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It does also work the other way as well. But the Rebels hardly attack systems without fighter support, or Corvettes. Yet if you can knock those out, a TIE squad can take out a Mon Cal, though they will retreat long before that happens.
This game is about the long game. Unlike EaW where you upgrade your 'tech' and unlock everything, things unlock over time. EaW can be beaten by like.. day 42 or so. This, not so much. By day 100 you might just be starting to have the resources needed to start constructing a planet with a bunch of shipyards.. or Construction yards. You might have just finished recruiting all your heroes. And the game REALLY starts in ernest. I mean, on easy difficulty, small map, 500 days is I think the shortest it ever took me to win. I have won quicker, only by sheer luck. Like, there was a game I had my scout fleet accidently run into the Rebel Base in the outter rim, which only had a few fighters for defense.. so I managed in like 80 days to destroy the Rebel Base and capture Mothma. However it took me another 200 days to capture Luke, which happened because he was on a Espionage mission that happened to fail.
EaW is far more action based stratagy. This is very much Galactic Politics. Invading a system does not make it like you. You need to earn the population's trust. The fact you can assassinate heroes, and incite uprising on enemy systems makes this much more thought provoking then EaW.
My two dollars on the subject. I love this game, and wish EaW incorporated more of the Galactic Managment. I will say, While I like Space Combat in this better, and the maintainace mechanic, The AutoRolls for ground combats is the one thing I wish was more elaborate. I will give that to Eaw, is their ground combat is more tactical then this.
That's why, as Empire, you need Lancer frigates. They're specifically made to shoot down fighters. Always have them in your fleets. Either that or loads of TIEs.
Starfighters beat heavy starships with turbo lasers (e.g. ISD, VSD, Mon Calamari Cruiser).
Heavy starships beat gunships with laser cannons (e.g. Corellian Corvette, Lancer Frigate).
Gunships beat starfighters.
A few ships (Nebulon-B frigate, Carrack cruiser, and both sides' interdictors) have both turbolasers and laser cannons.
Ideally your fleet should have a balance of all three types, but sometimes you can get away with only two. For example, if you have enough starfighters, you can overwhelm the enemy's gunships and take them out at the start of the battle, so you won't need heavies.
In your case, the turbolasers on your VSD can't hit fighters very well, so take some Carracks or Lancers along to deal with them.
A small correction: laser cannons are used against fighters, turbo lasers are used against capital ships (that includes frigates and cruisers). So look at the ship stats and see what kind of weapons it uses, that should give an idea of its capabilities.
Also don't forget ion cannons, they're spectacular against capital ships. That's why a few Y-Wings can take down an ISD.
And no, I don't think you need any frigates at all, you just need carrier to carry your own fighters. Large enough force of starfighters, can take out any size of capital ships battlegroups(usually enemy run away). Only problem been Empire starfighter has no jump-drive And Rebel starfighter "fly in lightspeed" slower if they are not in a carrier.
Only real reason as I can see to have large capital ships is bombing enemy planet, so taken over enemy planet is a problem.
ok, thats embaressing that you get whooped so badly by one of the worst strategy AI's to exist
go into your rebellion folder and take some time to read the manual. For you, i strongly recommend all 140 pages of it
*cant if the fleet is not big enough which it should not be till very late (if you play that long)
Usually I use the Outer Rim as my production worlds. Perhaps if there are a few Core Worlds with allot of Energy, I will use one of them as well. It can suck, however having 10 Advanced Shipyards, and a whole sector of nothing but mines and refinerys, means you can build anything super quick.
No, using RebEd and changing the construction cost and mantainence cost of a star destroyer to single digits means you can build things hilariously fast. Tinker with enough stuff and you can make the game properly feel like a space epic
or mess with a bit too much and the game wont load. its a very fine line. and its hialriously fun to change the starfighter squadron size to say...25. Suddenly 6 squads becomes 300 fighters. Makes a single squad of Bwings as strong as a light cruiser