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Additionally there was two theories I read about to avoid natural disasters. First if you didn’t fill up all the energy and mining slots on a planet you wouldn’t incur a natural disaster on said planet. Second theory was planetary assaults increased the likely hood of there being a natural disaster on said planet. That means you have to make sure to fight your battles from space.
Personally the natural disasters though aggravating at times never really bothered me terribly enough to bother with them.
I haven't played Rebellion since the late 90s, but I recall the game being criticized even at release for some questionable design decisions. Tough-but-fair is fine, and randomness is fine. Random, unrecoverable, and unavoidable disasters don't strike me as a good mechanic in 2016 or (if you wish) by the standards of the 1990s. I do agree that games were more unforgiving back then, but there was also less polish.
Sadly, Rebed doesnt fix it. Its a hardcoded issue.
I hope somebody fix it, turning planet slot loss for only building loss or removing dissasters complety.
Praetor you likely don't encounter them often because you are good enough to not have to go for a marathon length game. I can assure you at turn 1000 I have 3 smoking ruins of prime industrial planets. It was around 400-500 they started in this last one.
Only problem it would be if you have very bad luck, at beginning of the game, you get disaster more then 2 within 100turn. and/or top off that is when enemy is attacking/blocking one or two you planet at same time.
Been play this when it launch, in my member there is only twich, which I had that much of bad luck.
just Restart a new game, I doubt you will run in to that same problem again that soon :D Unless you are THAT unluck
I am no software engineer by any stretch of the imagination, but surely there must be a way to at least reduce the chances of them happening with a little code tinkering?
I will say that the best way to combat a natural disaster is to have a primary and secondary construction yard. I technically try and do this for training facilities and shipyards too and I try to have primary and secondary facilities in each sector I control.
While that is difficult to pull off all three, if you can insure you have a primary construction yard of 8-10 yards and a secondary of around 5-6 you can recover reletively quickly from a natural disaster even if it hits one of your constrution yards.
Also if your construction yards are building anything but construction yards the first 100-140 days of the game you are probably asking for trouble if a natural disaster does occur.
In short keys to recovery if you are hit are:
1. For the first 100-140 days construction yards build more construction yards, preferatly on the same planet.
2. Always have at least one secondary, preferably more, construction yard with at least 5 yards.
I appologize fore being repatative in this post.
My experience is entirely for single player though. I can't imagine playing multiplayer as my micro blows and honestly, a lot of games I watch seem to be a sabotage battle of ~200 days... which I respect, but not my idea of fun.
After having played the game for almost 20 years, original version and steam version my two cents on the natural disasters:
1. They happen a lot more often when you have a huge amount of controlled planets, fully industrialized and lot's of free maintenance capabilities that go into the 1000s. It seems the game punishes you for playing so defensive or being so mighty. What I do is always invest my resources and keep my available maintenance rather low. In a small galaxy game maybe in the 100s. This does not stop the disasters completely but they appear much less often in my experience. Keeping a reserve in maintenance prevents the loss of ships in that case.
2. If you can't live with the disasters, a couple of save games help. Maybe keep 3 save games and save one after another so you always have 3 different states. When a disaster happens and you load a save game that is maybe a few dozen days away from it, it might not happen again. However if your savegame is too close to the disaster event, it will happen anyway because it was already scheduled by the program. Hence keep save games at different points in time.
Keep your mines and refineries pretty well balanced. Especially on a planet; if you have three mines on a planet, then put three refineries on it along with them.
Try to stay around 50% or less of a planet's natural resources with your mine allocation; if a planet has 12 "slots" worth of natural resources, put no more than six mines in.
Leave three to four open System Energy slots on each planet. Two, at a minimum.
Try not to build too much, too fast. Building a fleet all at one across multiple Ship Yard factory worlds, even as your Construction Yard worlds are cranking out Mines and Refineries, and your Training Facilities are building Units by the dozens, sucks down a LOT of Refined Materials very quickly; it seems to me Natural Disasters follow soon after (or even during!) such construction blitzes.
I tend to play "long games" just to indulge my World Building/O.C.D., and following the above guidelines, I've gone into the 1,000-1,200 day range without a Natural Disaster striking my worlds; and when they do, they tend to NOT be total disasters. That doesn't mean they're not happening in the mean time; they're just not happening to me.