show you. We've only scratched the surface of what we've got to show you on GRID 2 - there's lots more to coming in the months to follow and I genuinely think that you'll really enjoy it. Come and see for yourself at Eurogamer Expo.

Executive Producer Clive Moody"
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Beiträge 661675 von 1,331
Anon 30. Mai 2013 um 17:01 
This is the thread http://www.racedepartment.com/forum/threads/modding-requests.69758/#post-1449583

Ursprünglich geschrieben von Axe:
The focus here seems to be on hardware and available resources, Stop this thinking. Grid 2 has failed to take advantage of the latest and even yesterdays hardware.

nah that's simply a lie. It's expensive as hell to make a cockpit view for every single car, that's why they simply removed it. It's not related to hardware at all. There are many games with cockpit view for the xbox 360 and the pc and they all work at high fps rate. Some modders even made a cockpit view for Grid 2 and also for games like Saints Row 3 and they are no fps drops at all.
Zuletzt bearbeitet von Anon; 30. Mai 2013 um 17:03
A quick google search finds some vids of the mod in action :D
http://www.youtube.com/watch?v=j_CxBQXjx1M
http://www.youtube.com/watch?v=NdNtZROVcDE

So the work of the Dev's is now being done by the community for the 5% of us that want a cockpit shame on you codemasters for alienating your paying customers have you never herd of menu options

you see Loore your customers want cockpit views
Zuletzt bearbeitet von [XGS]DonkyBoY; 30. Mai 2013 um 17:15
RR3R 30. Mai 2013 um 17:16 
That made this decision a no-brainer. No cockpit view on any racing game that isn't the 'top down' view type will not be bought by this wannabe racer. Why would we have a nice big monitor with realistic wheel, pedals, shifter and force feedback to make the driving experience put us 'there' just to have our vision ruin it like we're a skateboarder hitching a ride?! The Codeys have some great stuff, and this was on the top of my list. The F1 games are incredible and soley because the Codeys 'put you there'! I came to the forums JUST to be sure it had a cockpit view, since the game description didn't say so. HUGE BUMMER. I'll come back in a month or two just in case the view gets thrown in with a patch that is said to be good on this same forum. What a trip. No 'explaining' the decision not to include cockpit view will sell this to us who play exclusively in it. I'm sorry, this is just a fact.
Zuletzt bearbeitet von RR3R; 30. Mai 2013 um 17:19
Axe 30. Mai 2013 um 17:19 
Ursprünglich geschrieben von Jockey's Creed:
...nah that's simply a lie. It's expensive as hell to make a cockpit view for every single car, that's why they simply removed it. It's not related to hardware at all...

Err, that is why I debunked the idea...my post was taking the idea and dismantling the OPs silly explanations of the reason why it didn't exist... Got it? :-D
Cockpit mod is nothing like driving a car, in a real car in the real world you cant see the steering wheel unless you look down.
Ursprünglich geschrieben von Tox Laximus:
Cockpit mod is nothing like driving a car, in a real car in the real world you cant see the steering wheel unless you look down.

what cars do you drive lmfao if you sit directly infront of the wheel with your eyes open how can you not see it !!!!
Anon 30. Mai 2013 um 17:46 
They should simply add a way to change the point of view, so you can set yourself higher or lower. A few games had this, I am not sure but I think it was test drive.
This Sucks.
Ursprünglich geschrieben von Jockey's Creed:
They should simply add a way to change the point of view, so you can set yourself higher or lower. A few games had this, I am not sure but I think it was test drive.

Precisely 100% on the money then there would be no problem at all for those of us that want it :D we would all be happy
your data fail, we cab and steering wheel, steering wheel who does not?




Ursprünglich geschrieben von Loore:
There's a lot of discussion going on within these boards about cockpit view and how it does not feature in GRID 2. Instead of multiple threads please use this one for all cockpit talk, and as always, please keep it civil.

Many of would have already read our reasons why it was not included but in case you've missed it:

We've heard a lot of your thoughts and opinions regarding the lack of cockpit view in GRID 2. To better explain our decision Executive Producer Clive Moody has this to say.

"First of all, it's important to say that every design decision we make is done with a lot of careful consideration and not taken lightly. We're acutely aware of the love there is for GRID in our community and we want to deliver the best possible experience for everyone.

There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it's not a case of just a sample of people we've spoken to in research, it's a fact that only 5% of Codemasters Racing game players ever used the in-car view.

We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy. Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).

What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.

For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.

One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.

If you’re still not convinced, all I ask is that you wait and see what we've got to show you. We've only scratched the surface of what we've got to show you on GRID 2 - there's lots more to coming in the months to follow and I genuinely think that you'll really enjoy it. Come and see for yourself at Eurogamer Expo.

Executive Producer Clive Moody"
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arth 30. Mai 2013 um 18:31 
A cockpit view done right will _increase_ the frame rate. You don't have to render the parts that are obscured by the cockpit, which is 95% static overlay.
Also, rendering hands is daft. Each player has his own hands. Even rendering a steering wheel isn't needed for those who have one. Seeing two doesn't help. But being able to see the instrumentation panel clearly even when there are busy things going on is a great help. So is being able to use mirrors.

I played this for almost an hour. It's not the worst game I've played - that would be Flatout 3 - but it's not in the top 50%. It's mediocre at best, and a great part of this is because it's gone from semi-simulation to arcade drifting game. Losing the cockpit view nails this impression down, and so does the DLC sales starting at day 1. This is an uninstall - if I want to play arcade drifting, there are many many better games.
they could have used the cockpit views from grid 1 and then made the rest from scratch and then put them into grid 2 if they were short of money
Lenman 30. Mai 2013 um 18:34 
I always loved cockpit view...
I am the 5%!
SyN 30. Mai 2013 um 19:34 
no cockpit view no buy..i rather play nfs shift 2
I like realisim and removing the cockpit from the game really sucks. I wish I known this ahead of time when I bought the game today. I would of not bought it knowing there is not cockpit view. You guys really need to have the comunity vote on this.
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