STAR WARS™ Rebellion

STAR WARS™ Rebellion

probotectionklaus 29 ABR 2016 a las 10:47 a. m.
New SW Rebellion - Balancing and Graphics Mod *have fun*
hi, played the game many times when it came out and i think it's really an underrated game.
I want to expand the opportunities of rebellion with this mod, improve the gameplay and
mending some insufficiencies of the game as far as possible. the basic game mechanics are still the same. (there comes also a new, canon like galaxy with the mod - very nice)

the mod can be used also in singleplayer, but is mainly a multiplayer mod, since the ai approximately won't be able to use the new stats as good as a human player (but it is playable with singleplayer)
you can play the mod in german or english language (me german)

main changes:
unit stats edited & ships graphics (new models) embed (models structure sometimes a little bit inconsistent due to limited game engine)
(if you want to play the mod, please read the complete readme for necessary and important gameplay information and game mechanics, thank you)


the link to my mod (update v5):
http://www.share-online.biz/dl/D79GCVMPMK0



here you can download a savegame to take a look at all new 3D models at once.
donwload the save game:
http://www.share-online.biz/dl/FMJGCVMPEZPW

(simply put the save game file into the 'savegame' folder in the sw rebellion main directory)



some further explanations to the changes in the mod (more in the readme):
MOST NOTICABLE (not complete) CHANGES IN THE GAME:
-troops can't be bombed anymore (except war droids), so you have to battle them with your own troops (that increases the meaning of troops and their stats, now you have to deal more with troop transports and troop vs troop fighting)
(if you want to bomb troops again, take one of the files from the folder 'bombable troops') (the AI can't deal with this new concept and sometimes bombs a planet again and again and again and try to destroy the troops via bombing, but can't due to the mod (in this case, you can dissolve the troops manually to 'help' the AI or you take one of the 'bombable troops' files before starting a game to prevent this case))
-most fighter and troop capacity's are halfed (you need to build more transport units and tactical combat are not only fighter battles anymore)
(at game start some ships will have to much fighters and troops aboard, because reduction of capacity isn't considered at game start by the game -> so reduce them manually)
-bomber are a little bit weaker (less laser weapons and more ion cannons) against other fighters, but stronger against capital ships
-the a-wing has no hyperdrive anymore, but is relativ low on cost (the a-wing was always a little bit "unrealistic" in the star wars universe, this little a-wing had too many features, it makes more sense as short fast interceptor and that's the role it now has in the game -> no hyperdrive and cheaper, the a-wing is still the best choice on alliance side for fighter vs fighter)
-also all laser armament (anit-fighter) on the capital ships are reduced by nearly 50%, because there are less fighters in the battles now (the reduced laser amount is regiven as turbolasers to the ships)
-all ship stats are redone and (hopefully) balanced, also all ships now have a function (no more useless ships)
some exapmles for some special changes:
-> the imperial assault cruiser seems to have a low amount of weapons, but have the highest fire rate in the game (the weapon recharge rate stands in direkt relation to the fire angle with the highest total number of all three weapon types)
-> the mc90 cruiser has mainly ion cannons and is low on turbolasers (so he isn't that effective against ship's hull), but has a high firerate, very good damage control and strong shields
-> imperial star destroyers seems to have very strong shields, but also have a low shield recharge rate, which results in a constant shield loss if it's continous bombarded
-> the assault frigate has a very low production cost for it's size and values, but a high maintaince cost, so it's a ship for short terms, if you need quickly some medium battleships (that's a bit more canon, because these ships are only old converted dreadnaughts)
-almost all ships have got a new 3D model (don't be irritated because the models sometimes seems a little bit inconsistent if you look close at them, but the old engine of the game is to bad to give us better results)
-also put in many new ships (for example: allegiance star desroyer, mc90 cruiser, imperial assault cruiser, dominator interdictor, home 1 star cruiser, nebulon-b 2 frigate, golan 3 station)
-every side has now one spacestation that can't travel through hyperspace, but has strong firepower and relativ low maintaince cost
-all interdictor cruiser are much more expensive, especially on maintaince, now you have to think about where to use this ships and not only building many interdictors and every fight has to be a last men standing when interdictors are researched
-also some ships are available for both sides now
-special forces & character stats have also been changed (special forces are more expensive, special forces and main chars have now a little bit variance on their stats, research ability of chars with research capacity were decreased by 50%)
-it needs more time to research and you have more things to research (some units are available at game start, but have to be resarched first to build them, for example: stormtroopers, mc40 light cruiser, kdy ion cannon)
-also the stats of defenses & facility's have been changed (gencore level 2 can also fire at bombing ships and troops now, level two buildings incrases building speed only by 50% anymore)
-coruscant has now the most energy points by far
-in tactical battles you can't see anymore which units are on your own or your opponents ships, you only will see that's something on the ship, but don't know exactly what it is
(make it a little bit more difficult for the enemy to know which ships to hit first to kill your commanders or so (but yes, you still can see who is aboard ships in the battlescreen before battle is starting, so it's only a little advantage))
(this can be redone with the file in the folder 'visible units') (it wasn't possible to change the game the way, that only your opponent doesn't see the units or that you can't see the units in the battlescreen -> some pics are shared with other functions in the game)
Última edición por probotectionklaus; 13 FEB 2019 a las 6:42 a. m.
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Mostrando 31-45 de 102 comentarios
Markus1987 6 JUL 2016 a las 12:40 p. m. 
Wow, ein neuer Mod? Freut mich, ich liebe Star Wars Rebellion. Ich werde deinen Mod nachher gleich mal anspielen. Ich selber Spiele nur noch protectorate Empire strikes back Mod und rebellion refreshed. Bin auf deinen Mod gespannt
SteahmChip 6 JUL 2016 a las 4:24 p. m. 
Thanks for letting us know you used REBEDIT to make your changes.

