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Can you run the game in something like 1920x1080 windowed mode and see if the problem persists? (Obviously if its a resolution thing we'd want to fix it properly, I'm just trying to nail down it being a res thing)
In any case I was going to test different aspect ratios, but the game is forcing a 16:9 resolution no matter which option I select (1280x1024 becomes 1280x720, for example.)
Really? That's really strange. If you erase your save (god I know I've mentioned this over and over, sorry if you've read it before) located in C:\Users\USERNAME\AppData\LocalLow\Pixel Titans\STRAFE and then boot holding alt - and then select a weird res - does that change the aspect? I've seen people use ultrawide aspect ratios before
@Soup, regarding Unity only supporting fullscreen window, you can set the D3D11 Fullscreen Mode to Exclusive Mode in the Standalone Player Options. Does this not work as expected for you?
So, while this didn't fix my sensitivity problem, it did make my game run WAY better. Previous to this, while the game reported anywhere from 80-120 fps, it never *felt* like that. Forcing the game to run in an exclusive fullscreen makes the game feel MUCH smoother.
Unfortunately it appears to be cutting off the sides of my screen, meaning I can't really read the amount of scrap that I have, or the amount of money I have. But damn, the game feels so much better like this I feel like it is worth it.
I need to try this now. If it works, maybe I can actually update my video drivers without rendering all Unity games unplayable due to nVidia breaking windowed mode vsync and gsync.