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Сообщить о проблеме с переводом
By the way, they mentioned something about the beta branch for the game in the news, so Im currently trying out and it's 10 times better. New enemies, rooms, great fun. oh yea you can save your progress at each end of the map.
The game is awesome, nice gameplay, perfect soundtrack.
Difficult but possible.
I love that pixel and voxels look.
I'm always having a blast playing this game.
But i must admit, it lacks info in-game, and needs a lot of optimization.
For me personally, i got what i saw in trailers - no less no more.
and if you are always backstrafing and backpeddaling then maybe try and learn more ways around enemies and how to avoid them?
overall thanks for replies guys, i hope this post may remind the devs in hard times that the game has dedicated fans :)
This is just false, We've taken part in an incredible amount of interviews, posts and articles about being a blend of old school shooter and a roguelike.
Our first post on our original devblog in 2014 stated that STRAFE® would be a roguelike FPS, our KS described changing levels, upgrades and perma-death, we also released 20 min gameplay showcasing the roguelike elements during our KS campaign.
Even our gameplay trailers have quotes about being a roguelike and our live action spots describe the elements of the genre.
We have receipts for all of this, we just have an issue of people seeing STRAFE® and assuming they know what it is. Then feeling burnt when it's not, even though we've done our best to explain it.
If you watched one trailer then assumed you knew what the game was and didn't read the store page or any more info on the game then the issue isn't with us "falsely advertising the game".
We put as much info out there as we could, but unfortunately a lot of people missed it or only saw a single piece. With this update we saw the opportunity to remedy this issue the best we could. That's why the new trailer has "roguelike" in the first shot of the video. Also instead of just having it written in the description box and "about this game" section (which is how it's been) we've added in more detail and described the roguelike elements in other ways just in case people have never heard of the genre.
It doesn't benefit anyone to have players believe they are buying a different game, esp when we are proud of the game we made. We think its just a matter of expectations, most of the people who know what the game is are more open to enjoying it, but if another player thinks it's a "Quake clone" no matter how good of a Roguelike FPS it is, they will be disappointed.
Also the fact that game forces "boring playstyle" is stupid. Its as boring as you make it to be just like postal 2 is as violent as you make it to be.
Strafe has a great factor of replayability that is honestly one of the key elements, because replayable games may live on forever.
But the popular game journalists neglect the info that is given to them on a silver platter and make up their own info. Shame on them, this game is allready awesome and its constantly updated which is absolutely amazing!
This game is honestly one of the most fun games i've bought on steam
To be fair "Frag like it's 1996" as a marketing tag line really did set you up to be compared to Quake.
You should assume that a lot of people just watch the trailer. I said "marketing" and I don't really think your devblog counts. The trailer makes it look like it's a Quake clone. Thousands of people who watched the trailer thought you'd made a Quake clone. If so many people get the wrong idea about what your game is like from the trailer then it's your trailer that is at fault, not the people who watched it.