http://www.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=1

Getting RebEdit to work if there are problems

http://steamcommunity.com/app/441550/discussions/0/357286663675057428/
Última edición por SteahmChip; 27 JUL 2016 a las 6:28 p. m.
SteahmChip 6 JUL 2016 a las 4:35 p. m. 
Details moved to new thread. http://steamcommunity.com/app/441550/discussions/0/353915309335193891/

If any issues on download site about malware/ badware/ call a number to clean computer etc, just force quit your web browser, and reopen with NEW session.

Then go back to download mod again.
This mod is EXCELLENT
Última edición por SteahmChip; 27 JUL 2016 a las 6:12 p. m.
ashack 24 JUL 2016 a las 4:21 p. m. 
Gonna try this now. If it does as you claim, you are my hero!

Edit: Wow, this is pretty great so far. What are your plans for future changes / features?
Última edición por ashack; 24 JUL 2016 a las 9:53 p. m.
probotectionklaus 27 JUL 2016 a las 7:04 a. m. 
@steahmChip
sorry, but didn't understand what you are talking about in your last post. which person or problem is addressed with this post. and what alert? from my links? if this post didn't relates to the mod please delet the post. thanks.

@ashack
didn't want to make any further changes. the game is very limited. and the modding community is already dead for years now. the mod's goal was to refresh and rebalance the game in it's limited bounderies and giving some underrated features (like ground troop combat) a bit more meaning. this goals are reached. if you want to make a much more SW rebellion, you would have to programm a whole new game.

@von braun
verstehe deine fragen nicht ganz. die readme ist eigentlich als anleitung doch gut formuliert?
einfach den anweisungen dort folgen und die dateien in die entsprechenden ordner kopieren.
gibt ja noch verschiedene kleine optionen, aber die sind ja auch alle durch eine readme erläutert.
wegen den grafiken: die bitmaps mussten in einem bestimmten bmp format gespeichert werden (glaube 256 farben nur). jedoch, und das ist das doof, speichert windows paint die auf neueren betriebssystemen irgendwie anders, so das si doof aussehen, musste extra nen alten rechner mit XP rauskramen, um sie über dessen windows paint abspeichern zu können. und dann haben sie auch im spiel funktioniert, sage ja, das spiel ist echt nicht modding-freundlich.

@woodycats
what version do you have? if you take the steam version (english or german) you should have no problems. do you followed the steps in the readme?

@markus1987
ja, ich spielte SW rebellion auch schon in den neunzigern. aber das spiel hat immer unter seinem bescheidenem single player modus gelitten. die KI ist einfach zu lahm was die geheimdienstoperationen angeht. aber ich wollte mal endlich noch mein lang gehegten wunsch fertigbringen das spiel in seinen begrenzten möglichkeiten etwas aufzumotzen. und mehr spielspaß hineinzubringen. jetzt machen auch endlich mal die werte der bodenkampfeinheiten sinn und sind nicht nur mehr kanonenfutter für graoßkampfschiffturbolaser.
die angesprochenen mods von dir waren mir immer ein bissel zu "viel" des guten und teilweise zu bunt bzw. nicht kanon genug, weshalb ich diesen mod als reines aufhübschen und ausbalancieren des org-spiels angelegt habe. damit die original-atmosphäre weitesgehend erhalten bleibt aber das spiel in einigen teilen jetzt auch mehr spaß/sinn macht.


@all
remember: everyone who wants to take a look at the whole new ships in the game can download the savegame. putted the link now into the main post, und er the mod download link.
Última edición por probotectionklaus; 27 JUL 2016 a las 7:08 a. m.
Mickey 27 JUL 2016 a las 10:49 a. m. 
anyone have some sample screens of this content?
probotectionklaus 28 JUL 2016 a las 1:39 a. m. 
@steahmchip
hm, was there any problem with the editor download on the old swrebellion site??
SteahmChip 28 JUL 2016 a las 11:04 a. m. 

