Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can literally RUN CIRCLES around them.
I think the gripe originates from the first zone being so damn claustrophobic where it isn't easy or safe to Strafe Jump around a pack of enemies. Zone 2 and onward won't let you get away with just backpedaling and shooting. You'll start facing enemies that have so much health you'll run out of room. You have to juke them around the arena and chip them to death.
That's when it gets REAL good.
It's actually because monster closets behind you are opening.
As you progress forward, like say, get near a keycard... The levels are generated so that you'll have to backtrack, and certain triggers open up those monster closets..
It's annoying to be surprised, but get into the habit of checking your 6 often and you'll do fine.