STAR WARS™ Rebellion

STAR WARS™ Rebellion

Empire_TW Jun 2, 2016 @ 7:44am
Starting Tips for the Empire
I am new (i made a prevous thread asking some minor things about the game aswell) and I need help forming a strategy for the empire. I am starting on the smallest galaxy size and the easiest diffaculty (just for my first game) So here is what i need help with. How many planatary shields and planatary defences should i build along with how many regiments would be a good garrison. Should i have vader and palpatine recruiting agents or convince planets to join our cause? What should i do with my very large surplus of imperial officers? I make an admiral, General and a commander for all my fleets but still have a good amount left over that can't research along with being no help in diplomacy, should i put them on planets as system governors?
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Greetings,

Here's a couple good video with some tips for the Empire:
https://www.youtube.com/watch?v=UkETdrVOWTE
https://www.youtube.com/watch?v=LuGpzlRsdto

How many planatary shields and planatary defences should i build along with how many regiments would be a good garrison.

At the beginning, I don't build any troops. It's a waste of refined minerals, just use the troops you already have. As far as planetary defenses, don't build them right away either. Unless Coruscant is very vulnerable and has absolutely no shields.

Should i have vader and palpatine recruiting agents or convince planets to join our cause?

Palpatine, yes. Vader, not necessarily. If he is already on Coruscant, I often have him do recruitment as well. Otherwise, he fulfills many useful functions. If he is on a fleet of 3 or more ships and he's the admiral, you can rest assured that not a single ship in the fleet will be sabotaged. He is also good for subduing uprisings when using the subdue trick to shift loyalty. Sometimes, I use him to touch up diplomacy on the planet if the subdue trick still leaves a garrison requirement after the uprising has been subdued.

What should i do with my very large surplus of imperial officers?

It depends. I often use them to incite uprisings. Because of the 50% leadership bonus due to the throne of power effect, they are very, very effective at it. If the planet has over 90% rebel support, don't bother inciting an uprising, as it will take a lot of time. There are exceptions, of course. As always, you can assign officers on active fleets or on key planets that have troops.

I make an admiral, General and a commander for all my fleets but still have a good amount left over that can't research along with being no help in diplomacy, should i put them on planets as system governors?

No. Most of the time, this is a waste of valuable personnel. Have them out there doing SOMETHING. Whether it's inciting uprisings or even sabotaging enemy structures.

Forest Jun 3, 2016 @ 12:23am 
Praetor Pyro's tips are great for multiplayer, I am still working on the nerve to challenge him...

Since you are playing singler player, small galaxy and on easy, the AI Rebels will not be able to take systems with at least two GenCores and one laser cannon. The fleets they create won't be powerful enough to bombard through without losing a ship, so the AI prevents bombardment. The GenCores will prevent the ground troops from landing, and as I said with my last post, the AI is not sophisticated enough to sabotage your defenses. If they happen to, it's not from a fleet like a real person would attempt. Watch your messages though, some planets experience natural disasters which allow the AI a foothold if you don't shore up lost planetary infrastructure.

I agree with Pyro, regiments are a waste of valuable resources, and on easy you won't need their detection value rating as much to catch sabotage and other enemy missions because the frequency of enemy activity is lower. Move to the highest difficulty and one of the AI's favorite things to do is send massive amounts of missions all over to wreak havoc.

I almost always keep the Emperor recruiting unless I'm playing a short game. Vader is a great all round character and use him for pretty much anything the situation calls for. Since you are playing a small map on easy, uprisings are a good way to use him to turn the game over faster in your favour. If you are playing a longer game and want to go more diplomatic that is fine but it does take a lot longer especially if you are OCD and want full green bars and stars everywhere...

I send extra recruits to the trouble systems, but yeah, you can retire a bunch if you don't want to micro manage dozens of missions at a time.
Empire_TW Jun 3, 2016 @ 8:05am 
Originally posted by Praetor Pyro:
Greetings,

Here's a couple good video with some tips for the Empire:
https://www.youtube.com/watch?v=UkETdrVOWTE
https://www.youtube.com/watch?v=LuGpzlRsdto

How many planatary shields and planatary defences should i build along with how many regiments would be a good garrison.

At the beginning, I don't build any troops. It's a waste of refined minerals, just use the troops you already have. As far as planetary defenses, don't build them right away either. Unless Coruscant is very vulnerable and has absolutely no shields.

Should i have vader and palpatine recruiting agents or convince planets to join our cause?

Palpatine, yes. Vader, not necessarily. If he is already on Coruscant, I often have him do recruitment as well. Otherwise, he fulfills many useful functions. If he is on a fleet of 3 or more ships and he's the admiral, you can rest assured that not a single ship in the fleet will be sabotaged. He is also good for subduing uprisings when using the subdue trick to shift loyalty. Sometimes, I use him to touch up diplomacy on the planet if the subdue trick still leaves a garrison requirement after the uprising has been subdued.

What should i do with my very large surplus of imperial officers?

It depends. I often use them to incite uprisings. Because of the 50% leadership bonus due to the throne of power effect, they are very, very effective at it. If the planet has over 90% rebel support, don't bother inciting an uprising, as it will take a lot of time. There are exceptions, of course. As always, you can assign officers on active fleets or on key planets that have troops.

I make an admiral, General and a commander for all my fleets but still have a good amount left over that can't research along with being no help in diplomacy, should i put them on planets as system governors?

No. Most of the time, this is a waste of valuable personnel. Have them out there doing SOMETHING. Whether it's inciting uprisings or even sabotaging enemy structures.


In each video you scraped some mines or refineries to start in the postives, does it matter which one all the time? I see that game starts slightly differently everytime.
CoyoteXLI Jun 4, 2016 @ 10:07am 
Since you're just starting, I personally would recommend NEVER scrapping mines or refineries, and having anyone who reasonably can do diplomacy (roughly > 50 rating) do it. Once you've gotten most of the area around Coruscant, probably have Palpatine do recruitment. Other than that, focus on getting production (especially construction yards) in place, and get anyone who can onto research, especially facility research, troops maybe not so much.

Bear in mind that Praetor Pyro is probably significantly better than I am, but I think that'll be an easier way to get started. Overall, don't sweat the details too much yet, and have fun! you'll get better at all the fancy stuff in time.
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Date Posted: Jun 2, 2016 @ 7:44am
Posts: 4