Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.gettyimages.com/search/more-like-this/504714182?sort=best&excludenudity=true&family=creative#license
Remember there is alot of stuff in the Air.
The lighting overall is on mid day too dark, too. Set up a blue sky in summer, like 1 p.m. , the lighting of the landscape and airplane looks like it's a full cloud covered day, way to dark and greyish looking for a nice sunny day. Makes it looking like artifical.
Flying in this sunny daylight, no clouds, blue sky, over water like lakes, rivers and so on ... the water looks like a muddy golden color, like someone melted gold and added dirt to it. Looks really silly and weird.
Okay - if you are using Flight School for the flight training and don't care much about the look of everything around you, then i guess it's okay, but i think in the computer year 2016 there should be a litte bit more possible, to get it closer to real wolrld lighting, to make you feel more like really "being there" and doing your training...
If you want to check, how lighting in a simulator should look like, check tne new DCS world 2.0 beta (base software is free) and check the new Nevada terrain - this is the way it should get close to.
Like here:
https://www.youtube.com/watch?v=EXFX7VJIVI0
or this is a cool one here:
https://www.youtube.com/watch?v=8f-eOo0APkE
Yea even those shots look better ofc, they is much more gradual gradient and look lighter.
Yes DCS is awesome, i play it although i don't have the NV pack yet. Definetly looks better to me. I fly mostly in Nevada-California and DTG everything is sooo green lol. Everything looks like it in shade and the sun isn't shining on the ground.
This here is pretty much what i'm used to, this is from my FSX setup with REX.
http://images.akamai.steamusercontent.com/ugc/684901339988083653/29F4A811ED14A74B2942AAF8DE4537302DF1CCD4/
http://images.akamai.steamusercontent.com/ugc/684901339988082608/42826007B5661CC01B04280206CC2A6F9AB684D7/
bright.
It is called Flight School for a reason and if one was to read the product information it outlines the purpose of the product. It exists to serve a purpose and that is not to have photo-realistic skies.
For the price of two Caffe Lattes and a treat from Starbucks you get DTG Flight School and you expect them to fix (to your spec) what is a servicable sky for the purposes of learning to fly.
Why even bother with the sky when you get better results from modding FSX:SE or PrePar 3D with addons, etc and get 10 times better results.
Seems a pointless exercise and a waste of time.
And there is no evidence of ENB in the application folder. It just looks like the use of things like HLSL, etc. for DX11.
What!!
I've just called it ENB because the effects are quite similar. At each start of Flight School you can see a window telling you, it's loading shaders ... and shaders are basicly, what ENBs are using or say the basic technic is there ...
But like balubear mentioned, Flight School is suppose to give you a taste of what to expect from the large flightsim being in production right now. But my problem is, that it at least should get closer to the enhanced looks that even you mentioned yourself , that you can raise the FSX older looks with modding or using high quality addons available up 'til now.
So that tells me, that even with the old FSX program structure there is room and options to lift the quality to higher grounds, but advances aren't really visible in Flight School. Basicly i don't mind the look of Flight School - there is good stuff in there, the speed for one - nice and smooth going on my PC (except looking around the cockpit and outside with my controller ♥♥♥♥♥♥ hat in FS still has some mild judder effects - in FSX you can use the mouse and i believe the middle mouse button to get a nice smooth 360 degrees look). But the lighting overall and the resulting reflections of different surfaces - like river/lake water (gold water color ?) and unrealistic looking cloud colors) could still be worked on.
Have you noticed, flying at night for instance, that even if you have full cloud layer, so no stars, no moon visible, there is some mysterious light pointing towards the airplane while you look around from outside ?? Where is that coming from - doesn't matter, how high i fly, it's there - so that you can see the airplane better in total darkness ? A light like that wasn't there in FSX, it was dark there at midnight - besides the small spots, where the beacon lights lit up ... but not a bright reflection like it's shown here in FS ...
It's not a big deal for me here, because the main aspect of FS is the flight lesson part ... But i just hope, those things described still won't be like that in a large sim coming in the future - because you CAN get better results with FSX base software and enhancements (see FSX / Prepar3D addons, mods, whatever) ...
Prolegomenon would be more accurate, if one would have to define the role of Flight School in such a context.
I didn't say i was expecting hi fidelity i said the sky looks wierd because it does. I have had FSX since October 17th 2006, the day it came out and since then i have many many addons so for $15 this was something fun just to mess with.
However i mention it because it is something that DTG could work on, which was one of their reasons for releasing FS so ppl could have an opinion and voice them.
My only demand