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1) the unity engine is bad for asset streaming. Like worse than unreal engine bad, which could be causing some stuttering. Ori and the blind forest has this issue too.
2) I have a laptop with intel and nvidia gpus, and its pot luck when it comes to 2d games (even though setsuna isn't 2d per se) as to whether I get frameskipping when I run the game on the nvidia card. On the intel, they never frameskip, but the intel can't handle them performance wise. Here are some examples:
Mark of the Ninja: slight frameskipping
Dust and elysian tail: fine
Guacamelee: frameskipping unless in game vsync is off
Ghost 1.0: frameskipping
Shovel Knight: fine
Ori: fine (apart from unity engine issues)
Rayman origins: fine
Rayman legends: fine
Child of light: fine
Freedom planet: fine now (frameskipped when it was opengl. Moved to d3d and its fine now)
Nvidia gpus seem to have issues with 2d games (particularly laptop ones). The performance is always 60, but the framepacing is off, resulting in visual stutter. Sadly the only workaround I have ever found was to run them on the intel and lower the resolution. That is not always an option though since anything even remotely high res with bring an intel to its kness.
I installed to my SSD and saw slight improvement. Checked my FPS and there's no actual framerate dips happening so either the FPS doesn't update often enough or its something else.