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http://www.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=1
Getting RebEdit to work if there are problems
http://steamcommunity.com/app/441550/discussions/0/357286663675057428/
If any issues on download site about malware/ badware/ call a number to clean computer etc, just force quit your web browser, and reopen with NEW session.
Then go back to download mod again.
This mod is EXCELLENT
Edit: Wow, this is pretty great so far. What are your plans for future changes / features?
sorry, but didn't understand what you are talking about in your last post. which person or problem is addressed with this post. and what alert? from my links? if this post didn't relates to the mod please delet the post. thanks.
@ashack
didn't want to make any further changes. the game is very limited. and the modding community is already dead for years now. the mod's goal was to refresh and rebalance the game in it's limited bounderies and giving some underrated features (like ground troop combat) a bit more meaning. this goals are reached. if you want to make a much more SW rebellion, you would have to programm a whole new game.
@von braun
verstehe deine fragen nicht ganz. die readme ist eigentlich als anleitung doch gut formuliert?
einfach den anweisungen dort folgen und die dateien in die entsprechenden ordner kopieren.
gibt ja noch verschiedene kleine optionen, aber die sind ja auch alle durch eine readme erläutert.
wegen den grafiken: die bitmaps mussten in einem bestimmten bmp format gespeichert werden (glaube 256 farben nur). jedoch, und das ist das doof, speichert windows paint die auf neueren betriebssystemen irgendwie anders, so das si doof aussehen, musste extra nen alten rechner mit XP rauskramen, um sie über dessen windows paint abspeichern zu können. und dann haben sie auch im spiel funktioniert, sage ja, das spiel ist echt nicht modding-freundlich.
@woodycats
what version do you have? if you take the steam version (english or german) you should have no problems. do you followed the steps in the readme?
@markus1987
ja, ich spielte SW rebellion auch schon in den neunzigern. aber das spiel hat immer unter seinem bescheidenem single player modus gelitten. die KI ist einfach zu lahm was die geheimdienstoperationen angeht. aber ich wollte mal endlich noch mein lang gehegten wunsch fertigbringen das spiel in seinen begrenzten möglichkeiten etwas aufzumotzen. und mehr spielspaß hineinzubringen. jetzt machen auch endlich mal die werte der bodenkampfeinheiten sinn und sind nicht nur mehr kanonenfutter für graoßkampfschiffturbolaser.
die angesprochenen mods von dir waren mir immer ein bissel zu "viel" des guten und teilweise zu bunt bzw. nicht kanon genug, weshalb ich diesen mod als reines aufhübschen und ausbalancieren des org-spiels angelegt habe. damit die original-atmosphäre weitesgehend erhalten bleibt aber das spiel in einigen teilen jetzt auch mehr spaß/sinn macht.
@all
remember: everyone who wants to take a look at the whole new ships in the game can download the savegame. putted the link now into the main post, und er the mod download link.
hm, was there any problem with the editor download on the old swrebellion site??
Probotectionklaus, if you mean http://swrebellion.com/ no I did not have any problems, just downloaded it again to check, downloads fine:
http://www.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=1
Love this mods, but i also need to install Reloaded, Rebed works but cant import cards
Reduction of transport capacities? No thanks. Alliance relied heavily on fighters from the start. INCLUDING in this game. Try playing with mostly fighters and you'll see the difference in your military power. You're reducing this to make them bring more escort carriers which are junk... No thanks. You're hurting the ability for a star destroyer to balance between the massive oppressive value it contains, and the defensive capacity of one to bring fighters along with them? Why? Removing the hyperdrive from the A Wing is stupid. An X Wing is the most efficient fighter, A Wing is an overly expensive fighter (yes it's better, but it's still significantly more expensive then just bringing an X/Y wing)
Interdictors suck. If you're in a losing battle, you can commit to smashing the interdictor and fleeing. Having to many Interdictors in a fleet hurts your fleets combat capacity, thus, not necessary.
You talk about maintenance, yet every time I've played against a human opponent (usually someone I know) they've understood the potential from sabotage. If you're constantly sabotaging RESOURCES then someone is hurt anyway. I don't know how you guys have been playing, but I suspect you've been in rainbow lane rather than playing the game. This game is relatively balanced when you look at the difference of styles the two sides are meant to play.
Alliance is heavily operation based, missions, recruiting/researching and trying to rush the technological capacity to even stand a chance to the military prowess the Empire holds. The Alliance isn't meant to be able to make Mon Calamari Cruisers and things that rival Star Destroyers. They're MEANT to be fighter heavy. The cruisers you are talking about have specific functionality. Yes, costly in maintenance, because they're also what counteract the Empires capacity to completely topple over the Alliance so early. They have fire power that can knock out the Star Destroyers and build faster than the SD.
These fixes to me, are a butchery of the game (sept maybe the new models)
i didn't load cards via rebed. all changes were done directly with rebed. yes, loading cards was a problem with rebed i think. don't know how to solve this. sorry.
@dazrix
you don't have to play this mod, if you don't like it! very simple.
your post is unconstructive and ABUSIVE!!
your only goal is to critizice everything.
that shows to me that you are not an equal partner for strategic questions.
sorry, but don't play the mod and unload your frustration anywhere.
the fact that you don't understand the concept of non bombardable troops says everything.
in the vanilla game, all troops can simply destructed by a handfull ships in a single day without any moral loss, that's absolutly stupid. in that way troops are reduced to simple anti-foil objects and that's a little bit less for star wars. your sensless crtitc at this point shows to me, that you probably never played the game at its best. so keep your rainbow lane in your ***. i think the only problem you have with the mod is, that something has changed!! so don't play mods and you don't need to rethink. maybe you have a problem to rethink strategic concepts? and if so that's not the problem of star wars, of the mod or me. thanks
Yes this is good that you have included two versions one for each side; so whatever side Empire or Rebel, is selected by Player against the AI, the player has to work a bit harder to actually take the planet "hand to hand."
The AI since it does not understand this and will bombard endlessly, by allowing them to do so, removing troops that way, the AI remains challenging and is still viable in the game.
Thanks again for your mod
Vielen Dank, dass Sie mein Freund für die Farbe und die Idee mit 256 Farben. Ich verstehe die Read Me Dateien und keine Probleme beim Laden der Mod. Beim Laden eines pic in "reded" es funktioniert, aber die Farben sind nicht klar. Ich werde versuchen die Option Farbe.