Publicado originalmente por probotectionklaus:
@steahmchip
hm, was there any problem with the editor download on the old swrebellion site??

Probotectionklaus, if you mean http://swrebellion.com/ no I did not have any problems, just downloaded it again to check, downloads fine:

http://www.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=1
Última edición por SteahmChip; 20 AGO 2016 a las 9:12 p. m.
Nesarius 19 AGO 2016 a las 3:17 p. m. 
How did you import cards, iit's impossible for me.

Love this mods, but i also need to install Reloaded, Rebed works but cant import cards
Dazrix 20 AGO 2016 a las 7:37 p. m. 
I think all your changes are invalid. I feel you were playing wrong. Making troops non bombardable is ridiculous. Thats absolutely absurd. Perhaps you should look at their stats a little better. Troops aren't just for subjugation and most of the time the troops are their to foil operations... If you're playing as military power vs military power, I think you've just butchered Star wars. You can all change your games back to RA/AOE/any other form of generic boring RTS.

Reduction of transport capacities? No thanks. Alliance relied heavily on fighters from the start. INCLUDING in this game. Try playing with mostly fighters and you'll see the difference in your military power. You're reducing this to make them bring more escort carriers which are junk... No thanks. You're hurting the ability for a star destroyer to balance between the massive oppressive value it contains, and the defensive capacity of one to bring fighters along with them? Why? Removing the hyperdrive from the A Wing is stupid. An X Wing is the most efficient fighter, A Wing is an overly expensive fighter (yes it's better, but it's still significantly more expensive then just bringing an X/Y wing)


Interdictors suck. If you're in a losing battle, you can commit to smashing the interdictor and fleeing. Having to many Interdictors in a fleet hurts your fleets combat capacity, thus, not necessary.

You talk about maintenance, yet every time I've played against a human opponent (usually someone I know) they've understood the potential from sabotage. If you're constantly sabotaging RESOURCES then someone is hurt anyway. I don't know how you guys have been playing, but I suspect you've been in rainbow lane rather than playing the game. This game is relatively balanced when you look at the difference of styles the two sides are meant to play.

Alliance is heavily operation based, missions, recruiting/researching and trying to rush the technological capacity to even stand a chance to the military prowess the Empire holds. The Alliance isn't meant to be able to make Mon Calamari Cruisers and things that rival Star Destroyers. They're MEANT to be fighter heavy. The cruisers you are talking about have specific functionality. Yes, costly in maintenance, because they're also what counteract the Empires capacity to completely topple over the Alliance so early. They have fire power that can knock out the Star Destroyers and build faster than the SD.

These fixes to me, are a butchery of the game (sept maybe the new models)
probotectionklaus 29 SEP 2016 a las 12:09 p. m. 
@nesarius
i didn't load cards via rebed. all changes were done directly with rebed. yes, loading cards was a problem with rebed i think. don't know how to solve this. sorry.

@dazrix
you don't have to play this mod, if you don't like it! very simple.
your post is unconstructive and ABUSIVE!!
your only goal is to critizice everything.
that shows to me that you are not an equal partner for strategic questions.
sorry, but don't play the mod and unload your frustration anywhere.
the fact that you don't understand the concept of non bombardable troops says everything.
in the vanilla game, all troops can simply destructed by a handfull ships in a single day without any moral loss, that's absolutly stupid. in that way troops are reduced to simple anti-foil objects and that's a little bit less for star wars. your sensless crtitc at this point shows to me, that you probably never played the game at its best. so keep your rainbow lane in your ***. i think the only problem you have with the mod is, that something has changed!! so don't play mods and you don't need to rethink. maybe you have a problem to rethink strategic concepts? and if so that's not the problem of star wars, of the mod or me. thanks
SteahmChip 29 SEP 2016 a las 12:45 p. m. 
>>, all troops can simply destructed by a handfull ships in a single day without any moral loss, that's absolutly stupid. in that way troops are reduced to simple anti-foil objects and that's a little bit less for star wars.<<

Yes this is good that you have included two versions one for each side; so whatever side Empire or Rebel, is selected by Player against the AI, the player has to work a bit harder to actually take the planet "hand to hand."

The AI since it does not understand this and will bombard endlessly, by allowing them to do so, removing troops that way, the AI remains challenging and is still viable in the game.
Thanks again for your mod
Markus1987 5 OCT 2016 a las 1:06 p. m. 
Gibt es von dem Mod eine neue version?
VonBraun 31 OCT 2016 a las 8:43 p. m. 
@Probotectionklaus
Vielen Dank, dass Sie mein Freund für die Farbe und die Idee mit 256 Farben. Ich verstehe die Read Me Dateien und keine Probleme beim Laden der Mod. Beim Laden eines pic in "reded" es funktioniert, aber die Farben sind nicht klar. Ich werde versuchen die Option Farbe.
Steejans 27 NOV 2016 a las 6:45 p. m. 
this is really cool thanks for putting this together
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