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To me, she learned that Youth has been tormented and alone so much which causes the timeline events, she decides to "befriend" Youth by taking it's spirit into her own body and showing it compassion. Then, to prevent all the events from happening in the timeline she becomes the sacrifice and has Endir take her life thus ending Youths as well.
Mh, I never thought of that, interesting. That would certainly be one explanation as to why her death was necessary again all of a sudden. Especially considering that he might have found a new "host body" or whatever, which is just speculation. He seemed quite defeated at that point which makes me wonder how much of a threat he actually still posed.
Then of course, your're still left with the choice to actually kill her or not. I didn't, and from what I've gathered it doesn't really change anything, Endir walking through the snow, past the tree, then Satsuna's spirit (?) appearing after he left. Why is she in this form even though Endir never delivered the killing blow?
Like Verlindios said, it all seems very vague and lacking indeed, which is unfortunate, since I very much enjoyed the journey up to that point. And even though I expected that there would not be a happy ending, I was hoping for a bit more of an explanation and the closure that would have come with it.
I agree that Setsuna is very 'compassionate' as this is demonstrated a multitude of times in the game. But it sounds very strange to me that she allowed herself to be possesed by the Youth in order to show 'compassion' and then lets herself be executed (aren't those contradictory?).
As 'Scy' mentioned you will see Setsuna in the final scene in which her spirit(?) appears and watches over Endir, which is kind of bitter sweet. What I noticed is that she appears through a 'blue flame' which is similiar how Endir and she appeared in the 'go the past' scene. It could be that she did not die but by obtaining the Youth's power she can now move as a spirit(?)... But there is little to prove that aside from a very high amount of speculation. The fact that they threw time travel in there makes things even more convoluted/complicated.
The end contains little to no answers and leaves the player with a lot of questions. I like games which allow the players to speculate about certain things even though the ending was pretty solid but this is borderline forcing us to guess what actually happened.
But I agree I feel.. The ending was a little flat. Which is a bit sad cause the game in general was pretty good.
I think this is an instance where the deisions should of effected the ending (ie a good bad and netural ending based on if you fight, lose to, or "save" the youth).. and perhaps your choice to kill or not kill Setsuna to have its own effect.. The rest of the game I was fine with them having no meaning but here.. idk.. If you select "let him go" do you even fight him at the end? I assume he just attacks you?
I guess this made me feel a little bit less bummed out.
That said, there are things that are never answered and that basically tease you with extra sidequests but never get resolved, and that does kinda make me sad and disappointed. Also like multiple people said, the lead up to the ending feels like it was cut short and there should have been more there.
what I want to know is about endir,, is endir stuck on the past ? because he is no where to be seen when aeterna vanished into light.. even if they do finnish the job in the "past" didn't that mean the feature must be diffrent? cause the monster problem should be gone in the future ?
one more thing before setsuna and endir went back to the past ,, isn't it that the world of them is disappearing because the youth went to the past ? so when the youth die in the past with setsune isn't it the future should be diffrent and setsuna still alive because the young setsuna from the past still alive ?
i'm sorry if I making you guys counfuse ... it is just my opinion and its a good ending for me cause setsuna still alive and the future will be better ... i just confused where the hell is ednir gone ...
sorry if my grammar is bad guys ^.^
I felt like it was a very weak ending overall, instead of leaving me emotional it just left me confused, much like Verlindios mentioned in his own posts above, she didn't need to die, and it seemed as though her bond with endir was a lot stronger than "I'm just going to let you kill me now so this spirit can feel happiness before it dies". Not only that but we don't really get a sense of what happens to the rest of the crew afterwards, just that they go back to their lives, did they eventually give up on the other two returning? did they search for an answer as to why they didn't return?
One of the other things i believe the game does a poor job of is of the big bad, Samsara, for a game based on crono trigger i thought they would nail this part a bit better. We don't even learn the creatures name until literally the last thirty minutes or hour of the game, it then puts up a very disappointing fight and boom, it's done. I know it's not fair to compare it directly to Lavos, one of the best JRPG bosses in video game history, but when the game directly says it's inspired by crono trigger, i don't think it's completely unfair to compare the two.
I'm also quite tired of the ever-suffering heroine trope in JRPGs. Willing to self-sacrifice to the point of absurdity. Compassion is all well and good, but when you're ready to jump in front of every blade and insist on being harmed to save others no matter the circumstances, the only thing you're really doing is hurting those around you.