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Also pros and cons between the two? I love my switch btw. Just can't buy this knowing that I could play it on my switch without compromise.
It was on sale for a day or two a while back on the Switch.
Switch version is better. More options in ways to play(Couch or handheld). I Am Setsuna feels much more of a handheld game than it does a full console or PC RPG. I couldn't bring myself to play for too long at a time or even bother to continue on PC but in handheld in bed before sleep I could knock out a few hours of play.
The Switch version also comes with a "pvp" mode but it's really terrible. At the end you have the option to upload your current party, their stats and their abilities for random people to download and fight against. You can download random people's parties to fight against. The fights themselves? It's all automatic. As in you click a button and they fight randomly with random abilities and attacks based on their loadouts. No interaction at all.
For me the "arena" mode bugged out. The enemy would get two hits on me, I'd have 90% health left and randomly the match would be over and I'd be told I lost.
its too bad. its 2017 innovate a little on the recipe of the past. And yea its not masterfully executed like chrono trigger so it doesnt get a pass.
I agree that at $40 the value isn't there and I would struggle to buy it either. At $20 I find reasonable.
To me; the gameplay, the music, the environment and atmosphere of the game, is enchanting. Simply beautiful. There is a nostalgia to the gameplay and I thoroughly enjoyed the experience, even if I found it a bit lacking in depth, I still enjoyed it. And isn't that what games are all about? It is wise to look at reviews and consult other players prior to buying the game and all these negative comments are completely justified, but in the end no one knows how they will react/feel about the game until they've played it for themselves. I would encourage you guys to give it a chance and play this game without any prejudice on the pricetag or the reviews or the company. Play it and see if you enjoy it for yourselves. I believe you can explore the game a great deal within the 2hour limit for steams refund policy should you not enjoy it, so why not give it a shot?
What kept me coming back to this game personally was the BGM. I loved the melody, so I bought it. Here is one of my favorites:
https://www.youtube.com/watch?v=xJXQn-SOsjA
Its worth it if you can appreciate the art aspect. Story is good but wasnt good enough for me to actually go back through all the old areas to fund the chests with gear so i can finish the game, however i really enjoyed the 16hrs or so i got out of it.
You need to decide if thats worth $25ish.
Combat system is fun too...
Beautiful artwork, short, ending has a grind i didnt like, cant speak on ending story, combat was really fun. Your call on worth it.
Right on. I Am Setsuna's only relation to Chrono Trigger is the battle system, and not much else. I played a friend's copy on his PS4 and I felt glad I didn't pay for it.
The game has a lot of potential and I can see how some people could love it. To me, it just felt kind of incomplete. Chrono Trigger was beloved for its colorful cast of characters and wide variety of environments, and really felt like a big sprawling adventure. Setsuna feels like one small piece of an adventure, stretched out to fill time so it can be sold as a full game. Like, Setsuna might have been better off as a 3-4 hour game sold for under $20 in the vein of like, Portal, since there's definitely something to like there. But it just overstays its welcome and never mixes things up.
Did i just read a Destiny 2 review?
still i like the graphics.. i love RPG's.. so im still playing it
Further, the only Spritnite-Eaten Monsters I can recall being located on a path you're expected to take are the Glowly-Poly (the one which gives you a tutorial on Spritnite-Eaten enemies, and by far the easiest one to beat -- the only thing approaching a challenge with Glowly-Poly is that they will enter a 100% dodge mode, but they don't attack during that time so you can just wait for them to stop it) and Southpaw. Southpaw is definitely a problem: he'll probably murderface you if you fight him the first time you see him, and he's located shortly after the Aurorean Tiger boss, the first boss in the game that the player might have real trouble with.
Even if you do run into a Spritnite-Eaten Monster unexpectedly, you can always use a Fogstone item (you get a decent number for free throughout the game, and you can buy them at any item shop) to make them disappear and end the battle.
I think the sidequests open up when you reach the final save point (rather than when you get the airship), but sidquests do exist. In particular, there are sidequests to get a special Command spritnite for each character that you can't get from the Magic Consortium (until after you get it from the sidequest, then you can get multiples from the Consortium), and a few weapons that you can't buy.
There's also a meal recipe that you can't get until you've got the airship, and most of the ruins that let you re-fight bosses (almost guaranteed to be critical to craft all the spritnite you might want, especially if you want to challenge Spritnite-Eaten monsters, or face the fully-powered-up version of the final boss) are inaccessible without the airship.